1. NARAKA: BLADEPOINT
  2. News

NARAKA: BLADEPOINT News

NARAKA: BLADEPOINT Update – October 28th, 2021

Dear players:

The servers of NARAKA: BLADEPOINT will be suspended for maintenance from10/27/2021 23:00 (UTC) to10/28/2021 03:00(UTC). We suggest that you log out in advance and enter the game again after the maintenance.

The details for this update are as follows:

Heroes
I. Valda Cui
1. Ultimate [Nether Nightmare: Bind]: Initiating a horizontal strike after using this ultimate no longer breaks enemies free from Bind. The hit rate of Valda's horizontal strikes has been improved, and she now has a new vertical strike in which she hurls forth a water spear: it travels slowly with a comparably low hit rate, yet deals high damage.
//Comments from Dev Team: These changes were implemented given that [Nether Nightmare: Bind] was originally only meant to bind multiple enemies, but wasn't working as well as intended. Tips: Vertical strikes have a very low hit rate when used alone. Try linking them in with horizontal strikes as part of a combo!


Weapons
I. Longsword
1. Slightly shortened the stagger duration inflicted upon standing enemies with normal and running horizontal strikes.
//Comments from Dev Team: The horizontal strike of Longsword contains probing, chasing and combo effects. The function is so comprehensive that we need to weaken it.
II. Dagger
1. New weapon advantage: [Energy Demount]. If two players attack at the same time, the player using a Dagger won't clash, but demount the enemy's energy and initiate a counterattack.
2. Slightly slowed down the crouch/slideUppercut Slash.
3. Significantly reduced the distance that airborne enemies are knocked back when hit with a midair horizontal strike. Slightly shortened the stagger duration inflicted upon downed enemies.
4. [Yurang's Rage] Damage Adjustment: from 103%+155%*3 to 57% + 115%*2 + 287%.
//Comments from Dev Team: Now the startup frame of DaggerUppercut Slash is reduced to the same as those of Katana and Longsword. We disconnected part of the long combo of Dagger to allow more space during the battle. At the same time, we added a new weapon advantage Energy Demount, in order that Dagger still maintains enoughfrontal fighting strengthwhile clashing.
Ⅲ. Greatsword
1. Improved hit determination for horizontal strikes following vertical strikes/horizontal strikes following a horizontal-vertical strike combo.
2. Adjusted the Stone Form stagger that some attack moves inflict on Greatsword.
3. Slightly lengthened the timeframe in which [Rockfall Slash] can be followed up with a dodge.
4. Adjusted the damage dealt by charged horizontal and vertical strikes:
Damage of the first-stage charged vertical strikes reduced from 224%+449% to 202%+403%;
Damage of the second-stage charged vertical strikes reduced from 261%+522% to 238%+476%;
Damage of the third-stage charged vertical strikes reduced from 291%+582% to 265%+530%;
Damage of the first-stage charged horizontal strikes increased from 597% to 621%;
Damage of the third-stage charged horizontal strikes increased from 247%*4 to 250%*4;
//Comments from Dev Team: When the opponent uses some moves to attack the Greatsword, and the attack action is not over yet, the Stone Form can be used to counterattack. This performance is a little too strong, so we adjusted the Stone Form stagger of some moves.
[Rockfall Slash] After hitting, the pressure on the opponent to dodge again is overwhelming, so we hope [Rockfall Slash] connects and dodges slowly, and slightly reduce the damage of [Rockfall Slash].
Souljades
I. Buffs
1. [Miser] now has you steal Dark Tide Coins from enemies upon dealing damage to them, with more stolen depending on how much damage you deal.
II. Dagger
1.New Dagger Moves: [Dreadful Wail].
Ⅲ. Greatsword
1. [Aerial Rend] Reduced Charged Damage:
Damage of the first-stage charged vertical strikes reduced from 280%*3 to 252%*3;
Damage of the second-stage charged vertical strikes reduced from 326%*3 to 298%*3;
Damage of the third-stage charged vertical strikes reduced from 364%*3 to 331%*3;

In-Game Adjustment
I. In-Game Interface Adjustment
1.Added the on/off status display of in-game party voice and nearby voice.
II. Controllers
1. Optimized the operation interaction of spawn point selection before the game.
2. The in-game bag now supports circular selection of the cursor, which improves the efficiency bag using when players use controllers.
Ⅲ.Bloodsport Opening Time Adjustment
1. In order to improve the matching speed and optimize the matching experience, the opening time of Bloodsport has been adjusted
NA Server:00:00 (UTC) – 03:00 (UTC)
EU Server: 18:00 (UTC) – 21:00 (UTC)
AS Server: 11:00 (UTC) – 14:00 (UTC)
SEA Server: 11:00 (UTC) – 14:00 (UTC)
Out-Game Adjustment
I. New Custom Match Settings
1. You can now adjust the number of resurrections allowed in The Herald's Trial - Trios Custom Matches.
2. You can now adjust the in-game environment as you please when creating a Custom Match.

II. New Thumbs Up Function
1. With the new 'Thumbs Up' function, you can give allies a Thumbs-Up after a match. Head to your player ‘Profile’ to view how many you've received in total.


Store Updates
I. New Outfits, Skins & Accessories
1. Added a legendary Tarka Ji outfit, [Ill Omen] (now you can get it with 1,500 Gold, and the original price is 1,800 Gold).
2. Added a legendary Repeating Crossbow skin, [Stormwrath](now you can get it with 1,250 Gold, and the original price is 1,500 Gold).
3. Added two new accessories for Viper Ning, [Leopard Tail]: now you can get it with 750 Gold (the original price is 900 Gold) and [Leopard Ears]:now you can get it with 1000 Gold, and the original price is 1,200 Gold).

Bug Fixing
I. Battle Bugs
1. Fixed the issue that Twilight Crimson can be dodged by slide when the summoning ends.

NARAKA: BLADEPOINT Filming Contest: UNCHAINED

Calling all aspiring filmmakers!

NARAKA: BLADEPOINT Filming Contest: UNCHAINED starting October 15th-December 1st
https://www.narakathegame.com/2021/filmingcontest/#/

Unchain your creativity and tell your own story of your favourite heroes on Morus Isle to win Alienware laptop, monitors, mouse as well as other breathtaking rewards!

Click HERE to Submit Your Creation

Submission Example:
[previewyoutube][/previewyoutube]

Event Period (PDT)
Entry: Oct 15th – Dec 1th

FORERUNNERS' Choice: Nov 15th – Dec 1st

Review & Judging: Dec 2nd – Dec 17th

Winners Announcement: Dec 20th

Rewards
1st place: Alienware x15 Gaming Laptop + $500 Steam gift card+ 30 * Immortal Treasure

2nd place: Alienware 25 Gaming Monitor (AW2521H) + $200 Steam gift card+ 20 * Immortal Treasure

3rd place: Alienware 25 Gaming Monitor (AW2521HFL) +$100 Steam gift card+ 10 * Immortal Treasure

Forerunners' Choice: Alienware RGB Gaming Mouse (AW510M) & Alienware 7.1 Gaming Headset (AW510H) + $100 Steam gift card + 10 * Immortal treasure

Judges
The winners of 1st, 2nd, and 3rd place will be selected by the 24 ENTERTAINMENT and Alienware. By entering this contest, you agree to be bound by the decisions of the 24 ENTERTAINMENT and Alienware judge.

The winner of Forerunners' Choice will go to the video with the most likes on the official event page (the page will be live during 2021/11/01 – 2021/12/01 PDT).

How to Participate
1. Post the video on Youtube (unlisted or public, please don't make it private) with #NARAKAUNCHAINED #Alienware in the video description

2. Click HERE to Submit Your Creation


Submission Guidelines
Follow this guide to learn how to hide the UI in a custom room for capturing scenes with higher quality:
https://www.narakathegame.com/news/official/20210615/32172_953791.html
Entries must be NO longer than 3 mins.
Entries must pertain to NARAKA: BLADEPOINT.
Entries can use any form or combination of animation or live-action techniques in their creation.
Each entry must be at least 1080p. The movie file should be submitted in either .wmv, .avi or .mov format.
The deadline for submission is December 1st 12:00 PDT.
Multiple submissions per person is allowed.
Submissions must be free of advertisements.
Music featured in the videos must be from NARAKABLADEPOINT. You can download all the in-game music HERE. You can also use other free music or copyrighted music owned or purchased by yourself:

Vote! NARAKA: BLADEPOINT is nominated for Best Multiplayer Game!

It's time to cast your vote! NARAKA: BLADEPOINT has been nominated as Best Multiplayer Game in the Golden Joystick Awards on games radar+! Cast your vote here: https://www.gamesradar.com/golden-joystick-awards-2021-nominations/

Weekly FAQ - 10.26

1. We wish that Bloodsport can have a ranked system, a 3v3 option, more rewards, and maybe add spectators.

First of all, we are thrilled to see that everyone likes this new mode, especially the devs responsible for designing Bloodsport! They really appreciate your love and enthusiasm.
As of now, there is no plan for it to have a ranked system. However, this mode has a hidden MMRs system that will match opponents around your skill level. We are already discussing all the feedback and making considerations about how we can further improve players’ experience. We will continue working hard to optimize this mode in the future.
Meanwhile, we are also designing a new team-based mode that will provide players with refreshing combat experience.

2. Lag spike at the beginning of the game
Most likely, it is because your computer is reading map data. NARAKA's map is huge, so it takes some time to read and process it. As you may know, we have already carried out a wave of optimizations for non-SSD hard drives, and we will continue to do so in the future.

3. Can you reveal more information about the new hero Yueshan?
We don't want to spoil too much of it, but we can provide a sneak peek at his story. Yueshan, the Unyielding, growing up in a military family, had been trained rigorously by his grand-father, and became one of the youngest commanders in the army. His skills will also be closely related to his background, and have an excellent new mechanism. Stay tuned!

4. When will there be a new Dagger skill Souljade?
A new Dagger skill Souljade has already been designed and is currently undergoing internal testing and debugging. It’ll be available in the next update.

5. The Greatsword is too powerful. Everyone is using it.
Greatsword has ranked the top performing weapon for the first time in the past two months. We will carefully evaluate the data and adjust the weapon accordingly to provide a more balanced combat experience.

NARAKA: BLADEPOINT Update – October 14th, 2021

Dear players,

The servers of NARAKA: BLADEPOINT will be suspended for maintenance from 10/13/2021 23:00 (UTC) to 10/14/2021 03:00 (UTC). We suggest that you log out in advance and enter the game again after the maintenance.

New Mode: Bloodsport
An all-new mode, 'Bloodsport', is now open!
16 players must face off against each other in locations across Morus Isle. Engage in 1v1 battles to rise up the ranks until a champion emerges! Details for this mode are as follows.
1. Bloodsport is available to all players, all day.
2. Players must choose their hero and weapons for the round before it begins, and cannot change their decision until the Bloodsport finals.
3. The final rounds are decided in a best-of-three. Prior to these three rounds, players must choose their heroes and weapons (can choose the same heroes as in previous rounds).
4. If both players are still alive at the end of the round's time limit, the victor will be determined according to the following, in turn:
(1) The player dealt higherdamage.
(2) The player with higherremaining health and armor at round end (if both heroes dealt the same amount of damage).
(3) If players' remaining health and armor are also equal, the one who first caused damage shall be the victor.
(4) If neither dealt any damage and were of equal health and armor, one will be determined the victor at random.
5. In Bloodsport:
(1) Skills are permitted but ultimates cannot be used.
(2) All heroes' melee and ranged resistances are boosted.
(3) Health, armor and skill cooldowns are reset after each round.


Heroes
I. Tianhai
1. Shortened the duration that Vajra in [Titan's Call] is staggered when an enemy escapes his clutches.

II. Matari
1. Reduced the moving distance covered by her [Silent Flutter: Rapid Flash] skill.

III. Kurumi
1. Kurumi's ultimate [Sacred Circle] is no longer affected by Flamebringers or [Fire Arrows] Souljades. Only heroes' skills and some in-game mechanics can alter its circle and its effects.Kurumi’s circle now can only be altered by allies.If it is altered through in-game mechanics, its effects are neutral and apply to all parties.
2. Increased the damage of [Sacred Circle: Fire] from 75 to 100.
3. Shortened [Sacred Circle's] duration after it has been affected by fire or poison elements.

IV. YotoHime
1. The 'Piercing Vision' granted by her ultimate [Ominous Blade] and its variants now also makes enemies with Stealth visible.
2. [Spirit Slash: Vortex] now has golden Focus effects, knocks back enemies hit and can be used while under attack.

V. Tarka Ji
1. Increased the distance Tarka knocks nearby enemies back with his ultimate [Blackout] and its variants.

VI. Valda Cui
1. Gave Valda Cui brief invulnerability (similar to that gained when dodging) just before she launches Tide Traps with [Haze: Teleport]. This will not be interrupted by weapon attacks.
2. Made some adjustments to her ultimate, [Nether Nightmare]: shortened both its startup frame and recovery frame, while also increasing the waves' travel speed as necessary. Increased the damage inflicted by her water spears from 200 to 300 when they hit, and from 350 to 450 when they explode.
3. Increased wave travel speed of [Nether Nightmare: Smite] (as with her original ultimate form, [Nether Nightmare]).


Weapons
I. Melee Weapons
1. Optimized the timeframe ofa red flash of light triggered byCounterstrikes.

II. Longsword
1. Increased the damage dealt by horizontal strikes' third attacks (from 329% to 392%) and vertical strikes' third attacks (from 297% to 330%) respectively.
2. Reduced the damage dealt by airborne horizontal strikes (from 121%*2 to 90%*2) and vertical strikes (from 189%+19% to 153%+15%) respectively.
3. Changed Counterstrike Combo damage from 318%*2 to 128%+508%.
4. Increased the speed from a running horizontal strike into a dodge, slightly shortening the attack's stagger duration.
5. Slightly reduced the range of running vertical strikes.
6. Slightly reduced the range of charged vertical and horizontal sword energy strikes.
7. Slightly increased the range of Counterstrike Combos.

III. Dagger
1. Increased the damage dealt by horizontal strikes' third attacks (from 301% to 367%) and vertical strikes' third attacks (from 261% to 381%) respectively.
2. Increased Counterstrike Combo damage from 299%*2 to 132%+528%.
3. Players now can dodge the Uppercut Slash after the [Soulbreak] that follows a [Dagger Dash].
4. Slightly shortened Daggers' charge time.
5. You can now follow airborne vertical strikes and [Dragon Crush] with [Dagger Dashes].
6. Optimized the feel of some [Dagger Dash] moves.
7. Slightly increased the range of Counterstrike Combos.

IV. Greatsword
1. Reduced the damage dealt by airborne horizontal strikes (from 336% to 298%) and airborne vertical strikes (from 233%+23% to 194%+19%) respectively.
2. Increased crouching vertical strike damage from 209% to 240%.
3. Reduced the damage of running vertical strikes, from 357% to 315%.
4. Crouching horizontal strikes now can hit downed enemies.

V. Katana
1. Increased the damage dealt by horizontal strikes' third attacks (from 302% to 384%) and vertical strikes' third attacks (from 252% to 298%) respectively.
2. Reduced the damage dealt by airborne horizontal strikes (from 128%*2 to 85%*2) and airborne vertical strikes (from 250%+19% to 148%+15%) respectively.
3. Increased the damage dealt by attacks following a [Blink Strike]. Follow-up horizontal strike damage has been changed from 247% to 283%, and vertical strikes' damage from 238% to 258%.
4. Slightly reduced the range of running horizontal strikes.
5. Slightly increased the range of running vertical strikes.

VI. Spear
1. Increased the damage dealt by horizontal strikes' third attack, from 329% to 369%.
2. Changed the damage dealt by airborne horizontal strikes (from 235% to 201%) and aiebornevertical strikes (from145%+15% to 154%+15%) respectively.
3. Slightly increased the startup frame duration and range of slidehorizontal strikes.


Souljades
I. Longsword Souljades
1. Increased the damage dealt by [Blue Moon]. [Blue Moon] horizontal strikes' third attack damage has changed from 199%*2 to 218%*2, and its vertical strikes' third attack damage from 185%*2 to 199%*2.

II. Spear Souljades
1. Increased the damage dealt by [Dual Ring's] horizontal strikes' third attack, from 189%*2 to 221%*2.

III. Katana Souljades
1. Increased the damage dealt by [Stamina Strike's] vertical strikes' third attack, from 135%*2 to 159%*2.


In-Game Adjustments
I. New Custom Match Functions
1. Lobby hosts can now set spawn location when in The Herald's Trial and The Bloodbath Custom Matches.
2. Players now can invite friends into the Custom Matches.
3. Adjusted the weapon order in the ban settings, now the order is based on the weapon types.

II. New Reputation Score Rewards
1.When Reputation Score reaches 9,000, players’ settlement experience in all modes will be increased by 10%.

III. Combat
1. Lengthened the invulnerability period when rolling up after having been knocked down.

IV. Shadow Poison Mechanism
1. The first three times the Shadow Corruption spreads in The Herald's Trial and Quick Match modes now also carry shadow poison effects.

V. Controllers
1. Optimized camera sensitivity when using a controller: expanded the sensitivity range that can be selected in controller settings, allowing for greater sensitivity.


Store Updates
I. Added new Pack: Temulch - [Unmatchable Champion].
Pack includes:
1. Collaborative Lu Xiaojunoutfits [Unmatchable Champion].
2. Hairstyle [Luxiaojun: Unmatched].
3. Gesture [Luxiaojun: Unstoppable Force].
You may unlock either the set or single pieces with Gold.

II. New Display Gesture
1. Added new party gesture: Temulch Exclusive [Luxiaojun: Champion].


Bug Fixing
1. Fixedthe timing issue that would occur when countering attacks with Tarka Ji's [Inner Fire].
2. Fixed the issue where having the Souljade [Greatsword Sap] equipped would sometimes result in Greatsword Counterstrike Combos dealing multiple instances of damage.
3. Fixed athe issue where the map couldn't be dragged or zoomed out while mousing over a Stash, Rift Dealer, Morus' Blessing, Soul Altar or Ballista icon.