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Deathground News

New Deathground Gameplay Teaser Trailer!

[h3]We'll see you at the Spring Showcase[/h3]
In case you missed our announcement at the end of DevGround Episode 2, Deathground's DevLog, the game is going to be featured in the Future Games Show later today!




The Spring Showcase will start at 1pm PT, 4pm ET, 8pm GMT and 9pm CET, and will be broadcast on Twitch, YouTube, X, Facebook, TikTok, GamesRadar, Steam, Epic Game Store, PC Gamer, IGN, GameSpot, BiliBili and more. It will be hosted by actors Nolan North (Nathan Drake, Uncharted Series) and Jennifer English (Shadowheart, Baldur’s Gate 3). To make sure you get the ping when the show starts, you can set a reminder to watch!

[h3]Until next time…[/h3]
We hope you enjoy the show later, we'll be hanging out in Discord throughout the broadcast. Come and join us there!

In the meantime, you can watch more behind-the-scenes on TikTok, find and follow us on Facebook, Instagram and X/Twitter too. We're still working out Threads and Bluesky but hey, we'll see you there too.



https://store.steampowered.com/app/1200770/Deathground/

March 2025 - Glimpse into the Greenhouse

[h3]New DevLog Episode[/h3]
DevGround Episode 2 is now ready for you to catch up with Deathground's developments! As well as answering some community questions from last month's DevLog, in this month’s episode, we're sneaking into the Agricultural Facility to get a glimpse of the Greenhouse map and more. Plus, a little extra insight into the latest Dino AI tricks and character updates, and make sure to stay tuned until the end for a special announcement...

Ready? Hit play!

[previewyoutube][/previewyoutube]
[h3]Until next time…[/h3]
Thanks for watching and we hope you enjoy the show next week!

As always, join us and the rest of the community over on Discord or watch more behind-the-scenes on TikTok. Don’t forget, you can find and follow us on Facebook, Instagram and X/Twitter too. We're still working out Threads and Bluesky but hey, we'll see you there too.



https://store.steampowered.com/app/1200770/Deathground/

It's 2025 - Welcome To DevGround!

[h3]We’ve started a DevLog![/h3]
We've wanted to make more visual and engaging content for some time to help keep you in the loop. We hope this makes it easier to get your Deathground fill! We're switching it up to do monthly public DevLogs to replace written and sometimes lengthy updates.

DevGround Episode 1 is here, hit play and enjoy catching up with Deathground's development in less than 5 minutes!

[previewyoutube][/previewyoutube]

For any of our Kickstarter backers, don't forget to read the latest update here for the announcement!

[h3]Until next time…[/h3]
We hope you liked this new style of content as a way to digest updates faster and easier. This is only the start, let us know what you'd like to see more of.

As always, join us and the rest of the community over on Discord or watch more behind-the-scenes on TikTok. Don’t forget, you can find and follow us on Facebook, Instagram and X/Twitter too. And if you’re an Alpha-pledged Kickstarter backer, keep an eye out for your next Mission Briefing coming soon!



https://store.steampowered.com/app/1200770/Deathground/

Closing Out 2024 - Happy Holidays All!



The holiday season is quickly approaching! Thanks to every single one of you who's been following the game with interest, sharing it with friends and leaving such positive comments or interesting gameplay suggestions on here, our Discord and across socials. We hugely appreciate it all and it's incredibly motivating and exciting to see - it's not long now until we can share more and more!

It's been a rollercoaster of a year in the industry and for our game and studio but we've overcome lots of tough challenges and done everything we can to get the game in the best shape it's been. Especially in this latter part of 2024 with launching the first major rounds of Kickstarter Backer Testing and thanks to our talented and dedicated team working around the clock. I hope this is evident in our most recent and frequent Steam updates and it all builds a great foundation for next year!

We're looking forward to getting more and more gamers in on the action with Beta testing and potential wider testing so do let us know if you'd be interested in that. Here's a little teaser of what's to come...




But until then, whichever way you choose to spend the festive season, we hope you have an amazing time and wish you a Happy New Year.





Thanks everyone, until next year!

December 2024 - We've Entered the Testground

[h3]Private Alpha Playtesting[/h3]
You may have already picked up that some of our Kickstarter backer tiers included private Alpha Early Access playtesting as a reward. Recently, they’ve been busy helping us playtest Deathground’s Mission Command and Bunker maps! This means we’ve been busy fixing and patching bugs they’ve helped us find along the way, on top of continuing to polish and improve the performance, gameplay and visuals. Getting the game, even in this Alpha form, into hands beyond our own has been a tremendous milestone for us and we’re truly grateful for the feedback so far!

We’ll be continuing to polish as we head towards Beta, leading up to launch. But until the wider community can get their hands on these initial maps too, here’s a quick update on just a handful of things we’ve been working on here.

[h3]Setting the Tone[/h3]
Weather and lighting updates have helped set the menacing tone of Deathground outside and darkened the mood in our Mission Command map. You’ll have a torch, of course, but maybe a flash of lightning will help you find your way through the darkness…


Wish you were here?

[h3]Levelling out the Playing Field[/h3]
There may be more places to take cover from the rain inside the facility, but you’ll still have to sneak past lurking dinosaurs in closer proximity. We’ve been improving the level design to help you navigate your way through and around this map, without compromising that sense of urgency to survive.

From feeling free and out in the open…

…to Hide and No Sneak

Of course, it'll be all fun and games watching your teammates run away screaming. Then again, when it's you being chased, take a cheeky peek over your shoulder just after sliding into a vent (in perhaps the coolest way possible) to check how close you were to being dinner.

Are they still following me?!

[h3]Devices and Electrical Chaos[/h3]
We’ve been improving how the primary items work and feel in-game too. Tracking a Compy with the Motion Detector might be fun - but sneaking around Raptors whilst attempting to escape by hacking terminals can be stressful, to say the least!

Gotcha, Compy.

The Hacking Device in action!

[h3]Until next time…[/h3]
We’ll be heading into Alpha Early Access Phase 2 this month where Alpha-pledge Kickstarter backers will move on to playtesting the next map - The Geothermal facility’s Powerplant!

As always, join us and the rest of the community over on Discord or watch more behind-the-scenes on TikTok. Don’t forget, you can find and follow us on Facebook, Instagram and X/Twitter too. And if you’re an Alpha-pledged Kickstarter backer, keep an eye out for your next Mission Briefing coming soon!



https://store.steampowered.com/app/1200770/Deathground/