Patch 5 is OUT NOW for Deathground!
[h2]Patch 5 is now live for Deathground! (Version 0.1.54b)[/h2][h2][/h2][p]Hi Operatives, we hope you're all doing well. Please see the latest patch notes below as we continue to work on the upcoming and major updates. Thanks again for all of your feedback, support and bug-reporting to help this process. [/p][p][/p][p]
[/p][h3]PATCH NOTES: (V 0.1.54b)[/h3][p]⚠ Important: Before launching, please ensure your PC meets the minimum system requirements and that your graphics drivers are fully updated! For reference: [/p]
[/p][p][/p][h3]Highlights and changes[/h3]
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[/p][p]We have a lot of great content and polish on the horizon. Here's a reminder of our DeathRoad to release: [/p][p]
[/p][p]To view in full size, click here.[/p][p]See FAQs and Discussions and we will do our best to get back to you![/p][p]Join our Discord and for Bug Reporting or search for teammates.[/p][p][/p][p]
Thanks,[/p][p]
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- [p]NVIDIA users: Make sure you have the ‘NVIDIA app' installed and that the latest GeForce Game Ready Driver is updated under the drivers tab. [/p]
- [p]AMD users: Make sure you have the ‘AMD app’. It will automatically detect your hardware and guide you through updating to the latest driver version.[/p]
- [p]Improvements to the 'ping system' in the form of what we're calling 'smart-ping'![/p]
- [p]Adjustments to the targeting threshold which make it easier for players to tag objects, especially at greater distances[/p]
- [p]Specific objects in the environment now feature unique icons when tagged (gameplay items, interactable containers and hiding spaces)[/p]
- [p]We plan to continue expanding this system with more unique icons as gameplay elements are added or adjusted[/p]
- [p]Implemented a new 'Communication Wheel' with various icons for non-verbal in-game communication[/p]
- [p]Players can access the communication wheel by holding the ping input (Middle mouse button / R3 by default)[/p]
- [p]Players can communicate using basic icons for 'Hello', 'Help', 'Thanks', 'Yes', 'No', 'Group-up', 'Run' and 'Danger'[/p]
- [p]Miscellaneous updates to multiple levels / missions[/p]
- [p]Art dressing and lighting improvements to 'Agricultural - Spray the Greenhouse'[/p]
- [p]Art dressing, lighting and level design (layout) adjustments to 'Biomedical - Secure the Specimen'[/p]
- [p]Art dressing and level design (Layout) adjustments to 'Mission Control - Introduction'[/p]
- [p]Adjustments to Interaction prompts[/p]
- [p]Interactions now clearly specify whether they are a 'press' interaction or a 'hold' interaction[/p]
- [p]Hold interactions now feature a progress wheel where applicable, for example, when swapping items[/p]
- [p]Updates to multiple loadout items[/p]
- [p]The 'motion detector' now clearly displays range lines and distance measurements to better highlight the current scanning range[/p]
- [p]The Hacking Device now features additional UI elements, which aim to make the minigame easier for colour-blind players[/p]
- [p]An additional setting for sensitivity when aiming down sights has been added to the control settings menu[/p]
- [p]Collision fixes to multiple assets (particularly within the Biomedical and Introduction maps)[/p]
- [p]Fixed an issue which caused FSR Frame Generation to not correctly enable when chosen in the settings menu[/p]
- [p]Fixed an issue where re-equipping or aiming the tranquilliser rifle while reloading would cause a noticeable desync between the dart, rifle and player hand animations[/p]
- [p]Fixed minor aiming issues on both the Hacking Device and Motion Detector[/p]
- [p]Fixed an issue where the reduced movement speed effect would remain applied even after dropping the Dinosaur Egg[/p]
- [p]Fixed players being able to "consume" other players items with certain interactions[/p]
- [p]Fixed an issue where Raptors would become stunned instead of chasing the player[/p]
- [p]Fixed minor technical animation issues which cause the Raptors' feet to slide while walking[/p]
- [p]Fixed an issue where Raptors would not wait until the roar animation was complete, leading to roar audio playing without the correct accompanying animation[/p]
- [p]Fixed an issue where raptors could sometimes attack players through walls or other solid objects[/p]