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Short March Update | Animals and More

Hi everyone,

It's time for a new update and this short one is about the animals, doors, graves and the ingame log.

I have to say, I know a little bit of time has passed since the last update and the reason is that the most time of the last months went into the rework / full network implementation of the combat system and all related functionalities. It's nearby finished but I still have to do a lot of testing and therefore I decided that I will publish this shorter update at first.

The big update of the combat system with a lot of new content will come in the next weeks! :D

[h2]Animals[/h2]
Animals are an important part of the game because to hunt them is the only way to get meat. At the moment, there are only chickens in the world but the basic background systems are finished.



Normally animals can be found in groups in the world. These groups are pretty simple for now and can only do 2 things. They stay at a location for a given time or they are wandering to another place where they do then the first thing again.

I have also added a system which detects where construction elements are placed so that the animal groups will spawn in a distance to the player's colony.

An attack on an animal group has 3 characteristics at the moment:
  • If a member of a group gets killed, a new one will spawn after a while (~2 days)
  • If the entire group gets exterminated, a new group will spawn after a while (~3 days)
  • If a member of a group gets injured, it is fleeing. While this action is active the member is no longer following the group, but after a while it gets integrated in the group again.
[h2]Doors[/h2]
One of the big problems in the past was, that everyone, even animals and hostile colonists, were able to go through any door. To prevent this, I have updated the move controllers of the creatures and have implemented a layermask in the navigation system which allows the player to define who can pass a door.

This is also working in online-coop, which means that the menu is automatically extending its checkboxes for every other player.


[h2]Graves[/h2]
After the implementation of the decomposing system for colonists and animals I noticed that there are too less ways to get rid of dead bodies - because the only other way was to butcher them.

Therefore I have added a new "construction element" which is the grave. It allows the player to bury one dead colonist per grave and can be removed / destroyed at any time.


[h2]Ingame Log[/h2]
At last I have reworked and updated the ingame log menu which shows the player information about the events in the world. These messages are for example:
  • A colonist achieved a new skill level
  • Someone died
  • Someone decomposed
  • An animal group has been exterminated
  • A new animal group appeared in the world
  • Etc.
And last but not least, I have added the functionality that the player can jump to the target location of an event if he clicks on one of these messages.



And here I have a new update video:
https://www.youtube.com/watch?v=_e4P8X82kRE
Btw, if you are interested in short videos and images about the things I am currently working on (like the combat system), feel free to join my Discord or Reddit.

Hope you all have a good day,
Cheers!