Update 1.41 for PC / MacOS / Linux
Hey everyone,
Here are the first patch notes for v1.41. The large majority of you are having a smooth ride but on some specific occasions, few bugs appeared.
[h2]Patch notes 1.41:[/h2]
- Updated Unity Engine to 2019.3.10f1
- Bug: Fixed a rare issue that could occur if multiple clients disconnect during the end scene
- Bug stuck: Fixed collision to avoid getting stuck in the generator room
- Bug: The picture of Hildegarde will now properly appear
- UI: Fixed some UI issue on EndScreen
- Networking: Fixed errors if a client disconnects from the game then reconnects
- Networking: Improved how some puzzles are handled in multiplayer
- Networking: Optimizations on the Player
[h3]Know Issues on macOS & Linux[/h3]
The cursor could be off-centered, which makes picking up objects and interacting a pain.
For now, there is a workaround: In the visual settings, try to change the game's resolution or screen aspect (full screen seems to be the most stable).
It's a complicated issue as the bugs come from the 3D engine that I use. I tried to write specific code for this issue for both Mac and Linux but I didn't succeed to fix it yet. I will definitely keep you updated!
Thank you for your support and your patience!
Stay safe and sharp!
Here are the first patch notes for v1.41. The large majority of you are having a smooth ride but on some specific occasions, few bugs appeared.
[h2]Patch notes 1.41:[/h2]
- Updated Unity Engine to 2019.3.10f1
- Bug: Fixed a rare issue that could occur if multiple clients disconnect during the end scene
- Bug stuck: Fixed collision to avoid getting stuck in the generator room
- Bug: The picture of Hildegarde will now properly appear
- UI: Fixed some UI issue on EndScreen
- Networking: Fixed errors if a client disconnects from the game then reconnects
- Networking: Improved how some puzzles are handled in multiplayer
- Networking: Optimizations on the Player
[h3]Know Issues on macOS & Linux[/h3]
The cursor could be off-centered, which makes picking up objects and interacting a pain.
For now, there is a workaround: In the visual settings, try to change the game's resolution or screen aspect (full screen seems to be the most stable).
It's a complicated issue as the bugs come from the 3D engine that I use. I tried to write specific code for this issue for both Mac and Linux but I didn't succeed to fix it yet. I will definitely keep you updated!
Thank you for your support and your patience!
Stay safe and sharp!