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v0.3.034

Hi everyone,
a new small patch is out with some fixes (v0.3.034):

  • fixed that darkflies couldn't build nest when plant was blocking it
  • fixed tier 3 animal special commands were not loaded correctly
  • fixed that prison brothers event could have pacifists
  • new game with 2 start colonists offers 50 skill points per colonist now
  • improved AI of colonist groups (including prison brothers)
  • refuel components on player command locks colonist now (from eat & sleep)
  • scenario option 'a little knowledge' offers 6 start technologies now
  • scenario option 'more than expected' offers 9 start technologies now
  • scenario option 'the future is near' offers 16 start technologies now
  • fixed some background functions regarding the players tech age level
  • fixed that plants which were loaded on chunk with 0 grass were not visible instantly


Cheers!