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Enshrouded News

Changelog for Patch #2- V 0.7.1.1

Version number: 516139

Greetings Flameborn!

Here is a brand new patch for Enshrouded, with fixes and improvements. Thanks again to all of you who reported issues. The game keeps getting better as we iron out the kinks, thanks to you!

And now for the good stuff...

Changelog
  • Fixed a crash in the building menu when having a very high number of building block types in the backpack or magical chests.
  • Fixed an issue that would lead to decorative elements at buildings being temporarily dislocated.
  • Fixed missing sounds. Sorry we can't be more specific this is all they told us.
  • Re-potted wheat now correctly gives wheat seedlings, not yucca ones. Botany is hard.
  • Fixed an issue in workstations that progress on a current recipe was reset when re-selecting the same recipe from the list.
  • Several improvements have been made to the wildlife movement. It should now behave more naturally when walking or fleeing.
  • Wildlife straying into player bases no longer has the dismantle prompt. This isn't how it works.
  • Fixed a bug where rotating the camera could inadvertently cancel a dismantle action.
  • Improved behavior of enemies that get attacked by players with ranged attacks but can’t find a path to the players. They now run around more than just standing still in panic.
  • Fixed an issue with lighting that caused the Blue Luminescent Blocks to have a green tint. Sorry to everyone who used the blocks to fake water, the fake water looks less polluted now.
  • Fixed a case where resetting the skill tree granted more skill points than intended.
  • Server-wide quests and personal quests are now sorted in the quest journal.

Reddit AMA with our Creative Director this Thursday!

Greetings, Flameborn!

To celebrate Enshrouded’s most recent update, Hollow Halls, the Keen Games team will be hosting an Ask Me Anything in this thread on Thursday the 18th at 5:00PM CEST! (11:00AM EST)

You’ll be able to post questions there from now until Thursday. Once the event starts, our Creative Director, as well as several other team members, will sit down for a couple of hours to answer as many questions as we can!

Questions can be anything you want: ranging from the development of Enshrouded, to what we had for breakfast that morning if that’s what you’re into. We likely won’t have time to get to every single question, but we’ll do our best to answer as many as we can.

If you’d like to learn more about Enshrouded, the Keen Games team, or just what goes into making games in general, don’t hesitate to stop by and ask and upvote some questions. And don’t forget to check out the thread on Thursday to watch us answer your questions live!

The Keen Team


[h2]Reposting the link here because it's easier to find.[/h2]

Enshrouded - Hollow Halls Update LIvestream

Early Access is available for purchase now! Thank you to https://www.youtube.com/@Chiselchip for the footage, we hope you enjoy Enshrouded as much as he did!

You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players. With the new update, you can now experience Hollow Halls dungeons, on your own, or with a group of other Flameborns.

Enshrouded Hotfix #11 - Server-side update

Version number: 511168 (no change to game clients)



Changes

  • Fixed an issue that prevented connection to dedicated servers in some cases.



[h2]Q: "Is this something I need to care about?"
A: Only if you were unable to connect to your dedicated server![/h2]
  • Players who are playing on self-hosted servers (solo/peer-to-peer hosting) don't need to do anything, this only applies for dedicated servers.
  • Players who host their own dedicated server can download the new server update and try again.
  • Players who rent from a server provider, they either wait for the servers to be automatically updated, or they can try restarting the server. This will depend on their specific server provider.

Enshrouded Hotfix #10

Version number: 511168


Changes

  • Fixed an issue that could lead to enemies no longer moving after playing a longer session.
  • Fixed an issue with flickering roof textures when tessellation is enabled on some AMD GPUs. -> Known issue: there are some other flickering textures with tessellation issues on some AMD GPUs
  • Fixed a missing recipe for Blue Luminescent Blocks. -> Known issue: the glow is tinted green at the moment.
  • Fixed several rare crashes.
  • Hitting summoned Hollow Hounds no longer damages the summoners.
  • Fixed an issue that could cause the rage phase of melee Hollows to not use the correct eye VFX.
  • Fixed an issue with gold and silver sarcophagi to not use the correct loot pool. The chance for Hollow Halls-specific loot should be higher now.
  • Fixed a few visual issues with assets in the Hollow Halls such as incorrectly flickering braziers.
  • Fixed Hollow Elite's textures not properly dissolving when defeated.
  • Fixed some instances of incorrect ambient sounds in the Hollow Halls.