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Enshrouded News

Enshrouded surpasses TWO MILLION PLAYERS!

Greetings, Flameborn!

In less than a month since launching, Enshrouded crossed the two million players mark! Since its first week, the game has held a steady Very positive rating on Steam, and the reception everywhere has been both incredible and humbling. Whether you're one of the celebs, athletes, or one of the two million anonymous Flameborn who have taken up the fight to reclaim Embervale, you're all absolute heroes in our book. We couldn't have expected such a response.

We've already put out multiple hotfixes and a patch to address your concerns and issues. We're hard at work on another patch that we hope to release shortly, and work has started on the first content update, for which we hope to share plans soon! In the meantime, a reminder that you can vote for one of the 2600+ player suggestions on our feedback platform.

You've trusted us to make Enshrouded the best game it can be. The journey is barely starting, and we can't wait to share it with you!

On Quest Progression

Hi everyone,

We have received feedback from players about the quest progression of Enshrouded. Many of you are frustrated with the fact that it is currently mainly server-side instead of player-side. We have some good news to share.
When designing this system, we believed that the best way to enjoy Enshrouded was with a group of friends who are all working cooperatively together. However, we know that having quests completed while one player is offline might feel bad for those who feel they are missing parts of the gameplay experience.
We designed Enshrouded as a co-op game. While working on it, we envisioned one group of friends experiencing the world together—sharing bases, resources, crafting recipes, and loot.

Furthermore, we wanted players to be able to play together meaningfully with different groups of friends and on different servers. We developed a game environment where a new player could join a long-running server and jump into the same action as their friends. Skipping the “tutorial” server quests to instead learn through conversation and cooperation, uniting the group.

Our reasoning was that players shouldn’t feel forced to participate in quests. Our player base is diverse, after all. Not everyone is bound to enjoy our combat or puzzles as much as building a base or exploring. If some players in a group want to focus on building or farming, while others are going on adventures, both making meaningful progress for the group, that should be fine.

However, we are now exploring ways to implement the following options for player-based quest progression. Here’s a quick overview:
- We want to offer an option to be able to personally complete every quest.
- We want to improve the Quest Log to better communicate the state of each quest in terms of server vs personal progression.
- We have already reduced respawn timers to 30 minutes, so it is possible to defeat a boss again or to destroy a Shroud root, etc.

We currently do not have an exact timeline for the implementation of these improvements, but work on these features has already started.

One last thing on progression: we want to point out that the system as it is now will not be replaced, as many players like it as it is. Our goal with these changes is to offer players additional options to enjoy Enshrouded and its quests.

On the larger topic of group play, we wanted to specify a couple of already existing systems geared towards group experience. First off, playing in a group increases the chances that chests and bosses will contain bonus loot. There was a bug affecting this feature, which is now fixed. Enemy strength also scales with group size. This means enemies become more challenging when facing groups, without becoming punching bags.

Finally we are always looking into further improvements, such as server rights management or allowing to have the NPCs in each of your bases.

We are excited to tell you a little more about our plans for the future soon!

Thank you all so much for your detailed feedback and support for the initial release of our game. Enshrouded has already grown so much bigger than our team could have possibly dreamed of, and we are beyond excited to continue to shape and grow the world of Embervale into the best game it can be. From the bottom of our hearts, thank you, and please keep the feedback coming!

The Keen Team

Enshrouded Beginner Tips

We're still seeing a lot of new players get into Embervale for the first time.

Some of these players need help. Maybe they're your friends. They don't really know how the game works, but they got it because you told them it was good, and they don't really know how it all works?

In case you want to get them a little help before you all get into it together, we've made a quick video explaining the basics and giving a few tips to get started.

[previewyoutube][/previewyoutube]


Let us know in the comments your best tips for new players!