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  3. v0.12.12 Released: LIV & Sim Racing Studio Integration, Unlockable Lists

v0.12.12 Released: LIV & Sim Racing Studio Integration, Unlockable Lists

Hyperwheel Overdrive v0.12.12 has arrived and brings support for two different types of third-party software: LIV (for mixed reality capture), and Sim Racing Studio. The former includes our new LIV Camera Cube feature that lets you drag a cube in 6 different directions for custom camera modes (this only affects your LIV camera). You can control how your viewers see the match as it unfolds. Just remember to tend to your actual driving & shooting as the main priority. =)

The Sim Racing Studio support involves a new setting to expose telemetry data to Sim Racing Studio for potential use with a motion simulator seat... we're excited about the prospect of trying one with Hyperwheel!

We've also added unlockable Golden Ring & Stunt Gap Lists. After all prior unlockable conditions are satisfied, the lists will appear in Free Play, ready to be found. Once you have picked up a list, you can access the list to see which golden rings and stunt gaps you have already collected/landed, and which ones are still to be found/performed. This means that it is now feasible to 100% complete the game.

Message feed shows player is racing 3.129 seconds faster than the gold trophy time.

Completing laps in a race now gives detailed information about how your race is stacking up against either the other players (in the case of multiplayer or against bots), the nearest trophy time (if you don't have a gold trophy yet), or your current #1 race time for the track if you're playing single player and already have a gold. It'll even give you an estimated completion time based on current performance after each lap!

We have also refreshed the Hyperwheel Overdrive Demo to include the latest bug fixes, UI revisions, and settings. Invite a friend to try it out!
[hr][/hr]v0.12.12 (Build 702): December 9, 2022
  • implemented unlockable Golden Ring & Stunt Gap lists for each stage:
    • collect race trophies for the ring list or stunt trophies for the stunt gaps list
    • after satisfying prior conditions, find the hidden List in Free Play to unlock list
    • lists of rings and stunt gaps with captions can be opened from the Progress page
    • adjusted some unlockable conditions
  • adjusted some golden rings & stunt gaps in various stages
  • added some additional stunt gaps to various stages
  • fixed bug with stunt gaps-based unlockables not evaluating after landing unique stunt gap
  • fixed bug with stunt gaps not always triggering
  • exposed telemetry data to Sim Racing Studio API (optional via a General Setting)
  • fixed UI pointer tooltip position for short tooltip messages
  • set unlockable panel to show up after trophy panel is closed if both being made active
  • made power-ups and rings more efficient by taking colliders out of the animation
  • added race time target difference info logging upon lap completion:
    • uses leader time if not in first place with multiple players
    • uses trophy time if player doesn't yet have gold
    • uses top race time if player already has gold and is in first place
  • expanded various vehicle decals to underside and/or axle connectors:
    • Checker, Dots, Dragon, Fat Stripe, Heptagram, Hexagons, Radial Saw, Rings, Octagram
    • Outward Spiral, Skull, Stones, Super Stripe, Tiger, Tiles, Tribal Star, V Lines, Zig Zags
  • swapped out redundant "Flames" decal (similar to "Fire") with new "Yin Yang" decal
  • added new "Biohazard" decal
  • revised various race trophy times
  • raised Boat Training Track starting spawn points so tires don't spawn in the floor
  • increased message feed queue delay from 0.5 to 2 seconds to improve readability
  • grouped total race & lap time messages when multiple records set to reduce feed spam
  • improved stunt manager & stunt gap script efficiency (cached objects)
  • improved world marker positioning algorithm
  • set world markers not to fade out when too close
  • set custom height offsets for different marker types (like player markers vs. checkpoints)
  • fixed race HUD bug where race time and lap time weren't quite up to date at finish time
  • set race HUD times to show millisecond accuracy after race is over
  • added pointer hover rotation interactivity to vehicle display on Customize menu page
  • implemented shot hit particle effects & hole decals for shots of remote players
  • adjusted Stored Data deletion buttons to all be current stage-specific except "Clear All"
  • omitted locked & beta stages from being saved & auto-loaded on next app start
  • fixed forward position resetting bug when toggling between driver & spectator view
  • added "Show UI in screenshots" setting to Capture Settings menu page
v0.12.11 (Build 694): November 25, 2022
  • integrated LIV software for mixed reality recording
    • added setting to show/hide driver avatar for mixed reality capture
    • implemented custom mixed reality camera position & rotation while menu is open
    • implemented setting for switching post-processing to mixed reality camera
    • implemented camera control cube for changing camera perspectives on the fly
  • added "Play Style" label to Control Settings and View & Comfort Settings menu pages
  • moved screenshot settings from General Settings to new "Media Capture Settings" page
  • smoothed out slider and scrollbar dragging
  • added mesh-based glow effect to wheels for when post-processing unavailable
  • fixed power-up quantity text position bug
  • fixed bug where hands were stuck in unnatural stiff open position until first grab
View full Hyperwheel Overdrive Changelog at NeonEngine.net