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Steam Achievements

[p]Hi everyone,

a new version (0.5.075) is finally published and contains 30 steam achievements, some updates in the picture menu + some smaller fixes.[/p][p][/p][h2]Steam Achievements[/h2][p]This update includes 30 steam achievements + some steam stats, which I have setup for achieving a few of them. I have to say, there was already an ingame statistic in the game, but unfortunately it had not covered all required values. [/p][p][/p]
  • [p]The values for trees cut, plants harvested and creatures butchered will be automatically converted to your achievement requirements. [/p][p][/p]
  • [p]The value for eliminated creatures will also be converted to your achievement requirements, but only 25% of them, because the achievement counts "enemies" you have sent into the afterlife. (for example, stuff like hunting is here excluded, because non hostile animals don't fall under the term enemy).[/p][p][/p]
  • [p]Unfortunately, the values for mined blocks and built constructions were never counted before, so these values need to be increased / gained from 0.[/p]
[p][/p][h3]Updated Picture Menu[/h3][p]The picture menu contains now all steam achievements & their images which can be selected and displayed in the ingame world. Like with the old system, these images are locked until you met the regarding achievements.[/p][p][/p][p][/p][p][/p][p]In addition, I have also added a new checkbox which allows you to show an alternative image instead (so if you don't like to see the steam achievement icons in your rooms). [/p][p][/p][p][/p][p][/p][p]I have to say, to create all these images took pretty much time, because I had to setup many scenes to get some nice and cool screenshots.[/p][p][/p][p][/p][p][/p][h3]Achievements[/h3][p]At the moment there are 18 basic tier achievements and 12 special ones in the game. [/p][p]The basic tier ones include: [/p]
  • [p]Lumberjack (1, 2, 3) with the goal of cutting trees (500, 1k, 5k)[/p]
  • [p]Miner (1, 2, 3) with the goal of mining blocks (1k, 5k, 10k)[/p]
  • [p]Farmer (1, 2, 3) with the goal of harvesting plants (500, 1k, 5k)[/p]
  • [p]Architect (1, 2, 3) with the goal of building constructions (1k, 5k, 10k)[/p]
  • [p]Butcher (1, 2, 3) with the goal of butcher animals or colonists (100, 500, 1k)[/p]
  • [p]Neutralizer (1, 2, 3) with the goal of eliminating enemies (100, 500, 1k)[/p]
[p][/p][p]The special ones include:[/p]
  • [p]Bees playing poker (lure some bees into a room with poker table)[/p]
  • [p]Prison love (have 2 prisoners fall in love [not the kind of love you may have thought at first] )[/p]
  • [p]Omniscient (research all technologies)[/p]
  • [p]We can see the light (have 10 immobilized colonists at the same time)[/p]
  • [p]and 8 more[/p]
[p][Some of the ingame picture images][/p][p][/p][h3]Future Achievements:[/h3][p]With the next updates I plan to add a few more achievements to the game, which should also fall under the special section. [/p][p][/p][p]If you have any ideas for some cool or crazy achievements (for certain actions) you want to see in the game - please let me know! :)[/p][p][/p][h2]Whats Next?[/h2][p]While it took now a bit of time to finally add the achievements, I will focus now on some bugs which I still have to hunt and are not that easy to reproduce + I will continue with the update on the building system, which will probably contain some extensions of the colonists expectation systems with new rooms & constructions as next.[/p][p][/p][h2]Patch Notes:[/h2][p]Last but not least, I have here a short list with all patch notes: [/p]
  • [p]added steam achievements[/p]
  • [p]updated menu for pictures and added new images[/p]
  • [p]you can switch in picture menu between achievement icons & alternative images now[/p]
  • [p]stats for cut trees will be converted[/p]
  • [p]stats for harvested plants will be converted[/p]
  • [p]stats for butchered creatures will be converted[/p]
  • [p]stats for killed creatures will be converted (only 25% because of only enemies counting)[/p]
  • [p]unfortunately, other stats need to be increased from 0 (were not existing before)[/p]
  • [p]added world statistics for mined blocks[/p]
  • [p]added world statistics for built constructions[/p]
  • [p]added world statistics for trading (only barter was seen before)[/p]
  • [p]fixed that colonists did not cleaned blueprint with no priority[/p]
  • [p]fixed error with empty chopping block existed during community event[/p]
  • [p]fixed all techs researched gives mood boost for special traits[/p]
  • [p]fixed some smaller things[/p][p][/p]
[p]I hope you all have an awesome day and will enjoy the update,[/p][p]Cheers![/p][p][/p]