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Starship Troopers: Terran Command News

Patch Update v5.1.3

[h3]5.1.3 - ad6d6396 - Release[/h3][p]
[/p][p]Troopers![/p][p]A patch has been deployed to fix a number of issues following the release of the major campaign update.[/p][p]We are aware this does not yet resolve all issues that have been reported so far but we are working on a bigger patch to address these as soon as possible.[/p][p]
[/p][p]Changelog[/p][p]Base game missions:[/p]
  • [p]\[1] Pacification: Fixed incorrect “reinforcements disabled” display.[/p]
  • [p]\[8] Tide Breaker: Increased supply at start of the second defensive line.[/p]
  • [p]\[12] Razor River: Increased starting supply.[/p]
[p]Urban Onslaught missions:[/p]
  • [p]\[3] Traffic Stop: Fixed case where the mission could get stuck.[/p]
[p]Texts & tooltips:[/p]
  • [p]Fixed in-game description for achievement “An army of angels”.[/p]
  • [p]Fixed reinforcements & transportation button tooltips.[/p]
  • [p]Note: English translation only, other languages following soon.[/p]
[p]Units:[/p]
  • [p]Decreased Bombardier Bugs blast damage against infantry squads.[/p]
  • [p]Increased hitpoints of the Fortis E-Pulse Troopers’ Field Barricade.[/p]
  • [p]Decreased blast radius from Raged Royal Guard.[/p]
  • [p]Marines are available again in Steam Workshop scenarios.[/p]
[p]Misc fixes:[/p]
  • [p]Fixed units with turrets not rotating to fire at their target.[/p]
  • [p]Fixed target priority button crashing in some Workshop scenarios.[/p]
[p]Some of the key issues that are still being worked on:[/p]
  • [p]Further mission and unit balancing[/p]
  • [p]Not unlockable achievements[/p]
  • [p]Pathfinding issues[/p]
  • [p]Long loading times[/p][p][/p]
[p][dynamiclink][/dynamiclink][/p]

Major free content update is LIVE!

[p]Attention Troopers![/p][p]The first major free update of 2025 has officially dropped! [/p][p]It adds new units to the base game and both DLCs, along with mission improvements across all campaigns. For more details on all the new content, check out our previous news post.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]In addition to the new content, we’ve made significant optimizations to improve performance—especially during long sessions and on large maps.[/p][p]Want to try out the new units? An Update Overview popup is accessible through the ‘Find out more” button in the main menu and provides a set of featured missions to take them into battle. For an in-depth experience of all the changes, a full playthrough of the campaigns is recommended. [/p][p][/p][h2]Up next: Territory Mode[/h2][p]There's plenty more on the way: a massive update that focuses on the brand new Territory Mode. We will be announcing a new open beta soon![/p][p]For a full overview of future content, check out our updated roadmap below. [/p][p][/p][p][/p][p]Service guarantees citizenship![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Updated Campaign: Releasing the Beta

Content Update Beta begins today!
[p][/p][p]Attention Troopers![/p][p]Another major free content update is now LIVE on the Open Beta branch! This update brings new units, mission improvements, and performance improvements to the base game and both DLCs.[/p][p]Note that all Territory Mode content has been disabled in this beta update, but expect another major update for this upcoming new game mode soon. Please see the bottom of this post if you want to access the old Territory Mode beta on a separate Steam branch.[/p][p][/p][h3]Base game: New units & improvements[/h3][p]The Kwalasha campaign adds new units with unique roles. The M4A Grinder is a light weapons platform capable of delivering rapid fire. Two new bipeds - the M9A Sledgehammer, which carries a heavy mortar for long-range support, and the M6A Jaeger with its heavy anti-armor gun and spotter drone - provide new mobile firepower. And finally, the Fortis E-Pulse Troopers wear heavy armor suits for a strong frontline defense.[/p][p][/p][p][/p][p][/p][h3]Raising Hell DLC: New units & improvements[/h3][p]New mercenary units and mission updates add versatile support to the field. The Drilling Biped is a rugged vehicle that repairs machines, builds defenses, and holds its own in close combat. The Hunter-Killer Merc is quite the opposite: delivering precise long-range strikes, aided by a companion drone for spotting and close support. Lastly, the Merc Squad has also been upgraded with varied weapons for greater adaptability.[/p][p][/p][p][/p][p][/p][h3]Urban Onslaught DLC: Improvements[/h3][p]Missions have been updated to feature the new units and the A-12 Pegasus gunship can now unleash relentless rocket barrages on designated areas on the ground.[/p][p][/p][p][/p][p][/p][p]Many missions have been rebalanced or updated, integrating these new units in their respective campaigns. We recommend you start a new playthrough to get the best experience! [/p][p][/p][h3]Performance improvements[/h3][p]Significant optimizations alleviate the slowdown experienced during long play sessions and on larger maps, ensuring smoother gameplay across the board. However, this is still in Beta, and we are working on more improvements.[/p][p][/p][h3]Note to our Map Makers[/h3][p]This update includes significant balance changes! If you're creating or maintaining custom maps, be sure to playtest your maps to ensure everything still plays as intended. [/p][p]We’ve also added a few new decorations—and we can’t wait to see how you’ll use them in your creative community maps![/p][p][/p][p][/p][p][/p][h3]How to join the Beta:[/h3][p]To participate in the beta program, go through the following steps:[/p]
  • [p]Right click on Starship Troopers: Terran Command in your Steam Library[/p]
  • [p]Click on Properties[/p]
  • [p]Click on Betas[/p]
  • [p]Click on drop-down menu and select "Beta - Open Beta"[/p]
  • [p]Then Steam should automatically update the game and download the beta[/p][p][/p]
[h3]Old Territory Mode Beta[/h3][p]To access the old Territory Mode beta, go through the following steps:[/p]
  • [p]Right click on Starship Troopers: Terran Command in your Steam Library[/p]
  • [p]Click on Properties[/p]
  • [p]Click on Betas[/p]
  • [p]Click on drop-down menu and select "beta-territory-4.1.1 - Territory Mode Old Beta"[/p]
  • [p]Then Steam should automatically update the game and download the beta[/p]
[p][/p][p]We hope you will enjoy the new content and that you will use the new units to tear those Arachnids a new one!  Be sure to join our Discord server to report any bugs or issues that you encounter in this beta. [/p][p]
Service guarantees citizenship.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

New Roadmap - 3rd Anniversary Update

[p]Troopers![/p][p]Next week, the 16h of June, is the third anniversary of Starship Troopers: Terran Command. To celebrate this - and to show you how we remain dedicated to supporting and expanding upon the game - we are sharing the year 4 roadmap today.[/p][p]Without further ado, check the infographic below! But don’t stop there, as we go into more detail about its content further down in this post.[/p][p][/p][p][/p][h3]Campaign Update | Summer 2025[/h3][p]The first free update brings new content and improvements to the base game and both of the existing DLCs. New player units have been added to the Kwalasha campaign - and several are also available in the DLC campaigns. Many Kwalasha missions have also been updated to focus on these new units and to enhance the overall experience.[/p][p]The Raising Hell DLC will also receive a small amount of new Mercenary unit types, along with significant improvements to its campaign missions. The Urban Onslaught campaign has additionally been updated with several changes to its missions, mostly focused on the new units.[/p][p]In addition to all of the above, this update includes significant performance improvements, specifically targeting the slowdowns you may have experienced during long play sessions and on larger maps.[/p][p]All this new content will be available in the Open Beta next month.[/p][p][/p][h3]Territory Mode | Autumn 2025[/h3][p]If you’ve been following our Dev Diaries, you know we have a new game mode - Territory Mode - in development. It offers unprecedented freedom in unit selection and tactics. Played on new maps crafted specifically for Territory Mode, you’ll battle the Arachnids to capture Territory Points, adding a fresh strategic layer to the game.[/p][p]The base game and each DLC will get exclusive Territory Mode maps and their own unique Battle Group. Please see our last Dev Diary for full details, but in short: a Battle Group comprises a tailored set of unit types, technologies and gameplay mechanics - several available only to that group.[/p][p]Choose your Battle Group and challenge the Arachnids across countless generated mission variations![/p][p][/p][h3]First “Battle Group” DLC | End of 2025[/h3][p]At the end of the year, we’ll release a new type of DLC that is focused exclusively on Territory Mode. Fight the Bugs on several new Territory Mode maps set on a brand new planet, with its own unique environment and bringing several new Arachnid unit types. Unlike the currently available DLCs, no story campaign will be included in this DLC. Instead, you’ll gain exclusive access to a uniquely themed Battle Group featuring its own units, technologies and gameplay mechanics.[/p][p][/p][h3]New “Story Campaign” DLC | Early 2026[/h3][p]Early next year another big “story campaign” DLC will drop. Similar in scope to the Raising Hell and Urban Onslaught DLCs, this will feature a brand new story campaign, set on a jungle planet and featuring new characters, new units and new Arachnids.[/p][p]In addition to the campaign content, the DLC also expands Territory Mode with new maps and its own unique Battle Group - featuring the units available in the campaign, as well as new technologies and gameplay mechanics.[/p][p]
[/p][p]We hope you’re as excited as we are, Troopers - your war against the Bugs is only just getting started![/p][p]Service guarantees citizenship.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]
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Dev Diary #5: Territory Mode Battle Groups

Troopers! It’s about time for a big intel drop on the upcoming Territory Mode.

A lot of work is going into the new game mode behind the screens. In today’s Dev Diary we will delve deeper into the concept of Battle Groups, and how these form the core of the Territory Mode experience.

[h3]New modes, new menus[/h3]
The introduction of the new game mode has necessitated a redesign of the main menu. We’ve already highlighted this in a previous Dev Diary, but further changes have been made based on player feedback and new design requirements.



When clicking the “GO TO WAR!” button, a new screen will require you to select a game mode: Story campaigns, challenge missions or Territory Mode.



[h3]Battle Group selection[/h3]
After entering Territory Mode, next you’ll be presented with the Battle Group selection screen. The base game and each DLC will come with its own Battle Group - each featuring a unique theme and set of exclusive units, mechanics and technologies. In this screen, you can also access a summarized information overview for each of the available Battle Groups.



[h3]Battle Group missions & progression[/h3]
Choose your Battle Group and you’ll enter the “Mission Selection Screen”. In this screen, missions will be available for you to accept on Kwalasha - the base game’s planet - or any of the planets from the DLCs that you own. This means that, regardless of which Battle Group you have selected, you can fight in any environment and against all Arachnid unit types that the game and DLCs offer. As we continue to release new DLC, this variety will only expand.



Missions not only vary by planet, but also by starting tier, map type, objectives and Arachnid threats you’re expected to encounter.

The first time you start playing with a Battle Group, only a limited set of basic units and technologies will be available during the early missions. As you complete missions, however, you will unlock new unit types, new technologies and more complex, higher tier missions will become available. But beware, new Arachnid types and threats will also activate as you progress with the selected Battle Group.

Once you launch the selected mission, you’ll be taken into battle.

[h3]Playing a Mission[/h3]
A quick summary about Territory Mode gameplay: you capture territory points to acquire resources over time. These can be used to deploy units, call for reinforcements and to acquire new technologies. Technologies provide access to new unit types or apply upgrades that expand the performance or abilities of your units. For more information, see our previously released Dev Diaries.

Each Battle Group has its own set of technologies and unit types. Some of these may be shared with other Battle Groups, but many are exclusive and thus offer unique challenges and gameplay experiences.

The following screenshots show the different content available to the “Ground Pounders” - available as part of the base game - and the “Hellraisers” - available with the Raising Hell DLC. Note that this content is still in development and may differ once the Territory Mode is officially released.



The Technologies available during your mission depend on the mission's maximum Battle Tier, and is restricted to the content you have unlocked in the “Mission Selection Screen”.

If you manage to achieve all primary objectives - or fail a critical objective - the mission will end and you'll be taken back to the Mission Selection Screen. If a victory was achieved, new content may unlock. But regardless of the outcome, new generated missions will become available to choose - so you’ll always have new challenges ready to accept.

That’s all for now on Territory Mode, Trooper. For a final bit of news: Next month we’ll be announcing a new roadmap update - including still unannounced DLC content!

https://store.steampowered.com/app/1202130/Starship_Troopers_Terran_Command/