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May News: Upcoming Prisoners System

Hi everyone,

I'm still fully working on the new update and because it will still take a bit of time until I can publish it, I thought it would be nice to give you a quick news update about the upcoming prisoner system.

I have to say, this post will only focus on the prisoners system - so all other new stuff regarding the faction system, new clothes, skin colors & more will be said when I will finally publish the next version :)

[h3]Prison System[/h3]

The next update will finally bring the prison & prisoners system into the game and will also add a lot of new content which includes for example:

  • Imprison immobilized colonists (hostile or neutral ones)
  • New technology (prison)
  • New furniture (prison door, prison window, prison bed, prison cell closet & the prison planning board)
  • New clothes (convict clothes)
  • Conversations / Interactions with prisoners
  • New demoralization factor of furniture
  • Sell prisoners to colonist traders
  • New traits
  • And much more


Note: all screenshots are still from work in progress



[h3]Prison Planning Board[/h3]

There will also come the new prison planning board, which will give you new functionalities to handle imprisoned colonists. You will also have the opportunity to talk / interact with your prisoners and the following options are already implemented:

  • Set Free
    You can set a prisoner free. This will later have a positive effect on the faction whose member you imprisoned.
  • Persuade to join you colony
    You can try to persuade a prisoner to join your colony.
  • Break will
    You can also try to break the will of a prisoner. This is required in order to be able to sell a prisoner to the colonists traders.


The chances if a conversation / interaction with a prisoner will have success, will depend on a new morale system that will be affected by the way you treat your prisoners, but also by how the cells you put them in are designed. A positive morale will increase the chance that a prisoner will say yes to join your colony. A negative one will increase the chance that you can break his will.



[h3]New Job Section[/h3]

In connection with the new prisoner functionalities, I have added a new job section to the colonists overview menu, which handles all new jobs for a prison guard. As with the doctor job, this job also has a few sub jobs that you can prioritize with the prison planning board.



[h3]Prison Events[/h3]

The next point on my list is to add some new events to make the prison life more vivid. This includes for example:

  • Prison break
  • Fight between inmates in same cell
  • Attacking prison guards
  • Having a sharpened toothbrush as hidden weapon





I hope you enjoyed this short news and are already looking forward to the next update,
Cheers!