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Dev. Log June 30 - Kurumi Skill [Binding Prayer] Adjustments


Greetings FORERUNNERS.

We’ve noticed that there have been some discussions about Kurumi's skills in the Final Beta. We've made some rather large changes to her [Binding Prayer] skill, and hope that they will make the battlefield even more thrilling while also improving Kurumi players' experience.

The effects of this changed version are currently undergoing testing. The duration and effects shown here aren't necessarily the final versions.

[previewyoutube][/previewyoutube]


[h2]Summary:[/h2]

Shortened the backswing time for the animation played after left/right-clicking during [Binding Prayer].

Shortened the window in which you can right-click during [Binding Prayer].

Kurumi can no longer heal herself with [Binding Prayer].

[Binding Prayer] no longer restores armor.



[h2][Binding Prayer]:[/h2] The default [Binding Prayer] can link to Cairns, remotely reviving allies.

[h2][Binding Prayer: Aid]: [/h2] Reduced healing while linked, but the linked target gains an attack boost.
While linked, Kurumi cannot attack. Left-clicking teleports her to the target teammate, and sends nearby enemies flying with a gold Focus strike (not shown in the video). Right-clicking grants both Kurumi and the linked target a brief yet potent attack boost, severing the link.

[h2][Binding Prayer: Ward]: [/h2] Reduced healing while linked, but the linked target gains damage resistance.
While linked, Kurumi cannot attack. Left-clicking teleports her to the target teammate, and sends nearby enemies flying with a gold Focus strike (not shown in the video). Right-clicking grants both Kurumi and the linked target a brief resistance to a large amount of physical damage, severing the link.

Steam Demo Extension Notice


Dear Forerunners,

Thank you everyone for participating in this beta. We appreciate your continued support and feedback for NARAKA: BLADEPOINT.

In this beta, we identified a lot of problems with low frame rates and game stuttering. After agile feedback collection and technical investigation, we keep releasing one or more new patches every day during the beta and finally implemented a series of optimizations such as:

Optimized the graphic memory management logic, greatly reducing the graphic memory occupation on the premise of ensuring the visual quality. Solved the problem of insufficient performance of some graphics cards, improved the utilization rate of graphics cards, and made the FPS smoother and more stable.
Solved the problem that the FPS of some graphics cards can drop significantly under certain circumstances. Solved a number of problems causing the in-game stuttering. Currently, there are still a few situations that may cause short-term stuttering in the game, which will be optimized and eliminated in the subsequent versions.
……

Our team executed many compatibility tests according to the problems reported. Data analysis shows that the game performance has greatly improved and exceeded that of the last Steam demo. Specially, the optimization of map loading ensures that each player will have fairer competition experience when the game starts and the camera switch for the observer will be smoother. However, we do know that we still have a long way to go. More positioned problems will be fixed within the sprint before the Global Launch on August 12. The gaming performance pursued by forerunners is our first priority.

Meanwhile, a number of balance issues and bugs were identified in this demo. Some updates have already been implemented such as:

Matari's Stealth effect nerfed. Fixed the problem that Matari can be infinitely airborne.
Kurumi's healing and skill cooldown nerfed.
Fixed the problem that Tianhai cannot deal damages when grabbing the enemy after transforming into a Vajra.
Fixed the problem that Tianhai cannot be seen by other players when Titan's Call ends.
Fixed the problem that heavy attack while crouching or light attack while running with Spear can cause infinite combos.
Fixed the problem that Airborne Attack landing while being interrupted by walking can cause infinite combos. Fixed some bugs of Spear including the problem that Spear cannot be Counterstrikes.
Damage dealt by Pistol to nearby enemies increased.
Reduced the action frequency of bots, and there will be less interruption to players in the opening island. Reduced the ambient volume to eliminate the impact of Moonbane and Banebreathing sound effect on game experience.
Fixed the problem that Place Marker can result in client error.



So far, we have made 131 updates and the following adjustments will take effect today:

1.【Viper Ning】Yushan Invocation: Enfeeble cooldown decreased.
2.【Matari】Stealth duration decreased. Silent Flutter cooldown during Unseen Wings increased.
3.【Kurumi】The range of Ward link and the grace period of exceeding distance slightly decreased.
4.【Tarka Ji】The block animation and counterattack of Inner Fire are now golden Focus Strikes. The block counterattack gets invulnerability from Focus Strikes.
5.Healing reduction of Shadow Corruption takes effect after the third spread.

More adjustments will be implemented on August 12 at Global Launch.


We clearly understand that the newly added content and functions in this beta have brought many problems. Many players reported that the game experience is not good, and we are deeply sorry for that. To get further feedback, we decided to extend steam final beta for one more day. We hope that forerunners can keep actively giving feedback to help NARAKA: BLADEPOINT become a better game in the future.


NARAKA: BLADEPOINT has been developed for more than two years. We know that there are many problems and complaints in this beta, and all these will become our driving force for developing a better game in the future.


The beta will be closed at:
June 23rd 10:00 PDT,
June 23rd 14:00 GMT-3,
June 23rd 17:00 UTC,
June 24th 02:00 GMT+9

See you on August 12 at the Global Launch!

24 Entertainment

The Solution to Game Stuttering of NVIDIA Graphics Card Users

Dear Forerunners,

Through a careful inspection, the development team has identified the cause of the game stuttering resulted from the default settings of NVIDIA Control Panel. We strongly recommend you to change your settings under the following instructions to make the game run more smoothly.

1.Right-click the Windows Desktop, then click and open NVIDIA Control Panel from the context menu.(Please do this when the game is completely shutdown!) If you cannot find NVIDIA Control Panel from the menu after right-clicking the Desktop, please download the relevant software from NVIDIA website.

2. Select Manage 3D settings on the left side, then click Program Settings on the right.

3. Click “Select a program to customize” and select “Naraka: Bladepoint”.

4. Scroll down the page to find "Power management mode", then double-click "Prefer maximum performance".

5. After finishing the previous steps, please click "Apply" on the bottom right of the panel to complete the setting and re-enter the game.

We apologize again for any unsatisfying experience during this period. Our team will keep striving for game optimization and bring you a more smooth gaming experience. For more detailed illustrations, please refer to:

https://twitter.com/NARAKATHEGAME/status/1406670803219804162

Thank you for your support and we hope you have a good day in Naraka: Bladepoint!

Naraka: Bladepoint has a free demo on Steam, and it's extremely popular

Lots of folks are eagerly anticipating the Naraka: Bladepoint release date, and it's little wonder why: it's a high-flying parkour and melee-based battle royale game, and the trailers we've seen so far look tense, exciting, and fresh. Now there's a Naraka demo available as part of the Steam Next fest, and players are flocking to it: it's peaked at more than 160,000 concurrent players in its first 48 hours.


The Naraka: Bladepoint demo peaked at 161,378 concurrent Steam players today at about 2 p.m. UTC, which is a mighty impressive figure for a demo in a genre that's been fairly saturated for the past couple of years. It's also a new record for Naraka itself - developer 24 Entertainment had previously run an open beta, which drew just shy of 100,000 concurrent players back in April.


The current demo is available for a limited time - it'll run for the length of the Steam Next festival, which concludes June 22. In the meantime, you've got a chance to try out Naraka's unique blend of melee combat, grappling hook mobility, and supernatural parkour moves on a vast and visually stunning battlefield.


Read the rest of the story...


RELATED LINKS:

The Naraka: Bladepoint release date is set for August

Parkour battle royale Naraka: Bladepoint starts open beta, gets nearly 100k concurrent players

Melee battle royale Naraka: Bladepoint launches a closed beta today