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July Update | Steam Next Fest, Demo, Quests & Forest Centipedes

Hi everyone,

it's time for a new update and this one is about the Steam Next Fest, the planned release of a demo, the new quest system, the forest centipedes as a new insect type and much more.

[h2]Steam Next Fest & Demo[/h2]
I am happy to announce that I will participate in the Steam Next Festival which runs from 3rd to 10th October. To do this, I also need to create a demo version of the game which will be available for everyone at the start of the festival. I will work out the functionalities in the next weeks, but the following 3 points will definitely be included in the demo:

  • online-coop
  • no time limit
  • wanderers & traders


I will reveal more details in the next update.

[h2]Quest System[/h2]
In the last weeks I have worked on the new quest system which allows some travelers to offer random quests to the players. Usually, you will get a reward for completing them and some can also be done together in online coop. (then both players will get a reward)

At the moment there are 4 different quest types in the game:

  • Get Materials
    You must provide the quest giver some special resources (like honey or meals)
  • Stolen Item
    You must bring back a quest item to the quest giver, which is located in a insect nest (this is also a coop quest and the amount of enemies depends on the count of participating players)
  • Entertainment (Provoke Nest Defence)
    You must provoke a nest defence event by attacking an insect nest
  • This Look
    You have to kill a random animal which gave the quest giver a look as if it thought it was something better.


Note:
More different quests will be added over time.




[h2]Forest Centipedes[/h2]
The game also has a new type of insect now, which are the forest centipedes. Usually they appear in the world like carpenter bees and are not hostile. But that's not all, they can also appear as part of the new forest defender event and can be included in quests you get from neutral colonists.

They are divided into 4 subclasses:
  • Scout (low hp, no armor, can move underground & overground)
  • Fighter (more hp, light armor, can move underground & overground)
  • Guardian (high hp, big, medium armor, can only move underground, has a melee aoe attack, can shoot poisonous projectiles which explode)
  • King (very high hp, pretty big, thick armor, can only move underground, has a melee aoe attack, can shoot poisonous projectiles which explode)


[This images shows a centipede nest with scouts, fighters and one guardian]

[h2]Corrosion Poisoning & Acid Burns[/h2]
Because the bigger forest centipedes cannot walk overground, I have equipped them with a new and special ranged attack. They can shoot a poisonous projectile at their enemies, which explodes on impact. If that happens, it spreads corrosion poison in combination with some acid, which will have the following effects:

  • Decreases the defence values of your colonists drastically (shields become less effective)
  • Decreases the penetration power of melee and ranged weapons drastically (you get blocked easily)
  • Causes additional acid burns
  • Causes a short circuit in electrical devices (a nightmare for turrets)
  • Damages all constructions in range


Note:
If you defeat and butcher the bigger centipedes, you can get poison glands from them




In addition, creatures have the ability to be immune to certain poisonings now.



[h2]New Defence Structures[/h2]
In the past, the only way to protect the outer borders of your colony was to build a wooden fence. That wasn't really a large number of choices and therefore I have added 2 new types, which are the stone fence and the barbed wire fence.



[h2]Forbid & Priority State for Items[/h2]
I have updated the mechanics for the use and transport of items which allows the player to set them in the following states:

  • Forbid (your colonists cannot transport or use this item, except under certain circumstances)
  • Highest Priority (your colonists will prioritize this item which means that they get not interrupted by their sleeping, eating or free time schedule while transporting it)


Note:
Prioritized items will automatically lose their state, if they got picked up by a colonists or a storage zone is placed under them.




[h2]Additional Updates[/h2]
Since the last update, I've added a few more things which can be found in the following list:

  • Added an info menu when you click on trees
  • Added fire, explosion and poisoning defence values to shields
  • Added 2 new traits (wood enthusiast & rain friend)
  • A lot of smaller additions and fixes


I hope you have enjoyed this update,
Cheers!


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