Hi there,
This patch focusses on control improvements: the game now uses fewer controls by adding a Computer Mode. This allows for easier mapping onto game controllers. Official templates for the Xbox One and Switch Pro controllers can be found on the forums.
- new: partial controller support.
- new: control deadzone setting.
- new: controls helper, a cheatsheet overlay that shows the control mappings.
- new: the camera now peeks a bit beyond the ship's heading.
- changed: reduced the amount of controls to make controller device mapping easier.
- changed: ship steering dynamics.
- changed: increased roll precision when the ship is heading at the horizon.
- changed: controls dialog can now be reached straight from the options menu.
- changed: Points-of-Interest are now also displayed when freelooking.
- changed: now the boost does not activate when full thrust mode is off.
- changed: drilling: green layers will not appear anymore beyond the target drill depth.
- changed: drilling: the looks of the target depth line to avoid players confusing it with the sweet spot depth line of the Depth Scanner graph.
- changed: Gre (the moon of GJ669 b) now contains water instead of fuel.
- changed: added some more hints here and there in the story.
- changed: increased the amount of DE on GJ669 b.
- fixed: issue where the last target had to be redone after a load game.
- fixed: freelook angles were not reset properly.
- fixed: drilling: drill head tip did not exactly represent the current depth.
- fixed: drilling on Ixo during the tutorial would always yield an opal.
In the next patch we'll add TrackIR support as well as French localization support.
Thanks for your continuing feedback!
nkm