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Battlements, New Fence Mechanic & Combat Cover System

Hi everyone,

shortly before the new year of 2024 I have a new update (v0.3.055) for you, which includes new defence constructions, updated fence mechanics, a new combat cover system & some smaller fixes.

[h2]Battlements[/h2]
With this update some new defence constructions are introduced in the game - the battlements. They can be built around floors or foundations and offer your colonists some cover from incoming arrows and projectiles. The following types are available now:

  • Battlements (Wood)
    They come with a health of 45, a chance of blocking a projectile completely of 15% - 35% and a damage reduction of 15%.
  • Battlements (Stone)
    They come with a health of 85, a chance of blocking a projectile completely of 25% - 50% and a damage reduction of 20%.
  • Battlements (Metal)
    They come with a health of 125, a chance of blocking a projectile completely of 35% - 60% and a damage reduction of 25%.


Note:
The chance of blocking is calculated by the penetration force of the projectile & the defence value of the battlement (like in default combat), but is clamped to the related min & max value.




[h2]Updated Fence Mechanic[/h2]
In connection with the battlements I have also updated all fences + fence doors and their values to fit the new combat cover system.

  • Fence & Fence Door (Wood)
    They have now a health of 45, a chance of blocking a projectile completely of 15% - 35% and a damage reduction of 15%.
  • Fence & Fence Door (Stone)
    They have now a health of 85, a chance of blocking a projectile completely of 25% - 50% and a damage reduction of 20%.
  • Fence & Fence Door (Barbed Wire)
    They have now a health of 85, a chance of blocking a projectile completely of 25% - 50% and a damage reduction of 20%.
  • Fence & Fence Door (Metal)
    They have now a health of 125, a chance of blocking a projectile completely of 35% - 60% and a damage reduction of 25%.


Note:
All existing fences & doors will be updated if you load a save file which was created before v0.3.055




[h2]Combat Cover System[/h2]
One of the most interesting parts of this update is the new combat cover system, which allows your colonists to get some protection if they are standing directly behind a battlement, a fence or a fence door. If the distance to these cover constructions is larger, the system can also block the projectiles of your own colonists, which means that the system can also be used vice versa from enemies.

To avoid that the named constructions are blocking the line of sight (like fences before this update), I have added a new collision system which allows you (and also enemies) to shoot through them now.

In addition, the new combat range visualizer is showing the points now, where your ranged weapons will have a probability to hit fences or battlements. You can also see the chance for a hit in the command message now.

Note:
The detection colliders are higher than your real cover constructions, which leads to the effect that projectiles (if blocked) can get blocked in the air over them.




[h2]Patch Notes[/h2]
Last but not least, I have here a list of all patch notes:

  • added new combat cover system (for fences, fence doors & battlements)
  • added new defence constructions (battlements - wood)
  • added new defence constructions (battlements - stone)
  • added new defence constructions (battlements - metal)
  • updated all fences & health
  • updated all doors & health
  • updated turret mesh and shoot point height
  • fixed special error when deleting stair beside certain rock combination
  • fixed coop bug where new enemy groups sometimes changed position on spawn
  • fixed that trees spawned wood in cave under them when cut
  • fixed colonist trader menu resets all items to 0 when pressing up
  • fixed some quest stuff was loaded sometimes for wrong player in 3 player coop


I hope you will enjoy this update and I wish you all a happy new year
Cheers!