Into the Darkness…

[h3]Please, come in. Take a look around. But don’t get too comfortable.
There might be something moving at the end of the corridor... [/h3]
As a survival-horror game, we’re designing Deathground gameplay to provide that thrill of trepidation from the second you hit start. We know how much you want to feel scared, every time you play it. We’re taking our artistic direction deadly seriously, with the goal of creating a deeply atmospheric backdrop for you to immerse yourself in.
As you’ve already seen a glimpse of creature artwork in our latest news pieces, our Art team has also created environment concept artwork over this year too. Before we head outside, let’s take a glimpse of what’s happening inside some of Deathground’s facilities...



Lighting will play a huge part in building the mysterious world of Deathground. In these sneak peeks, our Concept Artists have created dark-lit areas to help set the tone. Whether your main source of light is moonlight, building light or simply a torch, gameplay will feel tense as you continuously search for hiding spots, dinosaurs or escape routes.
Right now, our 3D Artists are forging these facilities in-engine, dimming the lights even more and creating an eerie arena of terror for our AI dinos to run havoc through.

Q: Do you want a closer look at how Deathground’s exteriors are shaping up?
Let us know in the comments.
Until next time...
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- Jaw Drop Games -