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NARAKA: BLADEPOINT Update Patch notes – November 11th, 2021

NARAKA: BLADEPOINT Update Patch notes – November 11th, 2021

Dear players,

The servers of NARAKA: BLADEPOINT will be suspended for maintenance from11/10/2021 23:00 (UTC) to11/11/2021 03:00(UTC). We suggest that you log out in advance and enter the game again after the maintenance.

The details for this update are as follows:
New Season: Cavalry
I. Season Rewards
Season rewards will be awarded based on highest rank gained in The Herald's Trial (Solos or Trios) during the Tidal season.
Reward Rank
Avatar - Dark Depths Silver+
Avatar - Dark Depths,Dagger Skin - Mara's Edge Gold+
Avatar - Dark Depths, Dagger Skin - Mara's Edge,Background - Raging Sea Platinum+
Avatar - Dark Depths, Dagger Skin - Mara's Edge, Background - Raging Sea,Tidal Treasure*3, Solar+
Avatar - Dark Depths, Dagger Skin - Mara's Edge, Background - Raging Sea, Avatar - Depths Dragon, Tidal Treasure*5 Empyrean+
Avatar - Dark Depths, Dagger Skin - Mara's Edge, Background - Raging Sea, Avatar - Depths Dragon, Tidal Treasure*7 Astral+
Avatar - Dark Depths, Dagger Skin - Mara's Edge, Background - Raging Sea, Avatar - Depths Dragon, Tidal Treasure*10 Asura+

II. Score Reset
1. Score in The Herald's Trial (Solos & Trios) will carry over to the new season.
Rank in Tidal Season Carry-over Rank in Cavalry Season
BronzeⅤ(1000-1099) BronzeⅤ(1000)
BronzeⅣ(1100-1199) BronzeⅣ(1100)
BronzeⅢ(1200-1299) BronzeⅢ(1200)
BronzeⅡ(1300-1399) BronzeⅡ(1300)
BronzeⅠ(1400-1499) BronzeⅠ(1400)
SilverⅤ(1500-1599) BronzeⅠ(1400)
SilverⅣ(1600-1699) SilverⅤ(1500)
SilverⅢ(1700-1799) SilverⅤ(1500)
SilverⅡ(1800-1899) SilverⅣ(1600)
SilverⅠ(1900-1999) SilverⅣ(1600)
GoldⅤ(2000-2099) SilverⅢ(1700)
GoldⅣ(2100-2199) SilverⅢ(1700)
GoldⅢ(2200-2299) SilverⅡ(1800)
GoldⅡ(2300-2399) SilverⅡ(1800)
GoldⅠ(2400-2499) SilverⅠ(1900)
PlatinumⅤ(2500-2599) GoldⅤ(2000)
PlatinumⅣ(2600-2699) GoldⅣ(2100)
PlatinumⅢ(2700-2799) GoldⅢ(2200)
PlatinumⅡ(2800-2899) GoldⅡ(2300)
PlatinumⅠ(2900-2999) GoldⅠ(2400)
SolarⅤ(3000-3099) PlatinumⅤ(2500)
SolarⅣ(3100-3199) PlatinumⅣ(2600)
SolarⅢ(3200-3299) PlatinumⅢ(2700)
SolarⅡ(3300-3399) PlatinumⅡ(2800)
SolarⅠ(3400-3499) PlatinumⅠ(2900)
EmpyreanⅤ(3500-3599) PlatinumⅠ(2900)
EmpyreanⅣ(3600-3699) SolarⅤ(3000)
EmpyreanⅢ(3700-3799) SolarⅤ(3000)
EmpyreanⅡ(3800-3899) SolarⅣ(3100)
EmpyreanⅠ(3900-3999) SolarⅣ(3100)
AstralⅤ(4000-4099) SolarⅢ(3200)
AstralⅣ(4100-4199) SolarⅢ(3200)
AstralⅢ(4200-4299) SolarⅡ(3300)
AstralⅡ(4300-4399) SolarⅡ(3300)
AstralⅠ(4400-4499) SolarⅠ(3400)
Asura(4500-4999) EmpyreanⅤ(3500)
Asura(5000-5999) EmpyreanⅣ(3600)
Asura(6000+) EmpyreanⅢ(3700)

2. Some Kill Score, Survival Score, and Hero Score will carry over to the new season, with a greater ratio being carried over for those with lower scores.
Score Range Carry-over Ratio
6000+ 60%
4500-6000 70%-60%
3000-4500 80%-70%
1500-3000 90%-80%
0-1500 100%-90%

Hero Adjustments
I. New Hero



The family glory and arduous training have carved loyalty to Eternia in Yueshan's heart since childhood. When the political conspiracy was about to endanger the stability of the empire and the survival of the family, Yueshan, decided to fight for the true king of Eternia. The heroic soul of the soldiers was rebuilt into the undefeatable incarnation in the ashes. Wuwei Marquis, a youthful general of Eternia is making his entrance on Morus Isle, with his Cavalry army.

II. Temulch
1. The startup frames of [Zephyr Wisp] and all its variants will no longer be interrupted by attacks.
2. Removed the damage deduction to armor from all of Temulch'sSkills and Ultimates, and adjusted [Zephyr Wisp]'s damage.
Adjusted the damage of [Zephyr Wisp] and all of its variants when tossing up enemies in the air from “dealing 50% damage to health and 25% damage to armor” to“dealing 37% damage to enemies”..
3. Removed the effect of energy deduction when [Zephyr Wisp] or any of its variants hit an enemy.
4. Greatly reduced the thickness of [Zephyr Prison] and all its variants, and increased the [Slowed] effect when enemies pass through it. ([Slowed]: Consume all energy and greatly reduce energy recovery speed for 4 sec.)
//Dev Note: Temulch's ultimate has made him the most picked hero in multiplayer modes. We want enemies to think twice before passing through Zephyr Prison rather than being easy targets after being staggered. With this change, the barrier can be easily crossed, but energy will be consumed.

III. Tianhai
1. Increased the Clash distance and stagger duration of enemies when they attackTianhai’s[The Divine Bell] or any of its variations.
//Dev Note: Under some circumstances, the enemy's clash stagger duration will end before Tianhai’s skill [The Divine Bell] finishes. Owing to this, we have adjusted the stagger duration and flash distance so that the fighting of the two sides can more balanced.
2. Adjusted how damage is calculated while in Vajra form.
//Dev Note: As Tianhai deals bonus damage to armor while in Vajra form before, it has been difficult for players to gauge exactly how much damage is dealt. Thus, we have removed this bonus damage and instead increased its basic damage, with the total damage remaining unchanged.
3. Increased the health of Tianhai's Vajra form in multiplayer modes to 4,000 (was 3,650).
4. Removed the stagger animation when dropping below a certain health threshold while in Vajra form.
5. When grabbing and slamming two enemies into the ground, the ultimates will no longer be interrupted if an enemy struggles free of Vajra.
//Dev Note: As players are getting increasingly familiar with Titan's Call and its mechanics, some of its shortcomings have become more apparent. So we have reevaluated Titan's Call and come up with the aforementioned changes.
6. Removed the Vajra's weak spots in the initial [Titan's Call].
7. Adjusted the duration of the initial [Titan's Call] from 40 sec to 30 sec.
8. Reduced amount of health recovery when grabbing and slamming an enemy into the ground in the [Titan's Call: Heal]from 1, 500 to 1,000.
//Dev Note: [Titan's Call: Heal] has proved to be slightly more powerful than other talent choices. We're therefore adjusting some of the ultimate to make them more balanced.

IV. Tarka Ji
1. [Inner Fire: Gigaflame] will apply an extra [Vulnerable] effect onto enemies hit, increasing their damage taken by 10%.
2. [Blackout]'s energy recovery now affects the entire team.
3. [Blackout: Frenzy]'s attack buff now affects the entire team by 10% (it previously increased Attack by a set amount).
//Dev Note: Tarka Ji has been lacking cooperative ability in multiplayer modes. Owing to this, we have increased his contributions to the team without increasing his power in solo battles.
4. Removed [Blackout: Frenzy]'s energy recovery effect.
//Dev Note: [Blackout: Frenzy] granted both a boost to damage and energy recovery, which coupled with the strong survivability and made the ultimate’s position a bit blurry. However, we want to better differentiate it from [Blackout].
5. Removed the armor damage multiplier of “Evasive Strike” and “Lethal Descent” from all skills s and the skill [Inner Fire: Bide]. We've also increased the base damage of all of these.
Lethal Descent now has a 275% damage multiplier that deals to enemies(was 200% to health and 400%toarmor).
Evasive Strike now has a 150% damage multiplier that deals to enemies(was 100% to health and 200%toarmor).
The first stage of [Inner Fire: Bide]'s level 2 counter now has a 115% damage multiplier that deals to enemies(was 130% to health and 91%toarmor).
The second stage of [Inner Fire: Bide]'s level 2 counter now has a 190% damage multiplier that deals to enemies (was 170% to health and 221%to armor).
The fourth stage of [Inner Fire: Bide]'s level 3 counter now has a 275% damage multiplier that deals to enemies(was 200% to health and 400%toarmor).
//Dev Note: With bonus damage to armor, it has been difficult for players to gauge exactly how much damage is dealt. Thus, we have removed this bonus damage and instead adjusted base damage, with the total damage remaining unchanged


Weapon Adjustments
I. Dagger
1. Slowed down the landing timing of horizontal jump strikes.

II. Katana
1. Shortened the stagger of vertical [Blink Strikes].

Souljade Adjustments
I. Dagger Souljades
1. [Dreadful Wail] added a sound prompt and special effect of the combo in Leap Strike.
2. [Dreadful Wail] Leap Strike is no longer a Focus move.
3. [Dreadful Wail] increases the airborne drop speed of[Biding Serpent].

In-Game Adjustments
I. Combat Adjustments (Scale Rush, Upward Strike, Dodges, etc.)
1. Improved the recovery frames when usingVitalia and Armor Powder.
2. After a successful counter, if players get hit by a Focus attack, they can now trigger another counter or dodge immediately to interrupt it

II. Shadow Corruption Timing Adjustments
1. In The Survival trios, the 1st Shadow Corruption starts shrinking after 5 minutes (was 4 min 30 sec).
2. The 1st Shadow Corruption shrinking duration is decreased to 240 sec (was 270 sec), and the shrinking range is reduced.
3. Slightly reduced the duration of the safe zones of the 2nd to 7th Shadow Corruptions, reduced the shrinking distance, and increased the shrinking duration.
4. The next Shadow Corruption spread will be viewable immediately when it stops spreading.
//Dev Note:
1) Delayed the start time of the 1st Shadow Corruption spreading in Trios. This aims to alleviate not having enough time to search for resources as initial battles sometimes last quite long.
2) While Shadow Corruption spreads over a shorter period of time now, we have also reduced the spreading range. This means that Shadow Corruption spreads slower than before which should make it easier to escape it.
3) The next safe zone's location will be viewable earlier than before so that players can plan out rotation ahead of time.

III. Optimization
1. Re-added health bars over heroes in battle. Improved FPS in multiplayer battles.
2. Lowered CPU usage for physics simulations and resource management to increase frame rates.
3. Improved resource load speed to reduce stuttering and waiting times from resources being loaded.

IV. Bloodsport
1. Added the new Winner Spectate function: the winner of the battle will automatically start spectating other players after defeating the opponent. Players can quit the spectating anytime, or reenter the spectating through Match Schedule.
2. Adjusted some areas of the Bloodsport map, and some areas have been replaced.
3. Damage reduction in Bloodsport has been increased to 40% (was 25%).
4. Upon entering the final, the heroes and weapons you used during the previous three rounds will now be automatically selected. You may change your setup before the timer runs out.
5. You can now gain weapon proficiency inBloodsport.
//Dev Note: We adjusted the gaming pace of Bloodsport and will continue to optimize in upcoming versions.

V. Random Rich Resource Areas
1. We've added rich resources areas that will appear at random. These will be highlighted on the map and viewable while selecting your spawn location and during the course of the match.
//Dev Note: The five main areas are no longer certain to be rich in resources. Be sure to check your maps before landing on Morus Isle!

VI. Morus' Blessing
Morus' Blessing will now provide more varied mythic weapons and souljades. There will now spawn 2 Morus' Blessings at a time.

Out-Game Adjustments

I. Adjusted the Stats display when entering the match.
Statistics will be displayed in all modes. The Stats will be aligned with the current mode rather than all Stats of trios and solos.
1) Quick Match/The Herald's Trial: Top 5s & Total Kills
2) Bloodsport: Wins & Total Kills
3) The Bloodbath: Wins & Total Kills

II. Adjusted the difficulty of some hero Cultivation Quests, taking them more in line with expectations:
1. Kurumi and YotoHime now only need to complete 8 Prayer quests (was 10).
2. Temulch and Tianhai now only need to complete 8 Blessing quests (was 10).
3. Tarka Ji and Valda Cui now only need to complete 8 Treasure Hunt quests (was 10).

III. Custom Lobby New Functions & Optimization
1. Added a toggle for Soulbloom Essence to The Herald's Trial mode.
2. Added the option to randomize the Environment.
3. Added settings for Nearby chat.

IV. The new [Autumnal Parade] event is now available!
Event Time:
11/11/2021 - 11/22/2021 20:00(UTC)
Event rules:
Gain [Tiger Amulets] by completing quests during the event. [Tiger Amulets] can be redeemed for great event rewards.
Redeem ends at:
11/23/2021 20:00(UTC)
Note: Rewards may only be redeemed up until 24 hours after the event ends, so don't leave it too late!


Store Updates
I. BATTLEPASSUpdates
1. The [Cavalry] BATTLEPASSis now available with plenty of rare items and cosmetics! Players can also unlock Advanced Hidden Treasures for even more rewards!

II. New Cosmetics
The new cosmetics will become available on November 11.

1. New character outfits and weapon skins.
Added new character outfits, accessories, and weapon skins.

2. New Party Display Content:
Added new custom content in Party Display! This includes new bases, gestures, and backgrounds! Collect all manner of custom items to kit out your heroes!

3. New Hairstyles:
Added new custom hairstyles which you can acquire during the new season! Collect them and customize your heroes!

4. New Gestures & Emotes:
Added gestures exclusive to Valda Cui. We've also created a range of new expressive emotes which you can equip and use in-game!

5. New Avatars:
Added a bunch of new avatars for you to collect during the new season.

III. Store Vouchers for Great Discounts
How to Use Vouchers:
You can use vouchers in the Cashier menu when buying items at the Store.
How to Get Vouchers:
You can redeem [Lucky Voucher Treasures] during the [Autumnal Parade], which contain one of the following vouchers:
Voucher Drop%
Epic Outfit Voucher 15%
Epic Weapon Voucher 15%
Epic Accessory Voucher 15%
Display Voucher 15%
Treasure Voucher 25%
Legendary Men's Outfit Voucher 3%
Legendary Women's Outfit Voucher 3%
Legendary Melee Voucher 3%
Legendary Ranged Voucher 3%
Legendary Accessory Voucher 3%
Vouchers will expire on:
11/24/2021 20:00(UTC)
Note: Vouchers will become invalid after expiry, so don't leave it too late!
Bug Fixes
1. Fixed a bug where the background music would stop when a player died in the Bloodsport final.
2. Fixed a bug where enemies would always be knocked from the same direction when hit by Tarka Ji's [Inner Fire: Gigaflame].
3. Fixed a bug where enemies would always be knocked from the same direction when hit by Valda Cui's [Nether Nightmare] horizontal strikes.
4. Fixed a bug where enemies couldn't counter Tarka Ji if he charged up a move and quickly dodged while affected by his ultimate.
5. Fixed a bug where some heroes cannot release skills when being hit.

6 Million Sales Record, Thanks to All Players!

Dear players of NARAKA: BLADEPOINT,

We are very excited to announce that we have set a new sales record, 6 million copies.

 As a thank all the players who purchased, and have been following, supporting, and playing NARAKA: BLADEPOINT, we will be gifting the Limited-Edition Dagger skin [Equestrian Blade] and a Limited-Edition Avatar [Ancient Deity] to all players who purchased and have created an account before 11/10/2021 16:00 (UTC). The gifts will be sent to players when the new season begins.



Equestrian Blade, is the new Crossover skin by NARAKA and PingYao WenTaoFang Ancient Weapon Museum in China. Its prototype is the masterpiece of the museum, the agate horsehead short sword made in the middle of the Qing Dynasty. We have meticulously restored the warmth and transparency of the horse's head, as well as the sharpness of the blade. While paying tribute to the traditional culture, it also takes the lucky meaning of "wish you every success" and we wish all players a prosperous fortune!



Meanwhile, the first discount for NARAKA: BLADEPOINT is coming soon: 30% off between 11/10/2021 16:00 (UTC) and 11/17/2021 16:00 (UTC). Invite friends to Morus Isle! Since the release of NARAKA: BLADEPOINT, we have had the support and praise from players and game media. IGN,PC Invasion,Screen Rant and other media have all scored 8 points for our game. NARAKA: BLADEPOINT has also reached Very Positive on Steam.

In addition, NARAKA: BLADEPOINT has been nominated by the Golden Joystick Award as the Best Multiplayer Game, and other nominated games include some of the world's best games like It Takes Two. Regardless of the award result, this nomination encourages us at 24 Entertainment to keep pushing to make NARAKA: BLADEPOINT the best experience it can be.



The global championship and competitions by 24 Entertainment are coming soon, with a prize pool of 1.5 million US dollars. Top players from all over the world will gather to bring a fantastic event to all players.

In the upcoming new season, we will launch two new heroes including Yueshan and a new melee weapon. Please stay tuned!

Thanks again to all heroes in Morus Isle, good luck, have fun!



24 Entertainment 

NARAKA:BLADEPOINT WEEKLY FAQ - 11/9

1. What can we, the players in the new season expect as rewards?

A new longsword weapon skin inspired by one of the most famous swords in Chinese history will be available for players in stores for purchase in the next season! Aside from that, we have a preview of Yueshan’s new skin - Cavalry Elite! You will also see new outfits, hairstyles, and headwear for Yueshan, Tianhai, Valda Cui, and Kurumi.



2. Is the price of the new battle pass the same as before?
The Cavalry battle pass remains at the same price, and the battle pass level limit has been extended from 110 to 130. You will be able to earn more rewards! Cavalry treasures are also added to both the free tier and the paid tier. In addition, the gold reward for the battle pass is also increased. If you manage to level up your battle pass completely, you will be able to buy the next battle pass at no extra cost!

3. Will there be a discount on the treasure box?
In the beginning of the new season, you will be able to easily earn coupons from in-game events! The coupons can also be used for purchasing cool items, including treasure boxes.
We always carefully consider your feedback on our pricing models. The Cavalry treasure will be cheaper and the chance to get duplicate extreme skins is smaller.

4. Are you adding new items to the Immortal Treasure’s loot table?
The content of Immortal Treasures will not change, but we have prepared Cavalry Treasure in the coming season. Cavalry Treasure will be available in December.

5. How is NARAKA: BLADEPOINT optimized for the next update?
- HP bar UI display is improved by using a new form of technology. Because of this, you will overall experience smoother multiplayer battles.
- We have optimized the CPU overhead of some systems and improved the game’s running frame rate.
- We Optimized the resource loading speed, so that the resource loading can be faster and smoother, etc. .
Since release we’ve been hard at work to optimize NARAKA: BLADEPOINT to run smoothly on a wide variety of PC’s so that you can enjoy a better and smoother gaming experience!

NARAKA: BLADEPOINT World Championship,Prize Pool of $1.5 Million!

• What is NBWC (NARAKA: BLADEPOINT World Championship)
NBWC is a global championship created by 24 Entertainment. Under this brand-new competition system, Naraka masters and teams from all over the world will gather together to compete for Immortal Glory.
You may already know that there are several NARAKA competitions in progress in some regions, such as the Morus Cup in North America and the Celestra Cup in Southeast Asia. NBWC can be regarded as the highest hall of honor beyond these regional events. Players will participate in their respective regional competitions first, climb their way to the top, and earn their spots in the NBWC.

Entering NBWC means that you will be invited to join the LAN event with players from other regions. If you are participating, players must prepare for vaccinations, Visas, and international travel. We are ready to provide participants with an amazing event experience under the premise of ensuring everyone's safety.

• NBWC's Prize Pool
As this is the biggest tournament of NARAKA: BLADEPOINT, NBWC will have a prize pool of more than 1.5 million US dollars.

• Which Divisions does NBWC include?
NBWC will include

Hong Kong, Macau and Taiwan regions of China (HK MO TW Qualifier)
North America (NA Qualifier)
Southeast Asia (SEA Qualifier)
Japan (JP Qualifier)
South Korea (KR Qualifier)
Europe (EU Qualifier)
Mainland China (Mainland China Qualifier).

• How to participate in NBWC and what are the rules of it?
To participate in the NBWC, players need to join the ongoing competitions in each region.
Presently, registration of competitions in the US, Japan, Southeast Asia, Hong Kong, Macao and Taiwan regions of China have all begun.
In regional competitions, players will have the opportunity to get high bonuses and the tickets for NBWC at the same time.
Players from the above regions can click on the link below to check the tournament description in that region, including the schedule, promotion rules, and registration links.

US
SOLO: https://egl.tv/tournament/6776
TRIOS: https://egl.tv/tournament/6775

Taiwan
SOLO:https://reurl.cc/2oaXvE
TRIOS:https://reurl.cc/WXbjVZ

JP
SOLO:https://forms.gle/XRHjmCz9YVS9YVKP7
TRIOS:https://forms.gle/CgpJRVvR9msaA9DCA

Singapore and Malaysia:
https://bit.ly/CelestraCupS2MYSG
Vietnam:
https://bit.ly/CelestraCupS2VN

Sing-up links for the EU tournament will arrive shortly!

If you are from a professional organization and want to have more in-depth cooperation with us, you are also welcome to contact our local tournament operators or email us [email protected].

More details about Korea and Europe Divisions will soon be released on official platforms (official Discord channel, Instagram, Facebook, Twitter, etc.), so please stay tuned.

*Recently we have added NEW language Discord channels (Vietnamese, Arabic and Italian), and several multilingual official platform accounts as follows, please subscribe to get more news in your language!

Discord: Vietnamese, Arabic, Italian channels
https://discord.gg/9uZwRk7w
Instagram: @ narakaitalia @narakaturkey @narakathegame_arab
Facebook: @ Narakabladepoint_arab @ narakaturkey @ Naraka: Bladepoint VN
YouTube: @Naraka:Bladepoint ARAB @ NARAKA: BLADEPOINT ITA @ NARAKA: BLADEPOINT VIETNAM

NARAKA: Bladepoint FAQ - November 3

1. The game has become laggy after the update and optimization seems to be worse

Our background data shows that the performance has improved after each optimization. However, we've received feedback from many players suggesting that the optimization seems to be worse after the update. We will use a megathread to collect specific issues from players after the next update to further analyze what went wrong.

Our goal is to continuously optimize the game for all users to enjoy the best experience when playing. You can also check out our patch note, which will mention some of the optimizations and bug fixes we have done.


2. Ping lock and queue time issues

We have been working on this issue and would like to keep up with the community on our progress. We've been doing some gray testing and trying to balance between preventing players from encountering unstable players on the network, and longer match queue times.

There are many different factors for high ping in the server, but know that we are working to address these issues that players have been facing!


3. Balance issues - Matari mechanics, longsword toothpicking 

These issues are often discussed both within the player community and internally. First, Matari, we understand how people feel about her, a beautiful female assassin, but it’s sometimes impossible to catch her. Heroes are never designed to be perfect, and Matari is not as hard to deal with in trios as she is in solo. You can use Temulch's ult to control her invisible teammates or use Viper's ult to keep them from using their stealth, and so on.
The same goes for weapon balance. We've already made an adjustment to the longsword, and we're watching for the strength of toothpicking.


4. When will the new season start?

The new season will begin after the November 11 GMT+8 update.


5. After the new season, will the Tidal Treasure pity pull be carried over to other chests?

The Tidal Treasure pity pull is independent of other chests, and the attempt tallies will not be carried over to other chests.
You will not be able to buy Tidal Treasure chests in the next season, but the ones already bought can still be opened.


6. Will the Spectral Silk Store items reset at the end of the season?

The items in the Spectral Silk store will not reset at the end of the season.



7. Will the existing Hidden Coins disappear next season?

The existing Hidden Coins will not be available next season. There will be new coins available for the next season.



8. Can the ranked resets and season rewards be revealed?

The ranked season reset and season rewards will be announced a week or so in advance.



9. Why can I still play ranked after the Tidal Event is over, do I still gain LP?

You can continue to play ranked and gain LP. At present, the season is still ongoing, only the Tidal Event is over.



10. I hope there will be a cool-down between bounty missions, I am often chased all over the map.

We are re-evaluating the bounty mission time duration and the possibility of cool-downs.