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Mad Experiments: Escape Room News

Update 1.42 for PC / MacOS / Linux

Hey everyone,
The large majority of you are having a smooth ride but on some specific occasions, few bugs appeared.

[h2]Patch notes 1.42:[/h2] - MacOS: Trackpad and mac mouses should now work as intended
- Comfort: Increase brightness on some clues
- French: Fixed typo
- Gramophone: fixed wrong text showing when adding the handle
- Fixed message in the feedback report
- Added possibility to pass the early access message with any key
- Updated some localization texts



[h3]Know Issues on macOS & Linux[/h3]
The cursor could be off-centered, which makes picking up objects and interacting a pain.
For now, there is a workaround: In the visual settings, try to change the game's resolution or screen aspect (full screen seems to be the most stable).
It's a complicated issue as the bugs come from the 3D engine that I use. I tried to write specific code for this issue for both Mac and Linux but I didn't succeed to fix it yet. I will definitely keep you updated!


Thank you for your support and your patience!

Stay safe and sharp!

Update 1.41 for PC / MacOS / Linux

Hey everyone,

Here are the first patch notes for v1.41. The large majority of you are having a smooth ride but on some specific occasions, few bugs appeared.

[h2]Patch notes 1.41:[/h2]
- Updated Unity Engine to 2019.3.10f1

- Bug: Fixed a rare issue that could occur if multiple clients disconnect during the end scene
- Bug stuck: Fixed collision to avoid getting stuck in the generator room
- Bug: The picture of Hildegarde will now properly appear

- UI: Fixed some UI issue on EndScreen

- Networking: Fixed errors if a client disconnects from the game then reconnects
- Networking: Improved how some puzzles are handled in multiplayer
- Networking: Optimizations on the Player


[h3]Know Issues on macOS & Linux[/h3]
The cursor could be off-centered, which makes picking up objects and interacting a pain.
For now, there is a workaround: In the visual settings, try to change the game's resolution or screen aspect (full screen seems to be the most stable).
It's a complicated issue as the bugs come from the 3D engine that I use. I tried to write specific code for this issue for both Mac and Linux but I didn't succeed to fix it yet. I will definitely keep you updated!


Thank you for your support and your patience!

Stay safe and sharp!

Mad Experiments: Escape Room is available today!

Mad Experiments: Escape Room is OUT!


[previewyoutube][/previewyoutube]

OH MY GOD! The game is finally available! Thank you again for the support you gave me since the beginning!

A development roadmap will be available soon, I already can say that these features will be added: Relax Mode (no time-limit), controller support, skins for your character, more languages, more achievements, etc.
And of course, Chapter 2 will be added in May/June :)

Keep in mind that this is an Early Access version so you might encounter nasty bugs. Please report them by pressing F11, or send me an e-mail to [email protected]

HAVE FUN!



Patch notes 1.26 to 1.37

Hey everyone,
Sorry I usually share the patch notes on Discord but I've forgot to post them here.
I will do my best to post the updates as soon as their release!

Patch notes: 1.26 to 1.37
- Settings: Added FoV in visual settings menu
- Settings: You can now choose to Hold or Press to crouch
- New ambient music system
- 1 big new soundtrack + 3 new small tracks that play randomly in the room
- A bunch of sound effects on every objects of the room
- Settings: the sliders should now work properly when you have a controller plugged to your computer
- Updated feedback form
- Player moves a bit faster
- Various optimizations of the main menu and room
- Networking improvements
- Various fixes and improvements

For the latest, join us on Discord: https://discord.gg/mFCWNmb

The making of Room 2 is going well, along with adding a few surprise for release in Early Access ;)

Early Access starts on April 16th!

Mad Experiments: Escape Room is OUT on APRIL 16th!




I've been on full throttle on Mad Experiments: Escape Room (MEER) before the quarantine but since it started 3 weeks ago, my working time has been drastically reduced, from 8-10 hours a day to 2-3h because of quarantine family time :)

I would never have the time to finish the 2nd room for the end of April so instead of delaying, I thought I could help people to connect with their friends and family by releasing the first room on Steam, on April 16th!

The 2nd room will be added for free in May/June. I'm sorry for the delay but I can't deliver the 2nd room in its current state, it's not even beta-ready.

Game development is an art that takes time because to build something great, you have to iterate a lot. You sometimes have to start things from scratch if what you had in mind just doesn’t work as expected.
As a solo dev, every iteration takes a toll on the development progress, hence the enormous amount of time required to build a game.

I thank you for the support you gave me since the beginning
Stay tuned I have few little surprises to share in the coming days and weeks ;)