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December Update: Release Date, Relationship System & More

Hi everyone,

it's time for a new update and this one is about the Early Access Release date, the new relationship system, some new traits and more.

[h2]Release Date[/h2]

I'm happy to announce that we finally have a release date for the game:

[h3]19. January 2023![/h3]

In addition, the game will participate in the Steam Base Builder Fest which will start a few days after the release. :)

[h2]Relationship System[/h2]

In the last weeks I have finally finished the relationship system which allows your colonists to have opinions about other colonists. This also includes colonists of the other players.

It not only contains a lot of influences from different traits or specific actions your colonists do, but also a talking functionality which allows your colonists to have conversations. These can be good or bad with an additional chance for a compliment or an insult.

In connection with that, I have added 4 new events which can be triggered when the opinion values are reaching a certain threshold.



[h3]Love Relationship[/h3]
If the opinion about another colonist is high enough, there is a chance (depending on some factors) that these two colonists can get together in a love relationship. If that happens, your colonists want to share a double bed and will get a positive mood effect.

Note:
I have also added a new cuddling animation state for 2 colonists sharing a bed.




[h3]Marriage[/h3]
If 2 colonists are a couple and a certain amount of time has passed (and the opinion about each other is high enough), they can get into a marriage. At the moment, this only adds an additional positive mood effect, but it's planned that the player can create a wedding event in the community room in a future update.



[h3]Breakup[/h3]
Unfortunately, I also had to add an event for the breakup of 2 colonists in a love relationship, which can happen when the opinion about each other is very low :/



[h3]Fight between Colonists[/h3]
Of course, colonists can also have very negative opinions about each other and if enough insults have been thrown around, the situation can escalate.



[h2]New Traits[/h2]

The game contains 3 new traits now, which are the following:

[h3]Short-Sighted[/h3]
This trait decreases the view range (and weapon range) of a colonists by -50% if he is not wearing some glasses. If he is wearing glasses, the view range is increased by +15%.

[h3]Lovable[/h3]
This trait is connected to the relationship system and gives other colonists a positive opinion about the colonist with this trait. In addition it also increases the probability for a good conversation with others.

[h3]Argumentative[/h3]
This trait is the opposite of the lovable trait and gives other colonists a negative opinion about the colonist with this trait. In addition it also increases the probability for a bad conversation with others and the probability for triggering a fight.

[h2]Additional Updates[/h2]

At last I have listed a few other tasks which I have done since the last update:

  • finally added auto switch functions for jobs on crafting tables
  • enabled online coop for 4 players (but is still very experimental)
  • added online coop ping function (you can mark stuff on the world for other players now)
  • added mood indicator panels (they indicate impacts like wrong food, no bed found, rotting smell, etc)
  • added talk indicator panels
  • added new clothes (MC Jacket & headscarf)
  • added new mode which shows the room info to beds which are assigned to colonists (room size, room beauty, expected furniture, etc)
  • updated cannibal trait (wants at least all 4 days human meat now)
  • fixed a lot of smaller bugs


MC Jacket:

New bed menu mode:

[h2]End Game Event[/h2]
After the last update I have decided that I will add the relationship system before the end game event. Therefore I have only made here a little bit of progress and will show all related stuff (and more detailed things) in the next update.




I hope you have enjoyed this update,
Cheers!