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Changelog for Hotfix #26

The revision of Hotfix #26 is 710574

Greetings Flameborn! This one's a quickie: a change we made in patch #9 introduced a crash. Thanks to your reports, we were able to identify it and issue a fix, so we're putting it in before the week-end.

Changelog
  • Fixed a crash introduced with yesterday’s patch #9.



If you are experiencing crashes or other issues, please reach out to our support team so we can fix more of these and add them to our next changelog. If you have already done so, thank you for helping us out! We'll triage and analyze your reports to get you back into Enshrouded as soon as possible.

Changelog for Patch #9 v.08.1.2

The revision of Patch #9 is 709870

Changelog

[h2]Gameplay[/h2]
  • Improved the visuals for the surface of the Shroud. This also fixes the issue that the transition from regular Shroud to deadly Shroud was very hard to see.
  • The player hitbox now better fits the player model while gliding. It should now be easier to fly over or under obstacles without bumping into them. Previously, it was possible to bump into obstacles when it looked like you had enough room to go around or through them.
  • Updated the locations of Shroud Flayer Hearts. They are now more reliably positioned at the correct depth in the ground.
  • Improved the behavior of the Flayer around the Flayer Heart. The Flayers now attack in waves, giving players more opportunity to search for the heart itself. Additionally, the flayers linked to the heart now die when the heart is defeated.
  • Defeating individual Flayers that are linked to a heart now triggers a shriek and visual effects at the heart to better show the connection.
  • Fixed an issue with plant seedlings that caused the seedlings to disappear after planting due to a faulty detection of terrain, even though they were planted in dirt or soil.
  • Removed the stopped mana regeneration from the Hemotoxin affliction.
  • Lowered the amount of crafting resources needed for the Hemotoxin Antidote.
  • All lore weapons now have a guaranteed Gem slot.
  • Removed the chance for Gem slots on torches. It was funny though.
  • Improved the light provided by the wisp of light potion, which should work better in the new Shroud.
  • Fixed that switching between Shields and Wards in the action bar while holding the blocking key or button resulted in an incorrect display of the selected item.
  • Fixed a glitch in the player animation when shooting downward with a wand.
  • Gem Forge, Flame Altar and Obelisks are now staged in a more immersive way with a specific camera angle when the player interacts with them.
  • The target selection marker is now centered correctly on the Depthdwellers when they move.
  • Fixed an issue with older save files that could prevent players from being able to dismantle entire building shapes in their base.
  • Improved the behavior of enemies as they seek cover from player arrows or spells.
  • Fixed an issue that caused survivors to do little jumps while sitting on chairs and similar furniture.
  • Improved the pathfinding for animals and survivors. Also changed their selection of interesting targets in the player base, to avoid situations where survivors or animals try to reach unreachable targets.
  • Fixed more cases where animals stepped over fences, jumped over fences, or otherwise phased through them like ghosts.
  • Survivors no longer endlessly crowd around the player. If they feel that the Flameborn doesn’t need their attention, they will go about their own business.
  • Further improved the features of the Flame Altar to provide quest- and progression-relevant items in its inventory. It should now collect relevant items more reliably.
  • Scaling the number of enemies in the world difficulty settings should no longer affect quest-related enemies and loot.
  • Fixed several issues with loot not dropping from Scavengers.
  • Fixed an issue with some damage values not increasing correctly when weapon gems were upgraded while slotted into a weapon.
  • Grenades and other throwable items now ignore soft-locked targets and follow the aiming of the player instead.
  • Fixed an invisible collision at the Flame in the Cinder Vault so that Flameborn can no longer jump and walk around on The Flame. Remember, the Flame is the last hope for the Flameborn in the fight against the Shroud and deserves to be treated with respect!
  • Improved the parry window visibility for the projectiles of Depth Dwellers.
  • Reduced the light intensity for the blood rage buff visual effect.
  • The Gem of Lesser Necromancy can now drop in the Hollow Halls.
  • The Gem of Agility no longer triggers when hitting objects that are not enemies.
  • Changed Gem of Corruption, so that enemies properly explode when defeated.
  • When an enemy is hit by multiple weapons with a Gem of Burning installed, the burn damage is now refreshed with the longest-lasting level of damage.
  • Tweaked the recipes of the various storage chests for better balancing.


[h2]Game world[/h2]
  • Fixed the position of a Shroud Root that was covered in dirt during the big topology rework in the Kindlewastes. No archaeology today!
  • Improved the lighting and shadow casting of shock and magma traps.
  • Tweaked the position of several world map markers to better guide players to the correct locations.
  • The quest “Celebrate The Pact Of The Flame” now triggers after unlocking the crafting survivors in the Springlands.
  • Improved the visuals of the creeping Shroud patches in the Albaneve Summits.
  • Azure mushrooms now also grow on Shroud-infused farm soil.


[h2]User Interface[/h2]
  • Debuffs and Gem effects are now marked at the health bars for elites and bosses.
  • All map markers now have the color of the corresponding quest’s difficulty.
  • Added decimals to the Weapon Gem upgrade info details. Previously, due to rounding in the descriptions, it appeared as if upgrading a gem didn’t make it stronger, even though it did.
  • Fixed an issue that could lead to missing item level info in the item description.
  • Fixed that doors could show “open” in their interaction prompt even if they were already opened.
  • Fixed a flickering effect for the buff icon in the HUD when using the skill “Earth Aura”.
  • The quest difficulty is now properly displayed for the Hollow Halls and boss encounters.
  • Fixed several journal entries not showing up correctly.
  • Spells reducing Shroud time such as Shroud Meteor no longer result in the player HUD displaying Shroud time when outside the Shroud. Shroud Shroud Shroud Shroud.
  • Fixed the formatting of the displayed time for the “Shroud Fatigue” debuff.


[h2]Miscellaneous issues[/h2]
  • Added more crash fixes. We also encourage owners of Nvidia RTX 50XX series to update their drivers as many players report that they really helped with stability.
  • Fixed a noticeable flickering of shadows, especially below trees.
  • Fixed several issues with the dynamic global illumination that could lead to incorrectly lit areas in the game world, flashing lighting while terraforming, or while spinning the camera rapidly.
  • Fixed some cases of a prolonged black screen after switching anti-aliasing settings in the graphical settings.
  • Fixed that bright sunlight could cause ghosting when transitioning between bright and dark areas.
  • Fixed a graphical issue with butterflies and similar visual effects.
  • Fixed an issue with flickering lights after changing graphical settings.
  • Fixed the wetness effects on terrain while it’s raining.
  • Adjusted the sound volume for rain while being indoors.
  • Fixed a sound effect issue when the Scavenger Tyrant whips other enemies or players. Don’t whip me mommy…
  • Fixed several environmental sound issues for specific locations in the Kindlewastes and dungeons.
  • Fixed a sound issue that caused incorrect sounds to be played after a flying skull companion expired.
  • Fixed minor color issues with tintable armor pieces.
  • Updated the model for the Blackguard Helmet.


[h2]Still Working On It[/h2]
  • We are aware that many players are reporting initial shader compiling taking a significant time to process. We are committed to bringing shader compiling time back in line.

Enshrouded: Thralls of Twilight Update Livestream

Early Access is available for purchase now! Thank you to https://www.youtube.com/@PratfallYT for the footage, we hope you enjoy Enshrouded as much they he did!

You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival Action RPG for up to 16 players.

Here we are with our sixth update! We’re thrilled to bring you Thralls of Twilight, a new update designed to make the Shroud more inviting and more dangerous than ever, adding some new gameplay mechanics, as well as a huge number of new locations to explore, and a bunch of gameplay improvements and additions. We've also updated a slew of locations and points of interest across the world, and as always, a bunch of miscellaneous other fixes and improvements!

Changelog for Patch #8 v.0.8.1.1

The revision of Patch #8 is 703471

Changelog

[h2]Crashes[/h2]
  • Fixed several rare crashes reported by players.
  • Further improved stability when playing Enshrouded on old CPUs.


[h2]Graphics[/h2]
  • The visuals for the outer layer of the Shroud have been improved further.
  • Reduced the overly strong bloom on building shape previews during daylight.
  • Moths now have a more discernible illumination so that they can be more easily found at night.
  • Improved the visuals when summoning dangerous Fell foes in the Shroud.
  • Fixed visual issues for the Shroud tentacle enemies.
  • Fixed a graphical issue with the Basswood Tree Seedling.
  • Polished the visuals of the braid hairstyle.
  • Fixed an issue with the grappling hook rope in Intel ARC GPUs.
  • The graphical setting “Volumetric Shadows” has been removed, as it became deprecated with the new rendering technology for the Shroud.
  • Improved the visual effects when mining Archaic Essence from terrain materials.
  • Limited the number of cores used for shader compilation to maximally 16.
  • Fixed graphical issues for the Twitch version of the Empyrean outfit set.
  • Fixed several minor issues with tintable armor pieces.


[h2]Gameplay[/h2]
  • The antidote for Hemotoxin now applies a temporary immunity, similar to the Shroud Curse cure.
  • Fixed an issue with storage chests that resulted in a dysfunctional interaction prompt when standing too close to the prop.
  • The doors at Night Temples now display information about the nighttime so that players understand why sometimes the doors can’t be opened.
  • The gliding-related skill Updraft can now be used with enough mana after a first attempt failed due to missing mana.
  • Fixed that some attacks could result in enemies not being stunned correctly even though their stun meter was filled up completely.
  • Fixed an issue with the attacks of the Shroud Gazers. They could previously hit themselves with the beam. Who knew eyeballs could be so clumsy.
  • Fixed several loot issues for enemies.
  • Short-term debuffs are now removed when downed so that they don’t continue to affect players who are being revived.
  • Fixed a few combat-related player movement glitches.
  • Adjusted the stamina costs for the jump attack skill to be correctly configured for each weapon category.
  • Changed Necromancer skill to only spawn one skull on enemy defeat, even if multiple projectiles hit their target
  • Increased the draw speed of the reward bow coming from the treasure hunt quest to align it with other legendary bows of the Albaneve Summits-tier.
  • Increased the durability of the Hero’s Shield, Dragon Sword, Dreadbane, Fearsome Club, Soothsayer, Makeshift Daggers, and Oath Breaker daggers.
  • Increased the damage for the Minor Arcana Sword, Ritual Tempest Wand, Stonewrought Sword, and Shroudbinder Wand.
  • Increased the arrow speed for the Traitor’s Bow.
  • Added attack speed information to the item description for all 2-handed axes, where this info was missing.
  • Jezmina’s Apotheosis now correctly shows the attack speed value in the item description.
  • The Bonebreaker can now drop up to Legendary rarity level.
  • Slightly adjusted many stats on the armor pieces of Kindewastes-tier armor found as loot to set them more apart from the craftable items of the same tier.
  • Sprinting or jumping over a ledge that has a climbing wall going down no longer forces the character into the downward climbing, but instead lets them jump over the ledge.
  • Removing weapon gems from the slot no longer costs Archaic Essence.
  • The weapon upgrade menu now correctly shows weapon gems if the weapon has a gem slotted in.
  • Reduced the amount of resources needed for crafting the large and huge Magic Chests.
  • The Yak and Dune Armadillo bed can now be crafted from wood found in the Kindlewastes.
  • Fixed the recipe unlock condition for the Kindlewastes flower seedling.
  • Fixed the Basswood Tree seedling, previously it incorrectly resulted in an oak tree when planted.
  • Fixed that pinging a location of an investigation quest marker would reveal the name of the location in the chat. Sneaky.
  • Fixed a progression issue with the treasure hunter quest. It should now always update correctly.


[h2]Townsfolk and pets[/h2]
  • Survivors and animals are now avoiding more rigorously climbing on furniture and props they are not supposed to climb on. Note: it is a known issue that if stairs are created out of props that are usually not meant to be walked on, like tables, survivors can have difficulties using these stairs.
  • Roaming survivors and animals should now get stuck less in tight spaces.
  • Added better pathfinding and more strategies to help avoid animals escaping the player base by jumping over fences.
  • Beds are now more reliably detecting shelter, so NPCs shouldn't be complaining about an uncovered bed when the bed clearly is covered.


[h2]UI[/h2]
  • Reduced an incorrect camera zoom when gliding with a staff selected in the actionbar and then cancelling the gliding.
  • Added the “important loot”-visual effect to defeated enemies with weapon gems and legendary runes.
  • Starting to sprint while crouching now correctly ends crouching and starts sprinting.
  • Fixed an issue with the display of needed terrain blocks when placing terrain shapes into the air.
  • An issue has been fixed that prevented the renaming of Flame Altars.
  • Fixed that text chat would not appear correctly for very specific player names.
  • The difficulty setting for the curse feature is now labelled “off” instead of “easy” for the lowest setting to better reflect the outcome of the setting.
  • Fixed several issues for the compare item widget, including a key-binding conflict when comparing rings.
  • Further fixed cases of text layout issues, e.g., in the server search filter, the text no longer overlaps with the text box on certain screen resolutions.
  • Fixed an issue that could lead to incorrect numbers in the VFX shader compilation widget.
  • Fixed a text issue with the interaction prompt for the Barber NPC.
  • Fixed that the controls bindings menu could become unresponsive when trying to map a key to the Windows key.
  • The server progress summary widget has been improved. It no longer reappears after tabbing out of the running game
  • The layout of the server progress summary widget has been reworked slightly to make it more compact.


[h2]World[/h2]
  • Adjusted several Shroud areas to better fit the topology of the region. The Shroud has not expanded in this update - player bases are safe.
  • Trees in the far distance are now less shiny looking at night.
  • Fixed numerous visual effects for trees, bushes and plants.
  • Added a few more Shroud slimes in the Albaneve Summits.
  • Fixed several instances of floating objects or building sections in the game world.
  • Several incorrectly buried objects in the gameworld were fixed.
  • Fixed several occasions where Shroud hourglass capsules were buried and very difficult to collect.
  • Fixed several occasions of roads with incorrect positions or missing connections.
  • Fixed several smaller level design issues in important points of interest, such as Elixir Wells.
  • Improved the layout of the final room for the quest-relevant Shroud Lair in the Low Meadows.
  • Fixed shootable targets in the Kindlewastes town Scatterbone.


[h2]Building[/h2]
  • Fixed a visual glitch with building shape overlays for dismantling, and that they were missing their dismantle input prompt on dedicated servers.
  • Placing a prop while being crouched now no longer ends the crouched state.


[h2]Miscellaneous[/h2]
  • Changed the player animation for consuming the mana regeneration potions introduced in update 6.
  • The camera no longer clips through the Albaneve Summits-tier window props.
  • Improved the syncing of the player interaction and opening animations for the storage chests and sarcophagus.
  • Fixed sound effect issues when upgrading the Flame Altar.
  • Fixed several UI sound issues.
  • Fixed an issue that could lead to an unresponsive pre-game menu when resuming a character creation that was previously aborted at the stage of typing a name for the new character.
  • Fixed several translation issues in all languages.


[h2]Still Working On It[/h2]
  • We are aware that some players are encountering an issue with some assets taking very long to load, which can lead to objects being invisible or missing. While we have some promising leads (it seems to primarily affect players who have installed the game on an HDD), we are still investigating the range of configurations affected, so if this is happening to you, please reach out to our support so that we can make sure we're helping you, too.

Changelog for Hotfix #25

The revision of Hotfix #25 is 698915

Greetings Flameborn!

Here's the latest set of fixes, fresh off the oven. We will keep working on the next batch of fixes and aim to deliver another patch or hotfix (depending on our luck reproducing issues and our success fixing them) next week.

Changelog
  • Fixed a GPU crash that could occur after changing graphical settings.
  • Fixed a crash that could occur immediately after loading the game world on older CPUs.
  • Fixed a crash connected to reverb when switching between stereo and surround sound devices.
  • Fixed an issue that caused player chests and doors to no longer react to player input in large player bases.
  • Fixed an issue that could lead to dedicated servers not appearing as online.



If you are experiencing crashes or other issues, please reach out to our support team so we can fix more of these and add them to our next changelog. If you have already done so, thank you for helping us out! We'll triage and analyze your reports to get you back into Enshrouded as soon as possible.