- Earth Analog
- News
- Update v1.3.0
Update v1.3.0
- new: improved rendering speed by 40%.
- new: neutron stars.
- new: Omega item.
- new: transportation missions via Transportation Pylons.
- new: hp mechanic when exploring on foot.
- new: ambient wind sound effects.
- new: map's sector view now shows number of stars per sector.
- new: map's sector view now shows location of ship.
- changed: improved first person planet detail.
- changed: improved overall planet generation.
- changed: various UI sfxs.
- changed: moons are now placed closer to planets.
- changed: path representation in the tutorial.
- changed: improved headlight visuals.
- changed: increased first person run speed by 100%.
- changed: screen hotkeys now work in the screens as well.
- changed: beacon appearance.
- changed: Proxima Centauri b objectives.
- changed: significantly decreased impact of collisions.
- changed: introduced some drag in space to make flight dynamics a tad more forgiving.
- changed: footstep sfx.
- changed: HUD now always shows distance to pylon.
- changed: drastically increased chance of stone spawning.
- changed: sped up screen transitions.
- fixed: issue that caused a button press not to register.
- fixed: occlusion culling issue.
- fixed: footstep sfx would also play when standing still.
- fixed: issue where the map would always show the starting sector if the ship's sector was located was too far from the start.
- fixed: issue where celestial bodies were placed too close to eachother.
- fixed: incorrect star locations in revisited randomly generated systems.
- fixed: footstep sfx stopped after dying.
- fixed: issue with item placement on random arid planets.
- fixed: issue where opening the map while cryo travelling could crash the game.
- removed: Filter setting. Game will now always use linear filtering.