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Mad Experiments: Escape Room News

New skins added for free!

First of all, I would like to thank you once again for your tremendous support. Your reviews, e-mails, and messages encourage me every day.
Reading them warm my heart, and it makes me feel like I need to do even better for Room 2. That adds up a bit of pressure but it's such a boost for my creativity!


New Masks!

Choose from 4 different masks in the Lobby if you want to look great on the victory screen at the end! :)

These new skins were a community request and are added for free!

[previewyoutube][/previewyoutube]

[h3]Patch Notes 1.57:[/h3]
  • Change your appearance in the Lobby by choosing one of the 4 available masks
  • Added room selection menu before launching a game (also teasing for Room 2)
  • Fixed some missing maze walls
  • Updated Main Menu with better text + relax mode helper text fix
  • Added french translation for MoreClues
  • Improved multiplayer menu + relax mode text helper
  • Improved lighting in TV room
  • Improved mirror Lobby
  • Various Lobby improvements
  • Added text and translations for masks
  • Fixed Pause Menu not showing properly sometimes


Stay sharp (and safe),
Clem


v1.54 Update with "Extra Clues" menu is here!

Hey everyone,

I listen to your feedback very carefully as I want to game to feel comfortable when you play. That's why a new section in the Player's Menu is born: "More Clues"! It's the first version so keep in mind that the visual is not final.

[h3]Patch Notes 1.54:[/h3]
  • Extra clues: Added the first version of the "Extra Clues" section in the player's pause menu. Based on your feedback, the game now provides additional clues for players who don't want to get out of the game to get more clues.
  • New Achievement - Master Mind: FInish the room without using extra clues
  • MacOS & Linux "mouse not centered" issue: FIXED! Thank you for your patience!
  • Lobby room: Table collisions fixed!
  • Comfort UI: "Use" only appears if target at an interactable object
  • Timer has been 100% reworked so now, if the host disconnect, the timer will stay synced.
  • FOX bugfix: Zooming-in will not reset camera's FOV anymore
  • Updated text on Crystal to help people in phase 2
  • Fixed typo on Generator when complete
  • Maze: Fixed maze missing walls + improved lighting
  • Fixed some minor issues on player UI
  • macOS: Fixed some UI text not showing on Mac


Thank you for your tremendous support!

Stay sharp!

Clem


v1.50 Update with RELAX MODE is here!

Hey everyone,

RELAX MODE is here! This feature was requested by many of you, it's happening!

In this mode, there is no time limit! You can now chill and take your time to escape the room because time has stopped...



Patch Notes 1.50:
  • RELAX MODE IS HERE! Chill and relax, you now have unlimited time in the room :) Just activate it when you create your game!
  • Room 1: Some minor visual improvements
  • Settings: Added resolutions 1680x1050 and 5760x1080
  • Settings: Master Volume is now called Ambient Volume ;)
  • Increased the time before you get kicked from the maze for not moving
  • Various network improvements
  • macOS UI: The text should now appear correctly in Player's pause menu


I'm still working on the "mouse-not-centered" issue on macOS and Linux, as well as a rare issue that could happen when 2 players try to pick-up simultaneously the same item. Both should be fixed next week.

Thank you for your tremendous support!

Stay sharp!

Clem


Update 1.42 for PC / MacOS / Linux

Hey everyone,
The large majority of you are having a smooth ride but on some specific occasions, few bugs appeared.

[h2]Patch notes 1.42:[/h2] - MacOS: Trackpad and mac mouses should now work as intended
- Comfort: Increase brightness on some clues
- French: Fixed typo
- Gramophone: fixed wrong text showing when adding the handle
- Fixed message in the feedback report
- Added possibility to pass the early access message with any key
- Updated some localization texts



[h3]Know Issues on macOS & Linux[/h3]
The cursor could be off-centered, which makes picking up objects and interacting a pain.
For now, there is a workaround: In the visual settings, try to change the game's resolution or screen aspect (full screen seems to be the most stable).
It's a complicated issue as the bugs come from the 3D engine that I use. I tried to write specific code for this issue for both Mac and Linux but I didn't succeed to fix it yet. I will definitely keep you updated!


Thank you for your support and your patience!

Stay safe and sharp!

Update 1.41 for PC / MacOS / Linux

Hey everyone,

Here are the first patch notes for v1.41. The large majority of you are having a smooth ride but on some specific occasions, few bugs appeared.

[h2]Patch notes 1.41:[/h2]
- Updated Unity Engine to 2019.3.10f1

- Bug: Fixed a rare issue that could occur if multiple clients disconnect during the end scene
- Bug stuck: Fixed collision to avoid getting stuck in the generator room
- Bug: The picture of Hildegarde will now properly appear

- UI: Fixed some UI issue on EndScreen

- Networking: Fixed errors if a client disconnects from the game then reconnects
- Networking: Improved how some puzzles are handled in multiplayer
- Networking: Optimizations on the Player


[h3]Know Issues on macOS & Linux[/h3]
The cursor could be off-centered, which makes picking up objects and interacting a pain.
For now, there is a workaround: In the visual settings, try to change the game's resolution or screen aspect (full screen seems to be the most stable).
It's a complicated issue as the bugs come from the 3D engine that I use. I tried to write specific code for this issue for both Mac and Linux but I didn't succeed to fix it yet. I will definitely keep you updated!


Thank you for your support and your patience!

Stay safe and sharp!