Material Replace Tool & More
Hi everyone,
A new update (v0.3.032) is out which includes the new material replace tool, some functional upgrades and fixes.
[h2]Material Replace Tool[/h2]
Since a while there was one point on my list which I have finally implemented - the material replace tool. This tool allows you to replace the materials of elementary construction elements without being forced to destroy the old ones and placing blueprints.
In the building menu, I have added a new button which opens the material replace function. The connected menu is built in the same way like the default material menu and you can also choose a color here. The functionality is similar to that of the destroy mechanic, which means that you can mark all construction elements in a certain area at the same time.

The materials of the following elements can be replaced:
If you have marked everything, your colonists will start to collect the required resources (if you only change the color of a material they will need less) and will transport them to the replace jobs. The time to create the element is defined by the building time of the new element and half of the destroy time of the old one.

After the job is done, the materials are replaced without the danger of that the buildings could have collapsed. (This should be very practical for larger colonies in the mid or end game, but also to update rooms quickly to wood if one of your colonists have the forest friend trait)

[h3]Harvesting of plants which are blocking blueprints[/h3]
I have also added the functionality, that your colonists will finally harvest plants, which are blocking the space of a blueprint. (In the past, the plants were simply deleted without getting any resources from them)

[h2]Patch Notes[/h2]
And last but not least, I have here all patch notes which come with this update:
I hope you enjoy this update,
Cheers!
A new update (v0.3.032) is out which includes the new material replace tool, some functional upgrades and fixes.
[h2]Material Replace Tool[/h2]
Since a while there was one point on my list which I have finally implemented - the material replace tool. This tool allows you to replace the materials of elementary construction elements without being forced to destroy the old ones and placing blueprints.
In the building menu, I have added a new button which opens the material replace function. The connected menu is built in the same way like the default material menu and you can also choose a color here. The functionality is similar to that of the destroy mechanic, which means that you can mark all construction elements in a certain area at the same time.

The materials of the following elements can be replaced:
- Floors
- Roofs
- Walls, Window Frames & Door Frames
- Stairs
- Chimneys
If you have marked everything, your colonists will start to collect the required resources (if you only change the color of a material they will need less) and will transport them to the replace jobs. The time to create the element is defined by the building time of the new element and half of the destroy time of the old one.

After the job is done, the materials are replaced without the danger of that the buildings could have collapsed. (This should be very practical for larger colonies in the mid or end game, but also to update rooms quickly to wood if one of your colonists have the forest friend trait)

[h3]Harvesting of plants which are blocking blueprints[/h3]
I have also added the functionality, that your colonists will finally harvest plants, which are blocking the space of a blueprint. (In the past, the plants were simply deleted without getting any resources from them)

[h2]Patch Notes[/h2]
And last but not least, I have here all patch notes which come with this update:
- added construction material replacer (is on bottom of building menu)
- colonists will harvest plants which are inside blueprints now
- improved search function on farming zones
- colonists are no longer repair constructions which are marked to get destroyed
- colonists can access floors and walls easier now if they are blocked by furniture
- moved buttons to switch destroy mode to construction info panel
- fixed feed animals in animal cage priority was not highest
- holding left ctrl will change count now in several menus by 25 and 100
- fixed that corpses & quest items where visible in player to player trading menu
- fixed taming animal in cage colonist's doing msg not shown
- fixed marked floor color was not updated
- fixed marked roof base color was not updated
I hope you enjoy this update,
Cheers!