1. AColony
  2. News

AColony News

v0.3.020

Hi everyone, had to make a quick hotfix (v0.3.020):

  • Fixed loading bug on certain save files


There was by accident a function active which is actually meant for the upcoming body armors,
Cheers!

v0.3.019

Hi everyone,
a new small patch is out with some fixes (v0.3.019):

  • fixed error on loading when saved during scavenger attack (saves will fix themself)
  • fixed fallen trees were not interactable in tree transparent mode
  • fixed colonists view range sometimes calculated wrong
  • fixed that scavenger group does not attack anymore when colonists are out of sight
  • transport item to constructions on player command locks colonist now (from eat & sleep)


Cheers!

v0.3.018

Hi everyone,
a new patch is out with some fixes (v0.3.018):

  • added new hat (propeller cap)
  • disabled joystick input (can be enabled in controls menu again)
  • fixed that large animal herd does not attack anymore when colonists are out of sight
  • increased cooking and turbine audio volume slightly
  • fixed mysterious hat model & icons
  • fixed trenchcoat icons
  • fixed japanese translations in animal cage tutorial


I've also already started with creating and texturing models for body armor / bulletproof vests. (they should be available in the game in the next week)

Cheers!

v0.3.017

Hi everyone,
a new patch is out with some fixes (v0.3.017):

  • added audio to campfire, small kitchen & big kitchen
  • added audio to steam turbine & fuel generator
  • lowered required wood for steam turbine from 30 to 25 per day
  • moving tables & constructions copies priorities and forbid values now
  • colonists with certain mental breakdown are no longer targeting pets
  • wanderers offer now 5 steel for 5 insect meat in barter (not only 1 anymore)
  • increased medicine values of medical herbs & medicine cases
  • fixed animal herd attack switched melee target on trigger when already had one
  • added missing japanese characters
  • fixed german translation short sighted trait effects were switched
  • fixed wrong tutorial format in some languages (new sections)
  • slightly increased negative influence on selling prisoners on normal factions
  • imprison hostile colonists starts now with a 40 morale


Cheers!

v0.3.016

Hi everyone,
a new patch is out with some fixes (v0.3.016):

  • fixed animals of animal traders were not always sleeping at night
  • fixed barter options had wrong faction influence
  • animal feeders also copy their values now when moved
  • animals & insects of traders follow their owner now
  • fixed pets auto attack enemies mode was not saved
  • schedule menu gets now instantly updated when accept new colonist
  • technologies where only 1 previous one is researched shows description & items now
  • slightly decreased sniper values (was too strong when enemies had one)


Cheers!