Patch v1.0.13
Hi players,
Aaand, another patch :) This one focuses on guidance: a Help dialog has been added containing info and tips on flying, mining and what to do in case you get stuck. With the added beacon reveal scanner getting stuck should be mostly a thing of the past.
I will now start working on TrackIR support and preparations for a revamp of the computer UI controls.
nkm
nkm
Aaand, another patch :) This one focuses on guidance: a Help dialog has been added containing info and tips on flying, mining and what to do in case you get stuck. With the added beacon reveal scanner getting stuck should be mostly a thing of the past.
- new: beacon reveal scanner: performs an expensive (fuel-wise) high energy scan to locate the next beacon which is then added to the HUD. This will really help in case you're stuck.
- new: help screen for I'm Stuck, Flying, Mining and general tips.
- changed: added some more information and hints in some of the quest story pieces.
- changed: control mapping dialog: changed "scale" to "sensitivity"; values are now also displayed at 1 decimal precision to indicate the possibility of entering fractional numbers.
- changed: forward scanner color echo color now indicates the selected resource: blue for H20 (fresh water), pink for He (fuel) and white for Fe (iron).
- changed: various story segments are now more clear/helpful.
- changed: cube field: decreased the chance of the beam following you.
- changed: beacon appearance.
- changed: increased low fuel/water alarm intervals to 5 mins.
- fixed: save/load game did not work on cube field planet.
- fixed: Luyten b: wind forces were not reset to calm even though the HUD said so.
- fixed: issue causing the ship to spin when exiting a portal.
- fixed: a tutorial soft-lock issue.
- fixed: the first beacon was visible and active during the tutorial.
I will now start working on TrackIR support and preparations for a revamp of the computer UI controls.
nkm
nkm