October Update | Demo Release, Steam Next Fest, Updated Graphics & more
Hi everyone,
it's time for a new update and this one is about the release of the demo, updated graphics and effects, a new technology and the first preview of the space program.
[h2]Demo[/h2]
In connection with the Steam Next Fest, the demo is finally available and can be downloaded on the store page!
[h3]Includes:[/h3]
[h3]Restrictions:[/h3]
Note:
Because the demo is a simplified form of the closed alpha version, it can still happen that maybe some bugs or errors may occur. We have tested the demo in single player and online coop without any problems, but if you run into one (or if you have feedback or suggestions), feel free to write it in the community hub or in the demo category on our discord server

[h3]Demo end event[/h3]
Because I had started with the implementation of the final end game event (and because I not wanted that the demo simply ends when you have researched all technologies), I have also added a shorter demo end event which will be triggered, when the player builds the demo monument.

[h2]Graphics, Colors and Post Processing Effects[/h2]
The game also got some visual updates and extended settings which include:

[h2]Rocket Technology & RFS-1[/h2]
I have added a new type of "artillery" which is the RFS-1. It is the last long distance weapon which will be available in the tech tree, and it can fire tactical rockets with a good accuracy at the given target location.

[h2]Space Program [End game event][/h2]
While in the last weeks a lot of work went into preparing all stuff for the steam fest and the demo,
I have also started with the work on the final end game event which will be initiated with the space program. The models and many functionalities are already implemented, but there are still a few things missing for the different phases of this event - I will reveal more details about it in the next update.

[h3]New Short Trailer[/h3]
In addition, I have also created a new and short trailer with the new color and graphics updates:
[previewyoutube][/previewyoutube]
I hope you have enjoyed this update,
Cheers!
it's time for a new update and this one is about the release of the demo, updated graphics and effects, a new technology and the first preview of the space program.
[h2]Demo[/h2]
In connection with the Steam Next Fest, the demo is finally available and can be downloaded on the store page!
[h3]Includes:[/h3]
- Online co-op
- 6 technologies
- Wanderers
- Player-to-player trading
- Attacks
- The demo monument with its associated demo end event.
[h3]Restrictions:[/h3]
- Maximum 3 colonists
- No traders
- No quests
- Very limited events, technologies, constructions, resources, traits, expectations and functionalities.
Note:
Because the demo is a simplified form of the closed alpha version, it can still happen that maybe some bugs or errors may occur. We have tested the demo in single player and online coop without any problems, but if you run into one (or if you have feedback or suggestions), feel free to write it in the community hub or in the demo category on our discord server

[h3]Demo end event[/h3]
Because I had started with the implementation of the final end game event (and because I not wanted that the demo simply ends when you have researched all technologies), I have also added a shorter demo end event which will be triggered, when the player builds the demo monument.

[h2]Graphics, Colors and Post Processing Effects[/h2]
The game also got some visual updates and extended settings which include:
- Updated textures
- New colors and related settings
- New brightness and related settings
- Tonemapping
- Depth of field effect
- Updated tree models

[h2]Rocket Technology & RFS-1[/h2]
I have added a new type of "artillery" which is the RFS-1. It is the last long distance weapon which will be available in the tech tree, and it can fire tactical rockets with a good accuracy at the given target location.

[h2]Space Program [End game event][/h2]
While in the last weeks a lot of work went into preparing all stuff for the steam fest and the demo,
I have also started with the work on the final end game event which will be initiated with the space program. The models and many functionalities are already implemented, but there are still a few things missing for the different phases of this event - I will reveal more details about it in the next update.

[h3]New Short Trailer[/h3]
In addition, I have also created a new and short trailer with the new color and graphics updates:
[previewyoutube][/previewyoutube]
I hope you have enjoyed this update,
Cheers!