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Final Beta Patch Notes - June 16

Optimized overall performance and environmental interactions:


1. Forward jump (holding forward + jump): Trigger interactions with objects around you, such as through wall running, tree climbing, jumping atop eaves and beams, vaulting through windows, etc. (These were triggered by pressing the jump key in previous versions. We've changed this in order to prevent accidental interactions.)

2. Jump (without pressing any directional key): Perform a 'back roll' to exit from certain interactions (such as climbing walls or trees, hanging atop eaves, etc. You could drop down from these with the 'C' key in previous versions, and has been changed to simplify controls.)

3. Climb up: Hold a directional key to climb up while hanging from eaves. Releasing the key before you've completed the action cancels it. (The jump key was used to climb up in previous versions, and has been changed to make less key-presses necessary in gameplay.)

4. Check: Hold a directional key while crouching atop a tree or the edge of a building to 'check' the area and then drop down. Releasing the key before you've completed the action cancels it. (The jump key was used to do this in previous versions. We've changed this in order to prevent players from starting the action accidentally.)

5. Extended interactions: Point the camera in a set direction and initiate a forward jump during various interactions (such as climbing walls or trees, hanging atop eaves, etc.) in order to extend your interaction range in that direction. For example, looking up while climbing a tree allows you to grab onto eaves that would be out of reach otherwise.

6. You now automatically climb up onto beams or ropes when grabbing them, and can no longer hang underneath them. Press C to drop down. (Changed to improve ease-of-use.)


7. Slightly reduced slide speed and increased the capacity for turning whilst sliding. Added a new animation for consecutive slides.


Default Grapple Settings:


Having got out your Grappling Hook, both left- and right-click are set to 'Auto Aim'. You can adjust Auto Aim settings for the left or right mouse button, and toggle Auto Aim to your liking by pressing the escape key then heading to Settings. (Right-clicking would enter Auto Aim in the previous version. We've changed this to make the controls easier for new players.)


Optimized network and functionality:


1. Optimized how memory/video memory is managed to smoothen frame rates.

2. Optimized loading of resources from the hard drive, making loading smoother.

3. Optimized hardware support for mice with high polling rates, smoothening camera movement at high frame rates (over 60 FPS).

4. Optimized controller support.

5. Updated NVIDIA DLSS, improving rendering efficiency while also making even better graphics possible.

6. Other assorted efficiency and graphics optimizations.

7. Optimized rendering efficiency of the Team Stats page, reducing stuttering and frame drops encountered while viewing it.

8. Tuned network settings to fix several issues that would occur at high latency and during network disturbance. Icons are now displayed by characters' heads during high latency to indicate a poor connection.



Combat adjustments:


1. Bag adjustments:
a) Valuable equipment can be picked up and swapped out for low-quality equipment of the same kind in your Bag (Souljades, Vitalia, Armor Powder, weapons etc.).
b) Added the ability to swap your equipped weapon. Press '3' to swap it with a nearby weapon you haven't picked up.
c) Once you've maxed out your Bag's capacity, you'll no longer be able to pick up Bag Upgrades.
d) You can now interact with Troves and Rift Dealers while your Bag is open.

2. Optimized the animations, effects and SFX for attacks with melee weapons.

3. Optimized the view shown for various charged moves.

4. Added damage text. You can toggle damage and healing text in Settings - Combat.

5. Added a bar to indicate the remaining duration of important debuffs.

6. Added a bar to indicate the progress of weapon repairs/healing.

7. Optimized colorblind mode for items (in and out of games): Item quality is now displayed directly in drops & item descriptions, making it no longer necessary to see an item's text to assess its rarity.

8. Counter sword energy: You can trigger a Counter when your weapon clashes with an enemy's, but Counters now also reflect sword energy too.



New weapon: Spear


General description:
Following prolonged discussions and consideration we have decided to introduce a new melee weapon as part of the Final Beta: the [Spear]. Along with the Spear, we'll be introducing combos to go with it and more Souljade content, too. Known as the 'King of All Weapons' in ancient China, it has a reasonably large range compared to other melee weapons.

New attack method, 'On Target': When charging up a blow with the Spear, releasing at just the right moment initiates an even-stronger golden Focus strike.

Souljade [Erudition]: Enhances charged vertical strikes.

Souljade [Scale Rush - Spear]: Launching a Scale Rush with a Spear initiates a new move upon hitting the ground.



Weapon balance adjustments:


1. Redesigned the Pistol. It now fires five shots, while charged shots fire a number of explosive rounds (depending on how many you've loaded into the chamber). These rounds deal explosive damage within a small area.

2. Slightly increased the speed of the Flamebringer's fire.

3. Slightly increased the speed of Repeating Crossbow shots.

4. Reduced the Bow's basic damage by 5%.

5. Increased the Cannon's basic damage by 7%, and optimized projectile trajectories.

6. Headshot damage from Repeating Crossbows, Muskets and Bows reduced to 1.5x damage (down from 2x). Other ranged weapons' headshot damage remains unchanged.

7. The Grappling Hook no longer deals a small amount of damage to enemies hit.

8. Slightly reduced damage from charged attacks.


Souljade changes:


Check details here:
https://www.narakathegame.com/news/official/20210616/32172_953985.html


Hero Changes:

Tarka Ji

1) We have re-worked Tarka Ji's skill Talents 1 and 2, and they are now used for blocks and counters. Talent 3 remains unchanged.
2) To his ultimate Talent 1, we've added quicker energy regeneration plus that it can now be used while hit.
3) Ultimate Talent 3 is made on the basis of Talent 1. While it increases rage consumption, it also increases attack, while also making it so that you recover rage equal to a portion of your damage dealt.
4) Ultimate Talents 1, 2, and 3, all enable Tarka Ji to withstand non-explosive ranged projectiles while sprinting.

Tianhai:
1) Improved upon the visual effects of his various Talents.
2) Adjusted the Vajra's weak points, weight, and duration.
3) With ultimate Talent 3, the skill used with F does not recover if Tianhai fails to grab hold of an enemy.
4) With ultimate Talent 3, using F while grabbing an enemy now comes with a whole new effect.

Kurumi:
1) Skill Talent 2: Ward: Resurrection's link range has been reduced to 20m (down from 30m).
2) Re-worked skill Talent 3: Ward: Dual Heal. Current effect: Increases healing, and also restores armor while linked to a teammate. While linked, using left-click to blink does not sever the connection, however, right-click no longer heals.
3) Ultimate Talent 1: Sacred Circle now only heals allies and has its radius increased.
4) Ultimate Talent 2: Sacred Circle: Armor Enhance now only restores the armor of allies and has its radius increased.

Viper Ning:
1) Adjusted skill Talents 1 and 3: Talent 1 now breaks Focus, whereas Talent 3 now blocks healing.
2) Re-designed ultimate Talent 2: Twilight Crimson: Seal. Enemies marked may no longer use skills, including their ultimate, and are stunned for 2 sec once the mark ends.
3) Re-designed ultimate Talent 3: Twilight Crimson: Unchained. Enemies marked may no longer use skills, including their ultimate. Viper Ning may move freely during the duration, but the mark no longer stuns.

Temulch:

1) Altered the cast animation of Zephyr Wisp: After disappearing briefly, Temulch leaps backward up into the air and summons forth Zephyr Wisps.
2) Skill Talent 3: Zephyr Wisp: Assault's effect has been changed so that wisps now rebound against obstacles, and once again shoot toward enemies.
3) Ultimate, Zephyr Prison, cast animation change: When using the ultimate while on solid ground, Temulch leaps forward and summons Zephyr Prison.
4) Zephyr Prison's negative effects no longer affect allies.
5) Re-worked ultimate Talent 2: Zephyr Prison: Enchanted. Now, Temulch recovers energy at a greatly increased rate while within Zephyr Prison.

Matari:

1) Optimized the display of stealth effects from Matari's ultimate.



Environment Changes:


Fruits:
1) Buff changes:
Salak: Recovers armor at set intervals for a duration of time.
Prickly Pear: Recovers health at set intervals for a duration of time.
2) Pick Up Changes:
No longer restricted by health and armor.

Ballistas:
1) There are now tracks upon some towers where players may push ballistae around, greatly increasing mobility and the area they can cover.
2) Greatly reduced the time it takes to mount/dismount the weapon. Increased the explosion radius, and being hit comes with more apparent visual cues.

New Map Features:
Flaming Cages:
As they fall onto the ground they create a circle of flames, and any player hit by the cage will be stunned for a few seconds.


Other Changes


1. Adjusted the effects and potency of some Talents.
2. Soulshards are no longer required for Talents and glyphs, they instead cost Tae.
3. Score earned for the Survival and Kills Leaderboards and Hall of Fame will be gained at a slower rate as you near the division score for that mode.
4. Added item tips, making it easier to see item descriptions and effects.
5. Improved upon the switching between chat channels, as well as the chat interface itself. We've also added a level restriction and message cooldown to public chat.
6. Added an avatar frame that changes as you level up.
7. Added damage source to the Killer window, enabling you to see the damage you took during the past 20 seconds.
8. Added more hero voice lines.
9. Improved a range of features for referees: improved upon controls for the Ref Spectate camera, added a feature enabling referees to draw upon the map; Ref Spectate hotkeys can now be remapped; added real-time statistics; referees may now see health bars, ultimate CDs, and party markers; referees may now see through obstacles; referees may now see markers where engagements occur; added identification numbers, and they can now be jumped to; added more map features; and Ref Spectate is now supported for The Bloodbath.
10. Battling in different areas will now trigger different BGM.
11. The game may now be displayed properly on ultrawide monitors.
12. Improved upon the matchmaking algorithm: making it match players of a more similar level together.
13. Improved upon the hero Expertise menu, adding the first story arc for each hero. Their remaining stories will be made available with the full launch.
14. Added a find Party menu to Home, in which you may find suitable party members.
15. Added a wheel function for gestures and chat bubbles, which you can use in-game for greater convenience.
16. Added gestures for the various heroes' display movements.
17. Added a palette when customizing your character's face and hair color.


Anti-Cheat Improvements


NARAKA: BLADEPOINT is a one-off purchase competitive PvP game with a focus on fairness, and so both the dev team and operation teams have zero-tolerance toward hacks or unfair gameplay, and we vow to crack down on those that use or develop hacks. From the beta in April until now we've worked hard on establishing an anti-hack foundation, in which we utilize AI technology to discern and detect hacks. However, so as to not compromise our protective measures we will refrain from going into detail here. We implore all of you to keep your eyes open for hackers, and to report any you find, and work with us to create a hack-free game!


Incompatible Character Customization Data


We are terribly sorry to inform you: many players have created their own character customizations during the previous rounds of beta. However, as we continuously work on improving and optimizing our customization features, data from previous betas will not be available for use during this round of beta testing. We are also unable to guarantee that customization data from this round of beta can be used in later iterations of the game.

Once the game is fully launched our customization feature will be more stable, and there will be no further incompatibility issues.


Final Beta FAQ

Greetings FORERUNNERS!

The Final Beta demo is now available for download! You can now visit the Steam Store page of NARAKA BLADEPOINT and click "Download NARAKA: BLADEPOINT Demo" to download the game!
Here we’ve prepared a Beta FAQ for you.


1. Final Beta Patch Notes


This is a huge update with many new features and optimizations.
Details of the Patch Notes can be found at our official website.
https://www.narakathegame.com/news/official/20210616/32172_953985.html


2. Beta Schedule


Q: When will the servers be up?
A: The NA/EU/AS/LATAM/SEA servers will be open on 6/16, 10:00 AM PDT.
Here’s the detailed schedule:



3. Beta Access & Download


Q: How can I get access to the Beta? Will the data remain after this Beta?


A: Anyone who downloads the NARAKA: BLADEPOINT Demo on Steam will get into the beta. However, players who have successfully pre-ordered the game will receive a Final Beta Gift Code, which includes 30000 Gold and 50000 Taes. All in-game progress will be wiped out when the Final Beta ends.

Pre-order here: https://www.narakathegame.com/


Q: I have already pre-ordered the game; where’s my gift code, and how do I redeem them for in-game rewards?
A:
1. If you have pre-ordered on our official website, please log in to your account and click your name to check out your Final Beta Gift Codes. You may redeem them in-game by entering the codes once the Beta starts.
For the Trio Bundle, all three Gift Codes are under the account that purchased the bundle. Make sure to share both the Beta Gift Code and Product Code with your friends!

2. For players who have pre-ordered on STEAM, the reward of Final Beta Gift code can be directly claimed in-game during the Final Beta period. If you can’t find the pop-up for the reward in-game, please quit the game and re-login.

Please note that the Gift Code is NOT a Product Code and cannot be used to activate the base game.
The rewards redeemed with a Gift Code are only valid during the Final Beta Period. All in-game progress will be wiped once the Beta is over.



4. Launching the Game


Q: Cannot launch the beta
A: For those who can’t open the game client, please follow these instructions:
  • 1. Restart your computer and launch Steam
  • From a game's library page, select Manage > Properties.
  • Select the Local files tab and click the “Verify integrity of game files” button.
  • Steam will verify the game's files - this process may take several minutes.
  • 2. Ensure all NARAKA: BLADEPOINT files are given exceptions from any antivirus software on your PC.
  • 3. You could also @BUG at the #submit-here, contact our community managers on our Discord server, or send an email to [email protected]



5. Other Issues


Q: Is there any difference between this beta and the official launch version? Can I claim my pre-order rewards in this beta?
A: We’ve completed most of the game development, but some new features are still being developed and optimized. If you find any bugs or have any suggestions for NARAKA: BLADEPOINT, please let us know in the official NARAKA: BLADEPOINT Discord server — we’d love to hear from you! You can also join our Reddit to connect with other players.

Pre-order rewards other than the Final Beta gift codes will not go live in this beta. After the game is officially launched, you will receive your pre-order bonus items in-game.


6. Beta Events


We’ve prepared a series of events for YOU to have fun with.
Participate in the Giveaways, Tournaments, Contests, Content Creator program to win special rewards!
Click the links below to learn details:
#NARAKASKYWALKER Screenshot Contest #shake-the-tree Discord Giveaway Community Tournaments Reddit Competitions Forerunner Program Pre-season


7. Pre-order

You can now pre-order the game on our official website, Steam and Epic Games Store.
Don’t miss out on the special offer with up to $11.98 off at:
https://www.narakathegame.com/

Follow our Twitter to keep updated on NARAKA: BLADEPOINT news!


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PRE-ORDER FAQ

Q: What will be the business model for NARAKA: BLADEPOINT?
A: NARAKA: BLADEPOINT is a Buy To Play game featuring Unchained Multiplayer Combat. Players will need to purchase the game in order to have access to the provided content. Additionally, the game will also include purchasable cosmetic items like skins, battle passes, name-change cards, and other upcoming DLC. However, the in-game purchases will NOT affect the power of in-game characters. (i.e. there is no Pay-to-Win)


Q:How to activate my purchased game?
A:After purchase the game will be automatically added to your STEAM Library. You don’t need to activate the game.


Q: How do I redeem the Final Beta Gift Code I received through Pre-order?
A: For players who have pre-ordered on STEAM, the reward of Final Beta Gift code can be directly claimed in-game during the Final Beta period. If you can’t find the pop-up for the reward in-game, please quit the game and re-login.
Please note that the Gift Code is NOT a Product Code and cannot be used to activate the base game.
The rewards redeemed with a Gift Code are only valid during the Final Beta Period. All in-game progress will be wiped once the Beta is over.

Q:Can I purchase more than one edition of the game?
A:Currently, you can only purchase and activate ONE game edition. Please be careful.


Q:Why can’ t I download my pre-ordered game?
A:The game is still at the final stage of optimization; hence it is currently unavailable for download. For a detailed schedule, please keep an eye on the official statement. You may visit the Steam store page during June 16 10:00 - June 22 10:00 PDT to join the Final Beta for free.


Q:How do I get the pre-order special bonus?
A:After the game is officially launched, you will receive your pre-order bonus items in-game.
For players who have purchased the Ultimate Edition, the digital art booklets and soundtracks will also be available for download at STEAM along with the game at launch.


Q: Will I be able to log in to my account on other platforms (e.g. narakathegame.com) if I purchased through Steam?
A: Your STEAM account cannot be used to log in to the game on narakathegame.com or on other platforms. However, you can still match and team up with your friends who have pre-ordered on narakathegame.com or other platforms as long as they are on the same server as you.

If you have purchased both the STEAM version and the version on other platforms, your account information will not be shared, they are independent of each other.