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  3. Update v.1.0.7 – New Units, Fixes

Update v.1.0.7 – New Units, Fixes



Hello everyone — we’ve shipped a focused patch that introduces new units, a new building, tech progression, and several quality‑of‑life fixes.

[h2]Gameplay & Balance
[/h2]Two new units introduced:
  1. Cavalry — receives a flank attack bonus and can move through two provinces per turn (can do so even when moving next to enemy units).
  2. Submarine — deals increased damage to aircraft carriers and battleships, and is immune to long-range naval attacks (for example, battleship salvos).

These additions expand tactical options and unit counterplay.

[h2]Buildings & Progression[/h2]
  1. New building: Stable — required to produce Cavalry units.
  2. Added two new technology branches tied to the new units to support progression and unlocking.


[h2]Interface & Usability[/h2]
  1. Added a tooltip on the current turn: it now mentions a winner will be decided at turn 100, but players can choose to continue the game afterwards.


[h2]Fixes & Polish[/h2]
  1. Fixed an issue with the /generate_translation command when a scenario contained countries without a capital.
  2. Various interface and UI bugs were addressed for a smoother experience.


[h3]How to join the development?
[/h3]Want some more Warnament? We got you! Here's what you can do: