Patch #6 (.98b) Update
Hey all,
Small patch tonight. There may be some lingering issues w/ pushable blocks in the last dungeon, if there are please let me know!
Wanted to give you guys an update on a current bug, as well. Right now, Scrolls of Power will appear to have no impact on player stats. From what I can tell in my testing, this is due to the clamping of stats that I implemented in v.98. Your stats are being upped, but the current formula is lowering them more than they're going up so it's not visually showing in the menu.
This is going to be addressed in a future patch. I'm leaning towards leaving the game in it's current balance state for a few days to a week as I work on a complete overhaul of all the in-game systems. This would include:
Pretty much, completely change the damage numbers you see in combat, completely change the numbers in the menu, change how gear stats are determined, make boss mechanics more intuitive, and add non-unique (no special ability) gear to a world-pool. SirSquatch has given me some awesome ideas and feedback, along with Sylardean as well. To implement it requires taking the time to ensure that the changes are made properly.
In theory, these changes shouldn't be incompatible with existing saves, but I don't want to mislead you and say that your saves will 100% be forward compatible with this overhaul. I feel comfortable saying I'm 80% certain they will, though.
Thanks to you guys, we've improved the game a massive amount already. I can't wait to see where it is in a month! I hope that despite the wild-ass balancing issues, you're enjoying your time with Ephemeral Tale! I'm enjoying updating it for you, even if I've started forming my first gray hairs due to it.
Thanks a ton, and have fun!
-- Ryan
Small patch tonight. There may be some lingering issues w/ pushable blocks in the last dungeon, if there are please let me know!
- Fixed a bug where the “fog of war” effect of the last zone would persist when leaving the zone.
- Fixed a bug where Kingpinch would continue to inspire his followers, even in death.
- Adjusted some text to give proper feedback on Upholstergeist’s Ethereal ability
- Adjusted Merlin's base stats to make him less of a FSU-Kinda guy (he got the nerf, but smol-boi nerf)
Wanted to give you guys an update on a current bug, as well. Right now, Scrolls of Power will appear to have no impact on player stats. From what I can tell in my testing, this is due to the clamping of stats that I implemented in v.98. Your stats are being upped, but the current formula is lowering them more than they're going up so it's not visually showing in the menu.
This is going to be addressed in a future patch. I'm leaning towards leaving the game in it's current balance state for a few days to a week as I work on a complete overhaul of all the in-game systems. This would include:
- Damage formulas
- Stat formulas
- Stat numbers
- Gear drops
- Boss mechanics
Pretty much, completely change the damage numbers you see in combat, completely change the numbers in the menu, change how gear stats are determined, make boss mechanics more intuitive, and add non-unique (no special ability) gear to a world-pool. SirSquatch has given me some awesome ideas and feedback, along with Sylardean as well. To implement it requires taking the time to ensure that the changes are made properly.
In theory, these changes shouldn't be incompatible with existing saves, but I don't want to mislead you and say that your saves will 100% be forward compatible with this overhaul. I feel comfortable saying I'm 80% certain they will, though.
Thanks to you guys, we've improved the game a massive amount already. I can't wait to see where it is in a month! I hope that despite the wild-ass balancing issues, you're enjoying your time with Ephemeral Tale! I'm enjoying updating it for you, even if I've started forming my first gray hairs due to it.
Thanks a ton, and have fun!
-- Ryan