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Enshrouded and Keen Games win big at the German Developer Awards!

Greetings Flameborn,

The German Developer Awards ceremony took place last night in Cologne, and Enshrouded and Keen Games were nominated in a bunch of categories. We took home the following trophies:

- Best Game Design
- Best German Game
- Best Technical Achievement
- Studio of the Year

We're very proud of our wins and even though last night was a long night and today's a bit harder than usual, we're right back in the trenches to work on Enshrouded! By the way, did you know the game is 20% off in the Steam Autumn Sale..?

Changelog for Hotfix #19

Version number: 611358

  • Fixed a crash introduced with the latest patch.


Short changelog today, but this one should hopefully address a recurring crash that some players have been experiencing since the release of Patch 6.

As always, please keep reporting any issues that occur by pressing F1 and clicking "Report an issue". Thanks, Flameborn!

Changelog for Patch #6 v.0.7.4.2

Version number: 610720


Changelog
  • The Arachnophobia user setting now affects all types of spiders. When switched on, all enemy spider models are replaced by a replacement model. We also would like to apologize for making spiders even bigger last time around. Nothing personal, we just love creepy crawlies.
  • Fixed an issue with bosses not starting the fight correctly when the perception range setting was lowered in world settings. Perception range scaling has been disabled for bosses, because they probably wouldn't be ignoring your challenge.
  • Improved the trigger conditions for the quest concerning the epic musical instruments. It now only requires the player to obtain the drums to get triggered.
  • Added more fallback requirements to various quests to make them trigger more reliably.
  • Further improved the performance of worlds with many animals and villagers.
  • Fixed a graphical issue with sandstone and limestone when used as terrain material. If you know you know.
  • Updated the visuals for the granite material.
  • Villagers and animals now look at players when nearby.
  • Fixed some edge cases where the alert state timer display for animal taming was displayed incorrectly.
  • Improved the walking animations for the Blacksmith.
  • Any active combat target lock is now automatically cleared when switching into building mode with the Construction Hammer.
  • Fixed an issue that deleted items from the backpack when moving them with the shortcut button while in the conversation with a crafting NPC.
  • Improved the audio in situations with very large enemy crowds, such as the Hollow Halls when playing in a world with the enemy spawn density set to very high. It was hell.
  • Removed Shroud Banshees and too-high-leveled Shroud melee soldiers from an early-game cave.
  • Fixed additional instances, where moving equipment parts suddenly stretch very far away from the player character.
  • The multiplayer lobby now hides friends hosting sessions with a version of the game that is different from one’s own. In previous updates, it was possible to see the sessions hosted by friends which led to the message “The server is full or not available” when trying to join them while having different versions of the game. We hope the change will avoid confusion.



Thanks again for your feedback and reports, they really do help us make Enshrouded better for everyone!

Nominate Enshrouded for Better With Friends Award in the Steam Awards 2024

Greetings Flameborn,

The nominations for the Steam Awards have just started. Our goal when making Enshrouded was to make a game that was fun solo, but really shined in multiplayer, so we are asking for your nomination for "Better With Friends" award! You will be able to make your nomination at any time during the Autumn Sale, but there's no time like the present!
Your support means the world to us, and your nomination would be the cherry on top. Thank you all for playing Enshrouded.

The team at Keen Games.

Changelog for Patch #5 v.0.7.4.1

Version number: 606779

Highlights
  • Added fixes for a few different crashes reported by the community.
  • Wells now have water again when discovered. When wells are freshly placed in the player base, they still need a few minutes to fill up.
  • Wells now show a UI element indicating that they are currently refilling.
  • Fixed several NPC and animal path-finding issues, for example finding and using beds has been made more reliable and pathfinding issues when going up and down stairs have been improved.
  • Added new bathroom furniture pieces to the Albaneve Summits furniture set.
  • Added more visual variations to the Fell melee soldiers in earlier areas of Embervale.
  • Rain is now stopped by roofs more reliably.
  • Drying off after spending time in the rain is now faster when the player is sheltered.
  • Fixed a few issues with quests not unlocking their next steps correctly.
  • Reduced the frequency of rainy weather, but when it rains, it will rain a little bit longer than before. Even for November, this was too much.
  • Quests that required the retrieval of villager souls could previously be blocked by player bases at the quest location. Now the quest is automatically solved in such cases.
  • The quest for taming goats can now also be completed by taming Frizzy Goats.
  • Fixed an issue with recipes not showing the unlocked event even though they unlocked correctly.


Changelog

[h2]Improvements to Villagers and Animals[/h2]
  • Increased the range in which animals look for a bed and food.
  • NPCs were taught to properly sit on chairs and toilets, to minimize accidents.
  • There is now a small randomization for when NPCs decide to go to bed. Before, when fast traveling to the player base it could be observed that everyone was heading to bed at exactly the same time. This should make bedtime feel a bit more natural. Likewise, when returning to the base, not every NPC will jump out of bed immediately at the same time.
  • Fences and walls now better contain animals.
  • Farm animals are no longer attacked by bees.
  • Cats are no longer alarmed by nearby rats while being tamed. It’s a fine balance between believable cat behavior and good gameplay…
  • Cats and dogs can no longer be hit by players with Lightning Channel attacks.
  • Lowered the height of the yak feeder prop so that both parents and calves can get to their food easily.
  • Improved the placement sound and VFX for animals and pets.
  • Lowered the unnatural high speed of resource production from animals. At the same time increased the maximum stack sizes of produced resources. As a side effect, this should lower the maintenance requirements for animals.
  • Bait stack sizes are now larger. This should also help against accidentally punching wildlife while trying to throw the next bait during the taming process.
  • Animals now realize more reliably when beds are placed in their vicinity.
  • The rate at which animals can have babies has been unified for all animals. In the future, we will rebalance this again and better explain the reproduction rate, especially in case they will vary between different animals.
  • When the taming has been completed, the UI now shows the success in a more comprehensible way.
  • Picking up bait while animals are eating it now correctly interferes with the taming process.
  • Like enemies, animals now have less keen senses when it is raining. This makes it easier to hunt or tame them under bad weather conditions.
  • After being tamed, animals now also roam around when the player hasn't picked them up and dropped them off at their base, yet.
  • Fixed the Beastmaster player skill. Befriended beasts can now be ordered to follow the player again.
  • The first mouse click after tabbing out and back into the game will no longer trigger an in-game action. Previously, trying to regain focus of the game window could too easily lead to accidental weapon attacks or building actions.
  • Fixed an issue where the game failed to gather the information about available happy villagers when the player tried to level up the flame in a player base that is not the one where the villagers are living.
  • Crafting assistants can now offer the full range of recipes even if the crafting tools are placed in a different base.
  • Fixed an issue that villagers would suddenly wake up in the middle of the night only to get back to bed right afterward again. Just because it’s happening to us it shouldn’t also happen to them…
  • Villagers without beds are sleeping on the floor now as they should.
  • Villagers no longer have trouble going to bed when they approach from the foot of the bed.
  • Villagers no longer physically block doors or narrow stairs.
  • The tutorial about needing happy villagers to level up the Flame no longer shows up every time the Flame menu is opened.
  • Fixed that villagers can have multiple beds assigned in some cases.
  • Fixed some situations in which villagers or animals would interact with props through walls. One example was that they teleported through a wall to sit on a chair.


[h2]Fixes for new biome content and gameplay[/h2]
  • Reduced the sturdiness of silver and obsidian ore. While the yield per node is the same, it now takes less time to gather it.
  • The UI for coldness and protection against it has been reworked after player feedback. The coldness meter now shows the encroaching freezing of the player. While exposed to extreme coldness, this meter can only ever go up. Underneath the coldmeter, the level of coldness protection is displayed and the currently remaining time before hypothermia sets in. The time can change rapidly depending on food, consumables, equipment, torches, nearby campfires and other factors.
  • Added more information about the frost protection from the Flame at level 8 to the Flame upgrade screen and to the quest journal.
  • Fixed an issue with the display of the “Hypothermia” warning that prevented it from showing up at the center of the screen initially.
  • Increased the time before Hypothermia sets in for players without any kind of cold protection from 10 seconds to 20 seconds.
  • Fixed that ice-sliding VFX could appear at the character's feet, even when they weren't touching the ground.
  • Sliding down slopes now prevents using ranged weapons.
  • Added the previously missing area of effect damage for the spell Ice Bolt II.
  • Improved visibility of snowflakes when using DLSS.
  • Fixed additional issues with the dynamic ambience sounds detection system leading to playing incorrect sounds or missing sounds for individual biomes.
  • Fixed an issue with the quest to unlock 2 of the new songs. The songs can now be correctly unlocked.
  • Fixed several small level-design issues such as floating props.
  • Added a few more enemies to some empty areas in the Albaneve Summits.
  • Fixed a collision issue with one of the tree models which would lead to chopped wood to float out of the tree instead of dropping normally.
  • Switched the visuals of the two granite roof blocks so that both fit better to the name and icon of the items.
  • Updated the visuals of the balefire braziers.
  • Destroying the props in the Cyclops caves now triggers the correct VFX and sounds.
  • Fixed discoloration on some fur parts on player armors.
  • Increased the size of the big spider. It’s meant to be a chonk.
  • Fixed several smaller glitches for the Cyclops enemies.
  • Increased the damage to the stun bar of the boss when hitting it by parrying its own projectiles.
  • Fixed an issue that could cause a spell or arrow to affect the boss stun bar twice.
  • Removed the loot from the defeated vultures during the boss fight.
  • Improved several animations and behavior glitches for the boss.
  • Added a subtle self-glow to the windows that look like they are made of glass. It’s not perfect yet but better than being completely black during the day.
  • Exchanged an incorrect perk on the Horn Daggers. They now have correctly increased cut damage when upgraded.
  • Improved the illuminated pumpkins for a prettier glow.
  • Fixed an issue where the milk dropped from certain enemies as loot was mistakenly cooked already. It’s not that kind of cozy game.
  • Fixed comfort category setting for tapestries and the granite throne.
  • Improved the UI overlay when the boss is unlocked.


[h2]Miscellaneous Fixes[/h2]
  • Updated the burning status VFX on the player to be more noticeable.
  • Fixed one of the Shroud roots which didn’t clear the Shroud in the vicinity after being destroyed.
  • Updated some old terrain textures to better fit the overall level of detail.
  • Improved the level of detail for some mycelium-covered props.
  • Fixed incorrect movement in armor pieces during an evasion roll.
  • Removed several small glitches in enemy- and animal animations.
  • Fixed incorrect visuals and timings of several enemy attack VFXs.
  • Fixed several small audio issues on enemies including the boss, cyclops, crocodiles and scavengers.
  • Added keyboard support to the split-stack sub-menu.
  • Fixed incorrect sorting of several props in the recipe overview menus.
  • Fixed an issue that could lead to the game freezing when tabbing out of the game window.
  • Fixed one reason for a performance dip directly after teleporting longer distances.
  • Slightly increased performance of rendering clouds.
  • Switched back to the previous display of time for durations in the UI. At the same time further unified the display of durations. Sorry for the feet and inches, US players.
  • Made the building shape preview tint more visible in direct sunlight.
  • Brightness doesn’t reset during changes to the graphical quality settings.
  • Fixed the saving of the time of day when quitting the game.
  • Creating and playing a new world with a character that has the quest progression mode set to “missed quests” no longer blocks the first door in the Cinder Vault start cave.
  • Fixed that the background sound ambience no longer resets when going to bed.
  • Fixed an issue with the recipe selection button in the workstation menus.
  • Fixed a visual glitch when starting to fly with a glider.
  • Exchanged a 1-handed melee bonus from two armor pieces for the mage class Spellbinder Glove and Wizard Chest.
  • Drastically increased the health for practice targets and dummies.
  • Player tombstones were tweaked to minimize the risk that they can’t be looted properly depending on doors or other large props nearby.
  • Selected quests are now deselected in the quest journal when they have been completed.
  • Added a security measurement to make sure that grapple hook anchors are correctly interactive when the new grappling hook combat skills are unlocked and many enemies have gathered around the player.
  • Fixed an issue with scrolling with a controller in the equipment menu.
  • Made sure the ammunition display in the HUD remains visible even when the combat target is near the screen border.
  • Fixed an issue where animations could sometimes not be played correctly when using ranged weapons.
  • Fixed a few instances where loot dropped in regions it was not supposed to drop.
  • Fixed an issue with the fade-to-black when fast traveling while having the HUD disabled.
  • Fixed several issues with item icons.
  • Fixed several cases where clicking on a quest map marker wouldn’t open the corresponding journal entry correctly.
  • Fixed an issue that could lead to footsteps sounds not playing correctly.
  • Improved performance for player bases with many villagers and large roaming distance set.
  • The amount of data exchanged between servers and clients has been reduced. This should help in situations, where low bandwidth caused multiplayer issues previously.


A lot of these fixes wouldn't have happened without your reports, so as always, thanks for helping us make the game better!