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Deathground News

Patch 5 is OUT NOW for Deathground!

[h2]Patch 5 is now live for Deathground! (Version 0.1.54b)[/h2][h2][/h2][p]Hi Operatives, we hope you're all doing well. Please see the latest patch notes below as we continue to work on the upcoming and major updates. Thanks again for all of your feedback, support and bug-reporting to help this process. [/p][p][/p][p][/p][h3]PATCH NOTES: (V 0.1.54b)[/h3][p]⚠ Important: Before launching, please ensure your PC meets the minimum system requirements and that your graphics drivers are fully updated! For reference: [/p]
  • [p]NVIDIA users: Make sure you have the ‘NVIDIA app' installed and that the latest GeForce Game Ready Driver is updated under the drivers tab. [/p]
  • [p]AMD users: Make sure you have the ‘AMD app’. It will automatically detect your hardware and guide you through updating to the latest driver version.[/p]
[p]Please note: While our team is working to further optimise the game if your system does not meet the minimum requirements, your gameplay experience may not perform as expected.[/p][p][/p][p][/p][p][/p][h3]Highlights and changes[/h3]
  • [p]Improvements to the 'ping system' in the form of what we're calling 'smart-ping'![/p]
    • [p]Adjustments to the targeting threshold which make it easier for players to tag objects, especially at greater distances[/p]
    • [p]Specific objects in the environment now feature unique icons when tagged (gameplay items, interactable containers and hiding spaces)[/p]
    • [p]We plan to continue expanding this system with more unique icons as gameplay elements are added or adjusted[/p]
  • [p]Implemented a new 'Communication Wheel' with various icons for non-verbal in-game communication[/p]
    • [p]Players can access the communication wheel by holding the ping input (Middle mouse button / R3 by default)[/p]
    • [p]Players can communicate using basic icons for 'Hello', 'Help', 'Thanks', 'Yes', 'No', 'Group-up', 'Run' and 'Danger'[/p]
[p](Developer's Note: these are just the first of several community-requested features that we've been working on, and there are additional in-game communication options in development as we speak, so stay tuned operatives!)[/p][p][/p][p][/p][p][/p]
  • [p]Miscellaneous updates to multiple levels / missions[/p]
    • [p]Art dressing and lighting improvements to 'Agricultural - Spray the Greenhouse'[/p]
    • [p]Art dressing, lighting and level design (layout) adjustments to 'Biomedical - Secure the Specimen'[/p]
    • [p]Art dressing and level design (Layout) adjustments to 'Mission Control - Introduction'[/p]
[p](Developer's Note: You'll continue to see both small and large updates to levels, both based on your feedback, and in preparation for new missions / sub-missions / story events throughout development!)[/p][p][/p][h3]Quality of life adjustments[/h3]
  • [p]Adjustments to Interaction prompts[/p]
    • [p]Interactions now clearly specify whether they are a 'press' interaction or a 'hold' interaction[/p]
    • [p]Hold interactions now feature a progress wheel where applicable, for example, when swapping items[/p]
  • [p]Updates to multiple loadout items[/p]
    • [p]The 'motion detector' now clearly displays range lines and distance measurements to better highlight the current scanning range[/p]
    • [p]The Hacking Device now features additional UI elements, which aim to make the minigame easier for colour-blind players[/p]
    • [p]An additional setting for sensitivity when aiming down sights has been added to the control settings menu[/p]
[p][/p][h3]Bugfixes - General[/h3]
  • [p]Collision fixes to multiple assets (particularly within the Biomedical and Introduction maps)[/p]
  • [p]Fixed an issue which caused FSR Frame Generation to not correctly enable when chosen in the settings menu[/p]
  • [p]Fixed an issue where re-equipping or aiming the tranquilliser rifle while reloading would cause a noticeable desync between the dart, rifle and player hand animations[/p]
  • [p]Fixed minor aiming issues on both the Hacking Device and Motion Detector[/p]
  • [p]Fixed an issue where the reduced movement speed effect would remain applied even after dropping the Dinosaur Egg[/p]
  • [p]Fixed players being able to "consume" other players items with certain interactions[/p]
[p][/p][h3]Bugfixes - AI[/h3]
  • [p]Fixed an issue where Raptors would become stunned instead of chasing the player[/p]
  • [p]Fixed minor technical animation issues which cause the Raptors' feet to slide while walking[/p]
  • [p]Fixed an issue where Raptors would not wait until the roar animation was complete, leading to roar audio playing without the correct accompanying animation[/p]
  • [p]Fixed an issue where raptors could sometimes attack players through walls or other solid objects[/p]
[p](Developer's Note: Whoops, that last one really is our bad! Raptors will now do a few additional checks when attempting to attack - and if they're blocked they'll continue to chase until they either lose you or get close enough to attack without a wall in the way!)[/p][p][/p][p]We have a lot of great content and polish on the horizon. Here's a reminder of our DeathRoad to release: [/p][p][/p][p]To view in full size, click here.[/p][p]See FAQs and Discussions and we will do our best to get back to you![/p][p]Join our Discord and for Bug Reporting or search for teammates.[/p][p][/p][p]Thanks,[/p][p][/p]

Patch 4 is OUT NOW for Deathground!

[h2]Patch 4 is now live for Deathground! (Version 0.1.53b)[/h2][p][/p][p]This past month has flown by! Thank you to everyone for your continued support, feedback, bug-reporting and reviews. We have a very small patch for you while we continue to work on our next major update and new features. [/p][p][/p][h3]PATCH NOTES: (V 0.1.53b)[/h3][p]⚠ Important: Before launching, please ensure your PC meets the minimum system requirements and that your graphics drivers are fully updated!

For reference: [/p]
  • [p]NVIDIA users: Make sure you have the ‘NVIDIA App installed and that the latest GeForce Game Ready Driver is updated under the drivers tab. [/p]
  • [p]AMD users: Make sure you have the ‘AMD app’. It will automatically detect your hardware and guide you through updating to the latest driver version.[/p]
[p]Please note: While our team is working to further optimise the game if your system does not meet the minimum requirements, your gameplay experience may not perform as expected.[/p][p][/p][h3]Quality of life adjustments[/h3]
  • [p]Localisation for Brazilian Portuguese, Russian, Korean, Simplified Chinese and Traditional Chinese has been added for the interface and subtitles.[/p]
[p]Additionally, we’ve now replaced the EFIGS with improved, professional Localisation. So there should be fewer issues, if you spotted any![/p]
  • [p]This is a work in progress with improvements made over time. Please let us know if you spot any missing/incorrect translations![/p]
[p][/p][p](Developer's Note: We’re currently working on a major update coming shortly, as well as extra settings and are aware of the FSR issue which should be resolved in the next patch. Thanks for your patience!)[/p][p][/p][p][/p][p] [/p][p]See FAQs and Discussions and we will do our best to get back to you![/p][p]Join our Discord and for Bug Reporting or search for teammates.[/p][p][/p][p]Thanks,[/p][p][/p]

Patch 3 is OUT NOW for Deathground!

[h2]Patch 3 is now live for Deathground! (Version 0.1.52b)[/h2][p][/p][p]Thanks everyone for your continued support, feedback, bug-reporting and reviews! Just a small update today in time for Halloween but we have some exciting and larger updates coming for you soon.[/p][p] [/p][h3]PATCH NOTES: (V 0.1.52b)[/h3][p]⚠ Important: Before launching, please ensure your PC meets the minimum system requirements and that your graphics drivers are fully updated!

For reference: [/p]
  • [p]NVIDIA users: Make sure you have the ‘NVIDIA App installed and that the latest GeForce Game Ready Driver is updated under the drivers tab. [/p]
  • [p]AMD users: Make sure you have the ‘AMD app’. It will automatically detect your hardware and guide you through updating to the latest driver version.[/p]
[p]Please note: While our team is working to further optimise the game if your system does not meet the minimum requirements, your gameplay experience may not perform as expected.[/p][h3]
Highlights and changes[/h3]
  • [p]Seasonal Update for Halloween - The Bunker’s had a spooky makeover! Head inside, explore the eerie new look and celebrate the season with some pumpkin-hunting.[/p]
  • [p]Level bugfixes and asset improvements, including collision updates to the Agricultural, Biomedical and Geothermal maps.[/p]
[h3]Quality of life adjustments[/h3]
  • [p]Localisation for Japanese has been added for the interface and subtitles.[/p]
    • [p]We are currently working on Traditional and Simplified Chinese, Korean, Russian and Brazilian Portuguese localisation too.[/p]
    • [p]This is a work in progress with improvements made over time. Let us know if you spot any missing/incorrect translations![/p]
  • [p]Provided a fix for the raptor ejection sequences, namely the intro blending and camera offset, as well as the outro quick camera rotation that could previously cause motion sickness.[/p]
[p](Developer's Note: We’re currently working on additional settings and languages, and are trying to resolve certain issues such as FSR. Thanks for your patience!)[/p][p][/p][h3]Bugfixes - General[/h3]
  • [p]Provided a fix for the Loading screen issue (where players are getting stuck trying to load into a map).[/p]
    • [p]If you’re still experiencing issues, we’d love your help gathering more information so we can track it down and push a further fix if needed. Please use this form to share any details you can with us.[/p]
  • [p]General Raptor pathfinding fixes and hiding space fixes.[/p]
  • [p]Various and minor bug fixes.[/p]
[p] [/p][p]See FAQs and Discussions and we will do our best to get back to you![/p][p]Join our Discord and for Bug Reporting or search for teammates.[/p][p][/p][p]Thanks,[/p][p][/p]

Patch 2 is OUT NOW for Deathground!

[h2]Patch 2 is now live for Deathground! (Hotfix Version 0.1.51b)[/h2][p][/p][p][/p][p][/p][p]Thanks everyone for your continued support, feedback, bug-reporting and reviews! The team is hard at work on bugfixes as well as working on many new, highly-requested features and mechanics...[/p][p][/p][p]See our first patch and important development details here in case you missed it.[/p][p][/p][h3]PATCH NOTES: (V 0.1.51b)[/h3][p]⚠ Important: Before launching, please ensure your PC meets the minimum system requirements and that your graphics drivers are fully updated!

For reference: [/p]
  • [p]NVIDIA users: Make sure you have the ‘NVIDIA App installed and that the latest GeForce Game Ready Driver is updated under the drivers tab. [/p]
  • [p]AMD users: Make sure you have the ‘AMD app’. It will automatically detect your hardware and guide you through updating to the latest driver version.[/p]
[p]Please note: While our team is working to further optimise the game if your system does not meet the minimum requirements, your gameplay experience may not perform as expected.[/p][h3]
Highlights and changes[/h3]
  • [p]AI balancing adjustments[/p]
  • [p]Level fixes such as Agricultural collision fixes and hiding spaces[/p]
[h3]Quality of life adjustments[/h3]
  • [p]FOV slider has been added[/p]
  • [p]Headbob option has been added[/p]
    • [p]This is a work in progress feature with most work on the player locomotion and animations[/p]
    • [p]For tips on how to avoid motion sickness, you can combine headbob intensity, motion blur slider, FOV slider and windowed mode options[/p]
  • [p]Base Localisation for EFIGS (English, French, Italian, German and Spanish) has been added for the interface and subtitles, with more languages to come soon[/p]
    • [p]This is a work in progress with improvements made over time. Let us know if you spot any missing/incorrect translations![/p]
  • [p]Any DLSS issues should now be fixed[/p]
  • [p]FSR option has been added[/p]
  • [p]XeSS option has been added[/p]
[p](Developer's Note: We’re currently working on additional settings, such as further localisation and added languages plus support for different resolutions and other user preferences)[/p][p][/p][h3]Bugfixes - General[/h3]
  • [p]Provided a potential fix for the regional lobby connection issue (where players are unable to see games in ANY and other regions). This should help to improve connectivity across different regions[/p]
    • [p]If you’re still experiencing issues, we’d love your help gathering more information so we can track it down and push a further fix if needed. Please use this form to share any details you can with us[/p]
  • [p]Please be aware that public lobbies are a work in progress[/p]
  • [p]General Raptor pathfinding fixes[/p]
  • [p]Various and minor bug fixes[/p]
[p] [/p][h3]Don't forget...[/h3][p]Our killer launch discount of 15% off will only be around for another day or so. So, if your friends have been thinking of entering the Deathground with you, make sure they grab this discount before it goes extinct![/p][p] [/p][p]See FAQs and Discussions and we will do our best to get back to you![/p][p]Join our Discord and for Bug Reporting or search for teammates.[/p][p][/p][p]Thanks,[/p][p][/p][p]

[/p]

Patch 1 is OUT NOW for Deathground!

[h2]Hi everyone, just to let you know that Patch 1 is now live for Deathground! (Hotfix Version 0.1.47b)[/h2][p][/p][p]A titanosauric thank you to everyone who’s picked up and played, shared, streamed or fed back on Deathground in the last few days! We are so pleased to finally get the game into your hands and the response has been absolutely incredible![/p][p][/p][p]To view in full size, click here.[/p][p][/p][p]Firstly, our small but dedicated team has been working hard to fix as many bugs as possible since launch. [/p][p]Thank you to everyone who’s left a review, given us feedback, reported a bug, jumped into the Steam discussions or helped others. Keep it coming![/p][p]For those that haven’t had a good time, we hear you. Thank you for all of your critical comments, we are trying to be as active as possible in our responses and bugfixes - all feedback and suggestions are paramount to improving and evolving the game throughout Early Access. [/p][p][/p][p]The project has been re-built from the ground up in the last 18 months due to losing publisher support, where we’ve pivoted to self-funding/self-publishing and a small team again. Whilst this was a major setback, we wanted to get this initial version out and then expand the game with the community as well as deliver on the full vision for the game by v1.0.[/p][p]Please see our roadmap below and remember, this is only the beginning…[/p][p][/p][h3]PATCH NOTES: (V 0.1.47B)[/h3][p]⚠ Important: Before launching, please ensure your PC meets the minimum system requirements and that your graphics drivers are fully updated!

For reference: [/p]
  • [p]NVIDIA users: Make sure you have the ‘GeForce Experience app installed and that the latest GeForce Game Ready Driver is updated under the drivers tab. [/p]
  • [p]AMD users: Make sure you have the ‘AMD app’. It will automatically detect your hardware and guide you through updating to the latest driver version.[/p]
[p]Please note: While our team is working to further optimise the game if your system does not meet the minimum requirements, your gameplay experience may not perform as expected.[/p][h3]
Highlights and changes[/h3]
  • [p]Motion Detector improvements - The Motion Detector now indicates whether the detected enemy is at the same height or below/above in relation to the player[/p]
  • [p]New music - New lobby music has been added[/p]
[h3]Quality of life adjustments[/h3]
  • [p]Multiple fixes to DLSS Implementation - further improvements are in progress[/p]
  • [p]If you have issues after resetting to "Off", please increase the resolution scale percentage up to 100% then back to where you want it[/p]
  • [p]A new bloom quality slider has been added to the graphics settings[/p]
  • [p]The default Anti-Aliasing method has been changed to TAA, with TSR no longer supported[/p]
  • [p]Mouse behaviour has been improved for full-screen borderless mode[/p]
[p](Developer's Note: We’re currently working on additional settings, such as FOV, View-bobbing, and more.)[/p][h3]Bugfixes - General[/h3]
  • [p]Partially fixed an issue where public lobbies were unavailable for some players[/p]
    • [p]Please be aware that public lobbies are a work in progress.[/p]
[h3]Bugfixes - AI[/h3]
  • [p]Fixed an issue where Raptors stunned during a kill sequence, or hiding space ejection would behave incorrectly, causing the raptor and the attached player to become stuck in place[/p]
  • [p]Fixed an issue where Raptors would get stuck entering the ‘search’ state, repeating the entry animation and vibrating in place[/p]
  • [p]Fixed an issue where Raptor damage was not correctly timed to attacks and kill sequences[/p]
  • [p]Fixed an issue where Raptors would appear misaligned when waking up from the ‘sleeping’ state[/p]
  • [p]Fixed an issue where Raptors could be despawned at the incorrect time after completing the pump-station section of ‘Spray the Greenhouse’[/p]
  • [p]Fixed an issue where some stair collisions were misaligned, leading to Raptors being unable to navigate those surfaces [/p]
  • [p]Reduced Raptor avoidance range, allowing raptors to get slightly closer to one another while moving through the environment.[/p]
[p][/p][p]We have a lot of great content and polish on the horizon: [/p][p][/p][p]To view in full size, click here.[/p][p]See FAQs and Discussions and we will do our best to get back to you![/p][p]Join our Discord and for Bug Reporting or search for teammates.[/p][p][/p][p]Remember, if your friends want to jump in, there’s still 15% off, so grab the discount before it goes extinct![/p][p][/p][p]Thanks,[/p][p][/p][p]

[/p]