Transferring Prisoners & Camera Tracking
Hi everyone,
A new version (v0.5.025) is published and contains the mechanic to transfer prisoners from one cell to another cell, a camera tracking functionality for colonists & animals + some smaller fixes.
[h2]Transferring Prisoners[/h2]
With this update it's finally possible to transfer a prisoner from one cell to another cell. To do this, you only have to select an empty prison bed and click on the transfer button.

If a prisoner is marked for being transferred, you can select one of your colonists and command him to transfer / escort the prisoner to his new cell. (This job will also be done automatically if one of your colonists has the highest priority as prison guard)
If a cell where a prisoner should be transferred to becomes invalid (for example, that the path gets blocked), the prisoner will try to escape and run away. This also happens when the escorting colonist gets interrupted in his job. (for example by player command or immobilization)
[h2]Camera Tracking[/h2]
It's also possible to enable camera tracking now and so to follow your colonists or any animals through their daily routines. To enable this mode, I have added a new small button to right upper corner of the colonist info menu.

In addition, the tracking function consists of 3 modes, which define if the buildings & terrain layers will get updated automatically while your are following a colonist.
I have to say, I was not really sure what should be the conditions which disable the camera tracking mode, because it is actually pretty fun to click on other components & use other menu functions while the tracking is active. Therefore you can simply disable it by pressing ESC or clicking the close button in the regarding menu.
Note 1:
By selecting another colonist or animal when you are in the active tracking mode, the cam will automatically switch and follow it instead.
Note 2:
You can still rotate and zoom while the camera tracking is enabled.

[h2]Additional Updates[/h2]
I have also added 2 additional mechanics which were already since the last patch in the game, but only mentioned in the small patch notes updates.
[h3]Prioritize, Forbid & Take Over Items (Area Tool)[/h3]
It's possible now to prioritize, forbid or take over items where you are not the owner of, by a new area tool which can be found in the menu for terrain jobs.

[h3]Prioritize Bed for Prisoner[/h3]
In connection with the prison transferring mechanic I have also added a new button which allows you to prioritize 1 prison bed at the same time. If a prison bed is prioritized, you colonists will automatically transport the next colonist you want to imprison to this bed (if a path to the bed is valid)

[h2]Patch Notes[/h2]
And last but not least, I have listed here all patch notes since the last regular update (including the notes of the smaller patches between):
[h2]What's Next?[/h2]
I have still on my list to update the start menu, difficulty options & start scenarios, but have to decide here if it would not be better to make that in connection with the terrain generation update (because I plan here that you can also spawn with some pre-built huts or other constructions).
I addition I also have in mind (in connection with the ongoing update of the building system) to finally update the pictures & achievements system (which would also include steam achievements then, and not only the ingame ones).
I hope you all have an awesome day and will enjoy the update,
Cheers!
A new version (v0.5.025) is published and contains the mechanic to transfer prisoners from one cell to another cell, a camera tracking functionality for colonists & animals + some smaller fixes.
[h2]Transferring Prisoners[/h2]
With this update it's finally possible to transfer a prisoner from one cell to another cell. To do this, you only have to select an empty prison bed and click on the transfer button.

If a prisoner is marked for being transferred, you can select one of your colonists and command him to transfer / escort the prisoner to his new cell. (This job will also be done automatically if one of your colonists has the highest priority as prison guard)

If a cell where a prisoner should be transferred to becomes invalid (for example, that the path gets blocked), the prisoner will try to escape and run away. This also happens when the escorting colonist gets interrupted in his job. (for example by player command or immobilization)
[h2]Camera Tracking[/h2]
It's also possible to enable camera tracking now and so to follow your colonists or any animals through their daily routines. To enable this mode, I have added a new small button to right upper corner of the colonist info menu.

In addition, the tracking function consists of 3 modes, which define if the buildings & terrain layers will get updated automatically while your are following a colonist.
I have to say, I was not really sure what should be the conditions which disable the camera tracking mode, because it is actually pretty fun to click on other components & use other menu functions while the tracking is active. Therefore you can simply disable it by pressing ESC or clicking the close button in the regarding menu.
Note 1:
By selecting another colonist or animal when you are in the active tracking mode, the cam will automatically switch and follow it instead.
Note 2:
You can still rotate and zoom while the camera tracking is enabled.

[h2]Additional Updates[/h2]
I have also added 2 additional mechanics which were already since the last patch in the game, but only mentioned in the small patch notes updates.
[h3]Prioritize, Forbid & Take Over Items (Area Tool)[/h3]
It's possible now to prioritize, forbid or take over items where you are not the owner of, by a new area tool which can be found in the menu for terrain jobs.

[h3]Prioritize Bed for Prisoner[/h3]
In connection with the prison transferring mechanic I have also added a new button which allows you to prioritize 1 prison bed at the same time. If a prison bed is prioritized, you colonists will automatically transport the next colonist you want to imprison to this bed (if a path to the bed is valid)

[h2]Patch Notes[/h2]
And last but not least, I have listed here all patch notes since the last regular update (including the notes of the smaller patches between):
- prisoners can be transferred to other cells now
- added new event (prisoner escapes(no escort))
- added camera tracking for colonists & animals
- fixed that squads got not saved for coop-partner (non host)
- you can prioritize 1 prison bed at the time before imprison a colonist there now
- items can be prioritized by new area tool now
- items can be forbidden by new area tool now
- items can be taken over by new area tool now
- wood, stone, steel, ore, dirt & currency decays slower now
- increased weapon upgrade attributes
- increased some trait attributes
- colonists can now mine block they are standing on in emergency
- fixed some translation errors
- some smaller fixes
[h2]What's Next?[/h2]
I have still on my list to update the start menu, difficulty options & start scenarios, but have to decide here if it would not be better to make that in connection with the terrain generation update (because I plan here that you can also spawn with some pre-built huts or other constructions).
I addition I also have in mind (in connection with the ongoing update of the building system) to finally update the pictures & achievements system (which would also include steam achievements then, and not only the ingame ones).
I hope you all have an awesome day and will enjoy the update,
Cheers!