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Enshrouded's late 2025 update made it better than ever, and now it's hugely reduced in price

If you've been waiting for the right moment to jump into Enshrouded, this might be it. The open-world survival RPG has quietly evolved into one of the most ambitious early access games around - and you can grab it now on Humble with a 20% discount.


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Enshrouded's director tells us it's on track for 1.0, but that "there's no reason to stop" once the survival game hits full release

New Enshrouded update Wake of the Water totally transforms the world, but its dev was "mindful not to destroy your base"

Enshrouded system requirements

Changelog for Hotfix #35 v.0.9.0.4

[p]The revision of Hotfix #35 is 893400[/p][p]
[/p][p]Changelog[/p]
  • [p]Fixed graphical glitches in cloth with physics simulation that caused flickering shapes. [/p]
  • [p]Fixed an issue that caused colorful dots at the horizon at night on AMD graphics cards.[/p]
[p]On top of that we missed to mention a change to water barriers in the previous changelog[/p]
  • [p]Underwater water barriers are now clearly see-through. [/p]

Changelog for Patch #13 v.0.9.0.4

[p]The revision of Patch #13 is 890625[/p][p][/p][p]Hey Flameborn![/p][p]Hopefully our very last patch for update 7 so we can carry on the work started for Update 8! This patch includes lots of small fixes, and notably, a fix for some DLSS settings turning your game world black for players using newer NVidia drivers, and a fix for NPCs deciding to nap on the ground when they have assigned beds.[/p][p]
[/p]
Changelog
  • [p]Added a new vanity outfit, the Blood Rose armor. Please talk to the huntress while in the late game for more information.[/p]
  • [p]Added a new decorative cushion to the crafting recipes. Just in time for to decorate your base for Valentine's Day...[/p]
  • [p]Fixed a DLSS-related issue that caused a black game world with certain settings selected.[/p]
  • [p]Improved the position of damage numbers when fighting large enemies in melee range.[/p]
  • [p]Improved the interaction with destructibles that can be removed with the underwater grappling hook. Previously, swimming too close could disallow the interaction.[/p]
  • [p]Fixed an issue where the mining sieve tool could stop working when the character swam close to a ceiling.[/p]
  • [p]The recipe for the Ultimate Health Potion + now produces the correct tier of health potion.[/p]
  • [p]The spell Shroud Meteor now correctly targets enemies again. Now, the thing that will explode will actually be the enemy you’re aiming at, instead of that poor, innocent bush that got caught in the crossfire.[/p]
  • [p]Fixed an issue with the skill Necromancer, which caused kills by other players and even traps to also spawn the Skull Companions.[/p]
  • [p]Reworked the fire and ice bolt spells so that they hit targets reliably now.[/p]
  • [p]Enemies can now block player attacks again.[/p]
  • [p]The projectiles of Depthdwellers now have a short glow to signal the parry opportunity.[/p]
  • [p]The connection to the skill Swift Blades in the skill tree is now correct again.[/p]
  • [p]Removed a patch of invisible deadly Shroud at the location of a Shroud root in the kindlewastes. Just when you thought you were safe…[/p]
  • [p]Fixed water misbehaving below specific stone bridges.[/p]
  • [p]Improved the pathfinding of enemies and animals. This improvement should especially help when keeping several animals in a small space in which they previously bumped into each other too much. [/p]
  • [p]Fixed an issue with survivors that caused them to sleep on the ground even though free beds are available. It was causing them a lot of back problems.[/p]
  • [p]Cats and dogs now choose more frequently to do activities other than sitting down. We were a little bit worried about them. [/p]
  • [p]Fixed a rarely occurring issue that could lead enemies to stop moving during a lengthy play session.[/p]
  • [p]Fixed several enemies with the wrong level in specific points of interest.[/p]
  • [p]Unearthed an enemy camp of the Vukah in the Blackmire region that was swallowed by terrain unintentionally. Too scary to even think about…[/p]
  • [p]Added a respawn point to the Elixir Well at the Gold Rock Saddle area.[/p]
  • [p]Fixed the water depth in a lake in the Revelwoods region near the Blue Goblet tavern.[/p]
  • [p]Reduced the likelihood for fish to swim onto land while roaming. We believe in Darwin’s theory of evolution, we just don’t have the time for it to play out in the game.[/p]
  • [p]Fish now use the correct animation when stranded on land. Floppy floppy.[/p]
  • [p]Fixed an issue that caused enemies to not play their defeated animation correctly when underwater. Wet dead things will now properly die.[/p]
  • [p]Fixed pathfinding issues for animals when encountering thin fences in particular.[/p]
  • [p]Fixed an issue with the max plant growth slider in the watering can widget. Previously, the first change was not correctly applied.[/p]
  • [p]Hazelnut bush seedlings no longer grant 3 seedlings as loot when picked up. [/p]
  • [p]Added a fallback unlock trigger for the colorful lamps in the Veilwater Basin crafting tier.[/p]
  • [p]Fixed incorrect occurrence of the "ineffective"-warning messages when using the rake tool. [/p]
  • [p]Fixed an issue that caused explosive barrels to explode after being placed for no apparent reason. It was very funny, though.[/p]
  • [p]Fixed an issue with resetting the resources at the mill station when switching recipes while it’s running.[/p]
  • [p]Fixed an issue with equipment on mannequins. Previously, items could end up in a wrong slot when restarting the game. [/p]
  • [p]Fixed several minor graphical issues with armor sets. [/p]
  • [p]Fixed incorrect item icons for daggers from the Albaneve Summits tier.[/p]
  • [p]Fixed an issue that could cause visual effects and sounds to not trigger correctly.[/p]
  • [p]Reduced the volume of some bat sounds.[/p]
  • [p]Using water tools no longer grays out the actionbar, making it easier to see the water fill level increasing and decreasing.[/p]
  • [p]Fixed a minor movement jankyness when landing with the glider.[/p]
  • [p]Improved the quality of reverbed sounds underwater.[/p]
  • [p]Fixed a few water splash effects not triggering correctly when moving in water. Now you can properly splish splash while taking a bath.[/p]
  • [p]Fixed a visual issue for the watering can, where the tool didn’t point into the correct direction while using it.[/p]
  • [p]Added visual polishing to the rendering of the water surface.[/p]
  • [p]We tamed Cthulhu to fix an issue that could lead to holes in the water of lakes.[/p]
  • [p]Fixed the interaction of rain with deep water. [/p]
  • [p]Added another security measurement to prevent lake surfaces from being rendered incorrectly in specific situations.[/p]
  • [p]Drains now work more reliably in rooms made out of water barriers. [/p]
  • [p]Terrains that by design evaporate water, such as lava, now more reliably remove water.[/p]
  • [p]Fixed a crash that could occur when changing graphic settings on an Nvidia graphics card.[/p]
  • [p]Fixed an issue that could lead to stray polygons when gliding towards a base that has survivors.[/p]
  • [p]Fixed a crash that could occur in connection with the placement of building shapes in multiplayer. Specifically, rapid placement, building with a spotty connection to the server or while players are joining or leaving, could previously lead to this crash. [/p]
  • [p]Fixed a rare crash that could randomly occur in very large player bases.[/p]
  • [p]Fixed a random crash that could happen around water. [/p]
  • [p]Fixed the position of sounds for the weapon gem Cold Composure. [/p]
  • [p]Added a new message that will appear for players who had their play session terminated by a GPU crash previously. The popup allows switching on a special tracing mode for GPU crashes, which will help developers gather more useful information about the crash should it recur. Please note: Enabling tracing mode is optional and will only be activated for one session if the GPU crash doesn’t happen again.[/p]
[p][/p]

New Twitch Drops - From Enshrouded With Love

[p]Greetings, Flameborn! Starting today, at 2pm CET, Twitch drops are coming back to Enshrouded! [/p][p]Want to strut through the Shroud in style? Tune in and fast-track your way to the full Blood Rose outfit🌹and the adorable Heart Pillow❤️.[/p][p]Here’s how the loot drops as you watch:[/p]
  • [p]⏱ 1 hour – Blood Rose Boots & Pants[/p]
  • [p]⏱ 90 minutes – Blood Rose Gloves[/p]
  • [p]⏱ 2 hours – Blood Rose Chestplate[/p]
  • [p]⏱ 3 hours – Heart Pillow[/p]
  • [p]⏱ 4 hours total – Blood Rose Mail Coif[/p]
[p]Watch, relax, and let the rewards roll in![/p][p][/p][p][/p][p][/p][p]Feeling extra brave? These rewards can also be earned through normal gameplay by the most daring explorers out there... just speak to the huntress! [/p][p]For all the details — plus a handy countdown — head over to our Twitch Drops page:[/p][p]https://twitch.enshrouded.com/en-US[/p][p]And don’t forget: spread the word! Tell your favorite streamers to fire up Enshrouded and get those drops flowing![/p]

As it approaches its second early access anniversary, Enshrouded gets a 1.0 release window for later this year


More and more as time goes on I feel that if I blink a whole two years will pass, and suddenly a game like Enshrouded, which is coming up to its second early access anniversary, will be gearing up for its proper 1.0 launch. While an exact date for the survival game's full release hasn't been locked in just yet, a new Road to Release video was shared by developer Keen Games detailing what you can expect leading up to said launch.

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