v0.3.034
Hi everyone,
a new small patch is out with some fixes (v0.3.034):
Cheers!
a new small patch is out with some fixes (v0.3.034):
- fixed that darkflies couldn't build nest when plant was blocking it
- fixed tier 3 animal special commands were not loaded correctly
- fixed that prison brothers event could have pacifists
- new game with 2 start colonists offers 50 skill points per colonist now
- improved AI of colonist groups (including prison brothers)
- refuel components on player command locks colonist now (from eat & sleep)
- scenario option 'a little knowledge' offers 6 start technologies now
- scenario option 'more than expected' offers 9 start technologies now
- scenario option 'the future is near' offers 16 start technologies now
- fixed some background functions regarding the players tech age level
- fixed that plants which were loaded on chunk with 0 grass were not visible instantly
Cheers!