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April Update | Upgraded Food System & Many Fixes

Hi everyone,

it's time for a new & short update (v0.1.030) and this one is about some changes in the food system and other fixes.

[h2]Updated Food System[/h2]

With this update, your colonists' food system and schedule will change. Your colonists now only need 2 meals per day, which allows you a better management of the meal production. (In the past, 1 colonist needed 3 meals per day which was with only 5 colonists already 15 per day - that was a bit too much)



In connection with the meal schedule, I've also updated many features related to the meals, such as production times, food values, textures, and more. I've also added a new function that allows you to set all schedules to the new system when loading a save file created before v0.1.030. All points can be found in the following section general patch notes.

[h2]General Patch Notes[/h2]

  • added missing translations for french, japanese & simplified chinese
  • updated food system
  • colonists only require 2 meals per day anymore
  • meals meat level 2 & 3 require wheat as second ingredient now (your jobs in campfires and kitchens will automatically update)
  • meals bread level 2 & 3 require wheat as second ingredient now(your jobs in campfires and kitchens will automatically update)
  • many jobs by player command having a timer to ignore schedule now
  • meals level 2 and 3 are unlocked by tech 'modern machines' now
  • plant zones having a checkbox now to prioritize seeding before harvesting now
  • meals have now slightly higher food values
  • updated meal textures & icons
  • added positive mood effect for eating meals level 2
  • added positive mood effect for eating meals level 3
  • reduced negative effect of hunger & tiredness slightly
  • added reset option for colonist schedule
  • added reset option for colonist job priorities
  • doctor jobs are chosen before schedule now
  • increased max production & table limit to 999 before infinity
  • fixed production limit also counted for upgrade jobs
  • fixed production limit not counted when required resources already on table
  • fixed quality +0 weapons stats in item info menu not shown
  • campfire, weapontable, butchertable, furnace & basic sciencetable can be moved now
  • fixed error shown when attacking wanderer group after you sent them away
  • fixed tree transparent mode collider layer
  • fixed terrainrocks seen by tree cut, plant cut and hunt job selecting
  • fixed solar generators not reacting correctly to tree shadows
  • equip weapon command panel shows quality level now
  • fixed coop new game error shown when connecting more often
  • fixed accept coop invite during active game was possible


[h2]Plans for next Update: Diplomacy & Prisoners System[/h2]

The next point on the list (and also the next major update) is the diplomacy and the prisoner system (finally). This should add a lot of new content to the game like different AI player factions, many new events related to it, skin colors and new clothes for your colonists, the option to capture immobilized colonists, to demotivate & influence inmates and much more.

I've already started with making some models of a jail cell and have here a brief overview of how a prison cell can look like :)



I hope you enjoy this short update,
Cheers!