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Enshrouded Roadmap 2024

Greetings, Flameborn!

You've all been patiently waiting for weeks now, eagerly wondering what's next for Enshrouded. We have been playing it very safe: on the one hand, we have big ambitions for the game, and loads of ideas! On the other hand, Enshrouded is a brand new game, and some of the things we want to do might turn out to be more difficult than we can anticipate!

It's a push-and-pull of wanting to keep you interested, without over-promising on our capacity to deliver.

Nonetheless, we've managed to land on a roadmap that we think will be of interest to everyone. For those of you who have shared your feedback on Feature Upvote, a lot of these items will look familiar! One of the factors that makes us feel so confident in the evolution of Enshrouded is that in so many cases, your feedback and our vision for the game align pretty closely.

For those of you who haven't looked into Feature Upvote yet, take a look, search for terms you're interested in, and let us know what you think! We'll reopen suggestion submissions soon.

Anyway we know your eyes have been drawn to the graphic below so we won't keep you much longer. One thing to note: a roadmap is a living and breathing thing! It will change as we develop the game and things turn out to be harder (or easier!) to implement than we originally thought!



To celebrate this momentous occasion, Enshrouded will be part of the Steam Spring Sale, with the game's first discount, starting on March 14th, and ending March 21st.

And one last thing after reading all this: "update when?" This month!


That's all for us for today. Keep an eye on your Shroud timer, and maybe we'll see you around the Hollow Halls...

The team at Keen Games

Changelog for Patch #2- V 0.7.0.2

Version number: 497089

Greetings Flameborn!

Here is our second big patch for Enshrouded. Once again, thanks to all of you who reported issues, your support is as helpful as it is motivating for us!

For those of you playing with dedicated servers, you will need to ensure the server is running the same version as the game.

We are working on a fix for the "60Hz display rate", but due to the extensive testing needed, we will be aiming to release it as an opt-in branch in a few weeks. This way, players who feel this is an important part of their experience can help us test it out, without any potential issues affecting the community at large. More info on that later!

And now for the good stuff...

Changelog

[h2]Stability and performance[/h2]
• Fixed several rare crashes.
• Added more security to the saving process to avoid issues with saving, and better protection of the save game in case there is a failure.
• Reduced the CPU load for idle servers.
• Improved performance in large player bases and large crop fields.

[h2]Multiplayer and Servers[/h2]
• Fixed an issue that could prevent joining a server when the previous session was cancelled or crashed.

[h2]Game world[/h2]
• Redistributed roaming enemies in several areas for improved balancing.
• Fixed more cases of enemies with incorrect levels for the region that they are found in.
• Fixed an issue where a Flame Altar near a Shroud Root could lead to the fog in the whole world disappearing. (this isn't how you're meant to save Embervale)
• The game now prevents save points being activated when they are in deadly shroud.
• Fixed an issue that could lead to wax and honey spawning in the player base without having to harvest a hive first.
• Polished several points of interest.
• Tweaked the sounds from Vultures. (we heard you and them! loud and clear)
• Fixed several issues with incorrect ambient sounds.
• Fixed an issue with music in dungeons being muted after combat.
• Fixed the timings of the traps in Spires in multiplayer sessions.

[h2]Gameplay[/h2]
• Fixed cases where the saving of crops when quitting and restarting the game world did not work properly.
• Increased the stamina cost for the jump attack.
• Fixed an issue where players climbing on walls and ladders could interfere with each other. (even though it was funny)
• The water aura no longer heals when the player is dead.
• Reduced the amount of twigs needed to craft arrows.
• Increased the yield of twigs from grown bushes.
• Increased the yield of feathers from their sources.
• Lowered the amount of Flax needed to craft high end armor sets. (it was maybe a bit too much padding)
• Lowered the amount of the resources needed to craft decorative books. (not all books are the Wheel of Time)
• Castle Wall blocks now have the same maximum stack size of 5000 like other building blocks.
• Fixed cases where open doors would block arrows or other projectiles.
• Fixed some rare cases where looted weapons had an incorrect item level.

[h2]Building and Terraforming[/h2]
• Construction hammer no longer allows cutting holes into unbreakable materials like the foundational bedrock material at the bottom of the world. (but it was funny though)

New Enshrouded content is coming soon, and you can vote on it

Enshrouded has now reached the 2 million players milestone, less than a month after releasing on January 24th, 2024. Keen Games isn't resting on its laurels, though, with exciting new content coming soon to further enhance your travels across the game's sprawling vistas. The best part? You can have a say in the development journey.


Read the rest of the story...


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Enshrouded surpasses TWO MILLION PLAYERS!

Greetings, Flameborn!

In less than a month since launching, Enshrouded crossed the two million players mark! Since its first week, the game has held a steady Very positive rating on Steam, and the reception everywhere has been both incredible and humbling. Whether you're one of the celebs, athletes, or one of the two million anonymous Flameborn who have taken up the fight to reclaim Embervale, you're all absolute heroes in our book. We couldn't have expected such a response.

We've already put out multiple hotfixes and a patch to address your concerns and issues. We're hard at work on another patch that we hope to release shortly, and work has started on the first content update, for which we hope to share plans soon! In the meantime, a reminder that you can vote for one of the 2600+ player suggestions on our feedback platform.

You've trusted us to make Enshrouded the best game it can be. The journey is barely starting, and we can't wait to share it with you!