1. Enshrouded
  2. News

Enshrouded News

Enshrouded Dev Update 2025

Greetings Flameborn,

We know you're all waiting with bated breath to hear more about our upcoming update to Enshrouded, Wake of the Water. You want to know when, and you'd like to know more about what other changes it'll bring to the game! So just like last year, we've asked one of our devs to give us a few minutes of their time to let you know more.

Check out the video, and if you want a recap or subtitles or prefer to read than to watch, you'll find a transcript below:

[h3]CLICK THIS AWESOME THUMBNAIL:[/h3]



Transcript


Hey Flameborn,

I’m Christoph from Keen, and I’m Senior Game Designer for Enshrouded. I’m here to share some news about our next update, Wake of the Water.

As you know, Enshrouded has hundreds of cool items, like weapons, shields, armors, rings, ammunition, food and other consumables.

After a year and a half of piling on systems and items, we’ve taken a breather to get a good look at how our systems interact and we identified areas where we can improve Enshrouded!

Let’s dig in and talk about itemization.

Weapons Overhaul

First of all, we reviewed ALL weapons in the game.
Many weapons have names and visuals that convey a certain fantasy - a theme - but when we checked their stats, they didn’t really line up in many cases.
A good example of this are the Ice-Coated Daggers. A set of daggers whose cool name and visuals imply ice damage. Currently, however, they only deal cut and pierce damage.
After our overhaul, they’ll deal pierce and ice damage, along with gaining extra ice damage perks when upgrading them.

And this is just one example of many. Across the board, weapon stats will now better match their visual and thematic identities.

We’re also tweaking many armor and ring stats, as well as food items, so make sure to check out all of the exciting changes coming with update7!

We also had a close look at weapon durability and increased it across the board. Durability now also scales with item level and rarity.
Also note that just like with previous changes to dropped items, weapons that you already acquired in the game will retain their existing stats. The new and improved stats will only apply to equipment obtained after Update 7 releases.

Craftable Lore Weapons

We’re bringing another pretty significant change to Enshrouded’s itemization by allowing players to craft ANY Lore weapon they previously unlocked at ANY stage in the game!

We know for instance, that many of you love the light-emitting Wailing Blade that can be found in a Lore quest line in the early game.
With update 7, players can actually craft a higher-level version of the Wailing Blade once they have out-leveled their previous version of it.
There will be craftable Lore weapons for every weapon type, supporting all classes and playstyles.
This will also help those players who are forever unlucky with RNG and cannot seem to find the weapon type they’re looking for.

Enemy Weapons

We’ve also added many new awesome weapons to the drop pool of enemies.
From the Fell Thunderbrute Greatsword to the Scavenger’s fearsome Acid Cleaver, a whole host of these weapons can now be looted from defeated foes!
Enemy weapon drops will now scale with enemy level and range in rarity from common all the way up to legendary!

Removing Chest Loot Exploit

Now that there are many more options for obtaining weapons at all stages of the game, we feel like it’s a good time to finally close the loop on a long-running loot exploit.

With Update 7, loot chests will now save their looted state, which means players won’t be able to reload the game or restart the server to try their luck again.
The chest content will respawn eventually, though… just as we originally had intended.

Early Game Mage Spell

Some of the feedback we often heard revolved around players wanting to start out as mages but feeling that there is a lack of support for mages in the early game.

We hear you and agree with you. That’s why we introduced a new spell with update7, Fire Bolt, which is a single-target, quick-casting spell that can be crafted with minimal requirements, ensuring that as soon as you find bones and resin, you can craft your first staff AND your first spell.

Regeneration Balance

Currently, Enshrouded offers a lot of options to basically just shrug off many combat encounters, mainly because regeneration is very high, especially in the mid and late game. We think that this makes Enshrouded’s combat less interesting because players will often just retreat from heated combat situations, take a little break and continue fighting shortly after with full resources.
By reducing HP regeneration, we’re aiming to make health management an issue you have to prepare for ahead of time, by crafting potions, eating appropriate meals and so on. For similar reasons, we’re also slightly bringing down stamina and mana regeneration values.
This also allows us to reintroduce health, mana and stamina regeneration to other sources.
So that if you want to emphasize these attributes with your character, you will still have options to do so.

Update release date

Finally, we’d like to share some news about Enshrouded’s next update, Wake of the Water. We’ve tried as hard as we could to hold ourselves to our October deadline, however, we knew implementing water in the game at a satisfying level of quality in that time frame was going to be a challenge. Water always finds a way to get everywhere, and so do water-related issues. Making all these new features work feels like trying to shoot an arrow through your nose sometimes…
All of this is to say that in order to give Wake of the Water all the polish it needs, we’re pushing back the release date by a few weeks, to November 10th.
Some of you who joked on our Discord about the update releasing on October 42nd were actually much closer than you thought!

Conclusion

These are just some of the thrilling steps we’re taking in Update 7: Wake of the Water. Our team now has multiple developers who are dedicated to all aspects of combat and it is our goal to keep improving combat in Enshrouded together with your feedback.
We hope you enjoyed this quick dive into the upcoming changes to some of the core systems underpinning Enshrouded, and that you’re as excited for update 7 as the team here at Keen games.

That’s it for today! We thank you for your time and so now it’s not just “water, when?”, but also “new weapons, when?” Soon!

Changelog for Hotfix #29 v.0.8.1.2

The revision of Hotfix #29 is STILL 729115

This hotfix should not trigger shader recompiling. Dedicated servers do not need to be updated.

Changelog

⦁ Fixed the card cluster loader, which could cause several GPU crashes when attempting to load a world.

Still Working On It

We are aware that many players are reporting exceedingly long VFX shader compilation times, and are working on these, along with many other improvements such as performance for lower-end computers, to add them to future updates.

Enshrouded Update 7 gamescom Teaser

Greetings, Flameborn!

Enshrouded was just part of the gamescom Opening Night Live showcase, and we teased what's coming next for Embervale! If an image is a thousand words, please feast your eyes on this short video, the equivalent of 1.8 million words that we're very proud of...

[previewyoutube][/previewyoutube]


Enshrouded Summer Games Contest


In case you missed it, while we're working on Update 7, we're also hosting a mini-games creation contest, where players are invited to build a mini-game and share it with us on our Discord! All the rules can be found here, and winners will get immortalized in the game, as well as win 100€ vouchers for our merch store!


That's all for today, but we think it's already quite a lot. We'll be back soon enough with more info and teasers about Update 7, but for now, we gotta keep cooking...

We hope you enjoy the rest of your summer, and we'll see you this fall!

The team at Keen Games

Join The Enshrouded Summer Games Contest!

[h3]Greetings, Flameborn![/h3][p][/p][p]We've created an official contest for players to flex their creative muscles! This contest is all about fun, and builders are tasked with using Enshrouded to make their own in-game minigames! Things like obstacle courses, puzzles, mazes, or whatever else you can think of. So long as it loosely can be considered a 'game,' it counts![/p][p][/p][p]We've got more details below, but if you're not a fan of reading, check out this handy video to get all the juicy details delivered to your brain in glorious audiovisual form![/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]But you won't just be competing for fun, we've also got prizes! There will be 10 winners in total, 5 chosen by our panel of content creator judges, and 5 chosen randomly from the pool of all participants. So, just by entering, you'll have a chance to win! There will be one extra winner awarded to whoever can make the best YouTube video about their build.[/p][p][/p][p]All contest winners will receive a voucher for the Enshrouded Merch Store, valued at €100 each! They will also be immortalized in-game forever as part of the Embervale Hall of Fame. The contest will run until September 14th, 2025, when the winners will be chosen by our content creator judges: Kontreck, who has a deep love for mega projects of all kinds, the Pratfall gang, whose love for minigames inspired us to make this contest, and TheFoxeur, who has been streaming Enshrouded for the French audience on Twitch![/p][p][/p][p]For the full list of rules and details, or just to check out other player's builds when they get submitted, head on over to our Official Discord Server and check out the #summer-games-contest channel![/p][p][/p][p]We can't wait to see what our players can build, and what games you can come up with! Until next time, Flameborn...[/p][p][/p][p]The Keen Team[/p]

Changelog for Hotfix #28

The revision of Hotfix #28 is 729115

Changelog
  • Fixed an issue that could lead to an unloadable world when there were too many objects (we’re talking thousands, not hundreds!) placed in the player base. We changed the logic of how the objects are loaded, which should prevent games from being unloadable in the future.
  • Fixed an issue that could cause building shapes to no longer function after placing and destroying a large number of Flame Altars.


Still Working On It

We are aware that many players are reporting exceedingly long VFX shader compilation times, and are working on these, along with many other improvements such as performance for lower-end computers, to add them to future updates.