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Deathground News

Patch 4 is OUT NOW for Deathground!

[h2]Patch 4 is now live for Deathground! (Version 0.1.53b)[/h2][p][/p][p]This past month has flown by! Thank you to everyone for your continued support, feedback, bug-reporting and reviews. We have a very small patch for you while we continue to work on our next major update and new features. [/p][p][/p][h3]PATCH NOTES: (V 0.1.53b)[/h3][p]⚠ Important: Before launching, please ensure your PC meets the minimum system requirements and that your graphics drivers are fully updated!

For reference: [/p]
  • [p]NVIDIA users: Make sure you have the ‘NVIDIA App installed and that the latest GeForce Game Ready Driver is updated under the drivers tab. [/p]
  • [p]AMD users: Make sure you have the ‘AMD app’. It will automatically detect your hardware and guide you through updating to the latest driver version.[/p]
[p]Please note: While our team is working to further optimise the game if your system does not meet the minimum requirements, your gameplay experience may not perform as expected.[/p][p][/p][h3]Quality of life adjustments[/h3]
  • [p]Localisation for Brazilian Portuguese, Russian, Korean, Simplified Chinese and Traditional Chinese has been added for the interface and subtitles.[/p]
[p]Additionally, we’ve now replaced the EFIGS with improved, professional Localisation. So there should be fewer issues, if you spotted any![/p]
  • [p]This is a work in progress with improvements made over time. Please let us know if you spot any missing/incorrect translations![/p]
[p][/p][p](Developer's Note: We’re currently working on a major update coming shortly, as well as extra settings and are aware of the FSR issue which should be resolved in the next patch. Thanks for your patience!)[/p][p][/p][p][/p][p] [/p][p]See FAQs and Discussions and we will do our best to get back to you![/p][p]Join our Discord and for Bug Reporting or search for teammates.[/p][p][/p][p]Thanks,[/p][p][/p]

Patch 3 is OUT NOW for Deathground!

[h2]Patch 3 is now live for Deathground! (Version 0.1.52b)[/h2][p][/p][p]Thanks everyone for your continued support, feedback, bug-reporting and reviews! Just a small update today in time for Halloween but we have some exciting and larger updates coming for you soon.[/p][p] [/p][h3]PATCH NOTES: (V 0.1.52b)[/h3][p]⚠ Important: Before launching, please ensure your PC meets the minimum system requirements and that your graphics drivers are fully updated!

For reference: [/p]
  • [p]NVIDIA users: Make sure you have the ‘NVIDIA App installed and that the latest GeForce Game Ready Driver is updated under the drivers tab. [/p]
  • [p]AMD users: Make sure you have the ‘AMD app’. It will automatically detect your hardware and guide you through updating to the latest driver version.[/p]
[p]Please note: While our team is working to further optimise the game if your system does not meet the minimum requirements, your gameplay experience may not perform as expected.[/p][h3]
Highlights and changes[/h3]
  • [p]Seasonal Update for Halloween - The Bunker’s had a spooky makeover! Head inside, explore the eerie new look and celebrate the season with some pumpkin-hunting.[/p]
  • [p]Level bugfixes and asset improvements, including collision updates to the Agricultural, Biomedical and Geothermal maps.[/p]
[h3]Quality of life adjustments[/h3]
  • [p]Localisation for Japanese has been added for the interface and subtitles.[/p]
    • [p]We are currently working on Traditional and Simplified Chinese, Korean, Russian and Brazilian Portuguese localisation too.[/p]
    • [p]This is a work in progress with improvements made over time. Let us know if you spot any missing/incorrect translations![/p]
  • [p]Provided a fix for the raptor ejection sequences, namely the intro blending and camera offset, as well as the outro quick camera rotation that could previously cause motion sickness.[/p]
[p](Developer's Note: We’re currently working on additional settings and languages, and are trying to resolve certain issues such as FSR. Thanks for your patience!)[/p][p][/p][h3]Bugfixes - General[/h3]
  • [p]Provided a fix for the Loading screen issue (where players are getting stuck trying to load into a map).[/p]
    • [p]If you’re still experiencing issues, we’d love your help gathering more information so we can track it down and push a further fix if needed. Please use this form to share any details you can with us.[/p]
  • [p]General Raptor pathfinding fixes and hiding space fixes.[/p]
  • [p]Various and minor bug fixes.[/p]
[p] [/p][p]See FAQs and Discussions and we will do our best to get back to you![/p][p]Join our Discord and for Bug Reporting or search for teammates.[/p][p][/p][p]Thanks,[/p][p][/p]

Patch 2 is OUT NOW for Deathground!

[h2]Patch 2 is now live for Deathground! (Hotfix Version 0.1.51b)[/h2][p][/p][p][/p][p][/p][p]Thanks everyone for your continued support, feedback, bug-reporting and reviews! The team is hard at work on bugfixes as well as working on many new, highly-requested features and mechanics...[/p][p][/p][p]See our first patch and important development details here in case you missed it.[/p][p][/p][h3]PATCH NOTES: (V 0.1.51b)[/h3][p]⚠ Important: Before launching, please ensure your PC meets the minimum system requirements and that your graphics drivers are fully updated!

For reference: [/p]
  • [p]NVIDIA users: Make sure you have the ‘NVIDIA App installed and that the latest GeForce Game Ready Driver is updated under the drivers tab. [/p]
  • [p]AMD users: Make sure you have the ‘AMD app’. It will automatically detect your hardware and guide you through updating to the latest driver version.[/p]
[p]Please note: While our team is working to further optimise the game if your system does not meet the minimum requirements, your gameplay experience may not perform as expected.[/p][h3]
Highlights and changes[/h3]
  • [p]AI balancing adjustments[/p]
  • [p]Level fixes such as Agricultural collision fixes and hiding spaces[/p]
[h3]Quality of life adjustments[/h3]
  • [p]FOV slider has been added[/p]
  • [p]Headbob option has been added[/p]
    • [p]This is a work in progress feature with most work on the player locomotion and animations[/p]
    • [p]For tips on how to avoid motion sickness, you can combine headbob intensity, motion blur slider, FOV slider and windowed mode options[/p]
  • [p]Base Localisation for EFIGS (English, French, Italian, German and Spanish) has been added for the interface and subtitles, with more languages to come soon[/p]
    • [p]This is a work in progress with improvements made over time. Let us know if you spot any missing/incorrect translations![/p]
  • [p]Any DLSS issues should now be fixed[/p]
  • [p]FSR option has been added[/p]
  • [p]XeSS option has been added[/p]
[p](Developer's Note: We’re currently working on additional settings, such as further localisation and added languages plus support for different resolutions and other user preferences)[/p][p][/p][h3]Bugfixes - General[/h3]
  • [p]Provided a potential fix for the regional lobby connection issue (where players are unable to see games in ANY and other regions). This should help to improve connectivity across different regions[/p]
    • [p]If you’re still experiencing issues, we’d love your help gathering more information so we can track it down and push a further fix if needed. Please use this form to share any details you can with us[/p]
  • [p]Please be aware that public lobbies are a work in progress[/p]
  • [p]General Raptor pathfinding fixes[/p]
  • [p]Various and minor bug fixes[/p]
[p] [/p][h3]Don't forget...[/h3][p]Our killer launch discount of 15% off will only be around for another day or so. So, if your friends have been thinking of entering the Deathground with you, make sure they grab this discount before it goes extinct![/p][p] [/p][p]See FAQs and Discussions and we will do our best to get back to you![/p][p]Join our Discord and for Bug Reporting or search for teammates.[/p][p][/p][p]Thanks,[/p][p][/p][p]

[/p]

Patch 1 is OUT NOW for Deathground!

[h2]Hi everyone, just to let you know that Patch 1 is now live for Deathground! (Hotfix Version 0.1.47b)[/h2][p][/p][p]A titanosauric thank you to everyone who’s picked up and played, shared, streamed or fed back on Deathground in the last few days! We are so pleased to finally get the game into your hands and the response has been absolutely incredible![/p][p][/p][p]To view in full size, click here.[/p][p][/p][p]Firstly, our small but dedicated team has been working hard to fix as many bugs as possible since launch. [/p][p]Thank you to everyone who’s left a review, given us feedback, reported a bug, jumped into the Steam discussions or helped others. Keep it coming![/p][p]For those that haven’t had a good time, we hear you. Thank you for all of your critical comments, we are trying to be as active as possible in our responses and bugfixes - all feedback and suggestions are paramount to improving and evolving the game throughout Early Access. [/p][p][/p][p]The project has been re-built from the ground up in the last 18 months due to losing publisher support, where we’ve pivoted to self-funding/self-publishing and a small team again. Whilst this was a major setback, we wanted to get this initial version out and then expand the game with the community as well as deliver on the full vision for the game by v1.0.[/p][p]Please see our roadmap below and remember, this is only the beginning…[/p][p][/p][h3]PATCH NOTES: (V 0.1.47B)[/h3][p]⚠ Important: Before launching, please ensure your PC meets the minimum system requirements and that your graphics drivers are fully updated!

For reference: [/p]
  • [p]NVIDIA users: Make sure you have the ‘GeForce Experience app installed and that the latest GeForce Game Ready Driver is updated under the drivers tab. [/p]
  • [p]AMD users: Make sure you have the ‘AMD app’. It will automatically detect your hardware and guide you through updating to the latest driver version.[/p]
[p]Please note: While our team is working to further optimise the game if your system does not meet the minimum requirements, your gameplay experience may not perform as expected.[/p][h3]
Highlights and changes[/h3]
  • [p]Motion Detector improvements - The Motion Detector now indicates whether the detected enemy is at the same height or below/above in relation to the player[/p]
  • [p]New music - New lobby music has been added[/p]
[h3]Quality of life adjustments[/h3]
  • [p]Multiple fixes to DLSS Implementation - further improvements are in progress[/p]
  • [p]If you have issues after resetting to "Off", please increase the resolution scale percentage up to 100% then back to where you want it[/p]
  • [p]A new bloom quality slider has been added to the graphics settings[/p]
  • [p]The default Anti-Aliasing method has been changed to TAA, with TSR no longer supported[/p]
  • [p]Mouse behaviour has been improved for full-screen borderless mode[/p]
[p](Developer's Note: We’re currently working on additional settings, such as FOV, View-bobbing, and more.)[/p][h3]Bugfixes - General[/h3]
  • [p]Partially fixed an issue where public lobbies were unavailable for some players[/p]
    • [p]Please be aware that public lobbies are a work in progress.[/p]
[h3]Bugfixes - AI[/h3]
  • [p]Fixed an issue where Raptors stunned during a kill sequence, or hiding space ejection would behave incorrectly, causing the raptor and the attached player to become stuck in place[/p]
  • [p]Fixed an issue where Raptors would get stuck entering the ‘search’ state, repeating the entry animation and vibrating in place[/p]
  • [p]Fixed an issue where Raptor damage was not correctly timed to attacks and kill sequences[/p]
  • [p]Fixed an issue where Raptors would appear misaligned when waking up from the ‘sleeping’ state[/p]
  • [p]Fixed an issue where Raptors could be despawned at the incorrect time after completing the pump-station section of ‘Spray the Greenhouse’[/p]
  • [p]Fixed an issue where some stair collisions were misaligned, leading to Raptors being unable to navigate those surfaces [/p]
  • [p]Reduced Raptor avoidance range, allowing raptors to get slightly closer to one another while moving through the environment.[/p]
[p][/p][p]We have a lot of great content and polish on the horizon: [/p][p][/p][p]To view in full size, click here.[/p][p]See FAQs and Discussions and we will do our best to get back to you![/p][p]Join our Discord and for Bug Reporting or search for teammates.[/p][p][/p][p]Remember, if your friends want to jump in, there’s still 15% off, so grab the discount before it goes extinct![/p][p][/p][p]Thanks,[/p][p][/p][p]

[/p]

DEATHGROUND IS OUT NOW!

[h2]Attention, operatives. The day has come! We are thrilled to announce that Deathground is OUT NOW in Steam Early Access![/h2][p]
The game is $14.99 / €14.79 / £11.99 with a 15% launch discount. This is your best chance to pick up Deathground at a killer price![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]The game is $14.99 / €14.79 / £11.99 with a 15% launch discount. This is your best chance to pick up Deathground at a killer price![/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Help us grow and expand the game further![/h3][p][/p][p][/p][p]ICYMI, check out our Roadmap below, which details upcoming features and fixes.[/p]
  • [p]This is a one-off purchase which will include all Early Access content free of charge.[/p]
  • [p]This is an Early Access build and does not represent the final version of Deathground. [/p]
  • [p]You may encounter issues which the team are working hard to resolve.[/p]
  • [p]Your feedback is valuable and will help improve the game further.[/p]
[p]Steam reviews play a crucial role in helping us to shape the game, get in more players and keep improving the game experience. This will go a long way, and we really appreciate the extra time![/p][p]
Don’t forget to join our Discord, where you can report bugs, get direct help from other players, chat to us devs, share feedback, and of course, find other teammates to play with. You don’t have to go through the Deathground alone…unless you want to![/p][p][/p][p][/p][p]To view in full size, click here.[/p][p][/p][p][/p][p][/p][h3]Until next time…[/h3][p]THANK YOU FOR READING, BUT WHY ARE YOU STILL HERE? GO AND PLAY NOW[/p][p][/p]