Warnament Is On! - v1.0 Is Available On Steam
[previewyoutube][/previewyoutube]
This day is finally here! Warnament v1.0 is available on Steam in its full glory - with achievements, cloud saves, soundtrack, art pack, cosmetic items, and other grown-up stuff! It's time for you to get this game from your wishlist to your library:
https://store.steampowered.com/app/1201700/Warnament
As for us, we'll take a minute to get nostalgic. Developing Warnament was quite a story!
Warnament began with Denis Makhortov, a college student who got desperate, waiting for the sequel to his favorite game to come out. So, he started making a game of his own, and he took the fanbase of his high school game, Cold Path, along with him.
At Luden.io, we never questioned Denis's vision: our role was to provide help with non-technical things, like art & marketing. So at its core, Warnament is still a one-man game. (One man - and his community of over 13000 players, one might add)
After 3+ years in development, the game has changed a lot. Join us on a little journey through Warnament's history of evolution.
[h2]2022[/h2]
This is how it started! Yes, we used to play this:

[h2]2023[/h2]
The first trailer! Check out those primitive maps and clunky interface (along with touching amateur voiceover):
[previewyoutube][/previewyoutube]
The first Steam art:

The screenshots:

[h2]2024[/h2]
In late '24 we released our first professionally made trailer, inspired by the ironic doumentary series ‘How to Become a Tyrant’:
[previewyoutube][/previewyoutube]
A more professional approach required more professional art. Hence this gentleman, codenamed ‘The Grumpy Dude’:

That year, we spent a lot of time working on the UI/UX part of the game (while continuosly adding new content), and made the map look more realistic by adding borders to provinces:

[h2]2025[/h2]
This year, perhaps the most notable change is the new map look. It changed so drastically, that we had to re-shoot our trailer from last year, so it would reflect the current look of the game:
[previewyoutube][/previewyoutube]
At some point, we decided that it was time for honorable resignation of The Grumpy Dude. We wanted a more ‘strategic’ looking art. That's how ‘The Evil Grandpas’ appeared:

As for the game's looks as of today, we can't believe that this game grew from that janky prototype from 3 years ago:

Some of the maps from above were suggested by our community! Warnament is truly a people's game, and we couldn't be more grateful to you, the players, for sharing this exciting ride with us. It's just the beginning: there will be free updates, there will be more multiplayer sessions, and heated discussions on our Discord server. Happy Warnament! Until we meet again.
[h3]How to get more involved?[/h3]
Want some more Warnament? We got you! Here's what you can do:
This day is finally here! Warnament v1.0 is available on Steam in its full glory - with achievements, cloud saves, soundtrack, art pack, cosmetic items, and other grown-up stuff! It's time for you to get this game from your wishlist to your library:
https://store.steampowered.com/app/1201700/Warnament
As for us, we'll take a minute to get nostalgic. Developing Warnament was quite a story!
Warnament began with Denis Makhortov, a college student who got desperate, waiting for the sequel to his favorite game to come out. So, he started making a game of his own, and he took the fanbase of his high school game, Cold Path, along with him.
At Luden.io, we never questioned Denis's vision: our role was to provide help with non-technical things, like art & marketing. So at its core, Warnament is still a one-man game. (One man - and his community of over 13000 players, one might add)
After 3+ years in development, the game has changed a lot. Join us on a little journey through Warnament's history of evolution.
[h2]2022[/h2]
This is how it started! Yes, we used to play this:



[h2]2023[/h2]
The first trailer! Check out those primitive maps and clunky interface (along with touching amateur voiceover):
[previewyoutube][/previewyoutube]
The first Steam art:

The screenshots:





[h2]2024[/h2]
In late '24 we released our first professionally made trailer, inspired by the ironic doumentary series ‘How to Become a Tyrant’:
[previewyoutube][/previewyoutube]
A more professional approach required more professional art. Hence this gentleman, codenamed ‘The Grumpy Dude’:

That year, we spent a lot of time working on the UI/UX part of the game (while continuosly adding new content), and made the map look more realistic by adding borders to provinces:




[h2]2025[/h2]
This year, perhaps the most notable change is the new map look. It changed so drastically, that we had to re-shoot our trailer from last year, so it would reflect the current look of the game:
[previewyoutube][/previewyoutube]
At some point, we decided that it was time for honorable resignation of The Grumpy Dude. We wanted a more ‘strategic’ looking art. That's how ‘The Evil Grandpas’ appeared:

As for the game's looks as of today, we can't believe that this game grew from that janky prototype from 3 years ago:




Some of the maps from above were suggested by our community! Warnament is truly a people's game, and we couldn't be more grateful to you, the players, for sharing this exciting ride with us. It's just the beginning: there will be free updates, there will be more multiplayer sessions, and heated discussions on our Discord server. Happy Warnament! Until we meet again.
[h3]How to get more involved?[/h3]
Want some more Warnament? We got you! Here's what you can do:
- Suggest your ideas for the game on our Discord server
- Create a map in the free standalone map editor app
- Create your own multiplayer server
- Create a guide for the game
- Help us translate the game into your native language
- Play Warnament beta for free on Android
- Subscribe to our YouTube channel, and watch weekly videos about the development process
- Follow Warnament on Twitter
- Leave a comment under a video of your favorite content maker, to let them know about the game