Accessibility Considerations in Paleo Pines
Below is an overview of the current accessibility and sound options in Paleo Pines.
We fully recognise that there is much more we could have done given time and resources, but we wanted to share our current accessibility considerations for Paleo Pines.
We will continue to improve upon these over time so that the widest audience possible can enjoy the game.
In addition, In Paleo Pines, you will have the ability to adjust the audio options to suit your needs and preferences with the game loading at 50% volume and music, sounds and UI all being adjustable.
Audience questions:
Will there be motion blur and can it be disabled?
There is no motion blur but there is a general blur as part of the aesthetic and yes it can be turned off as part of the accessibility settings.
What about neurodivergent people?
There are many ways in which people can be neurodivergent, and we have a team with a variety of neurodivergences who have all contributed their thoughts to the game. However, we haven't specifically targeted any neurodivergences in isolation.
We fully recognise that there is much more we could have done given time and resources, but we wanted to share our current accessibility considerations for Paleo Pines.
We will continue to improve upon these over time so that the widest audience possible can enjoy the game.
- Our UI was designed by a person with dyslexia, and our dialogue font size is a nice chunky 24p.
- For gameplay critical elements, such as the dino bubbles, we chose colours that take into account colour blindness.
- Where audio elements are gameplay critical (such as the dino friend call), we have included visual cues to ensure people with hearing impairments can play.
- The default character speed can be slowed down to a walk to increase accuracy for people with fine motor impairments.
In addition, In Paleo Pines, you will have the ability to adjust the audio options to suit your needs and preferences with the game loading at 50% volume and music, sounds and UI all being adjustable.
Audience questions:
Will there be motion blur and can it be disabled?
There is no motion blur but there is a general blur as part of the aesthetic and yes it can be turned off as part of the accessibility settings.
What about neurodivergent people?
There are many ways in which people can be neurodivergent, and we have a team with a variety of neurodivergences who have all contributed their thoughts to the game. However, we haven't specifically targeted any neurodivergences in isolation.