Weekly Pupdate (1/12/21) -- Patch #52 (1 Year Anniversary!)
NEW YEAR, NEW PATCH
Welcome back, Puppers! Did you enjoy your vacation? I know I did!
This is the first Pupdate of the year, but certainly not the last! Today, we've got some Quality of Life and balance changes thanks to your excellent feedback. Afterwards, I'd like to discuss about our transition out of Early Access into the full release of Ephemeral Tale. But first, as always, changelog!
[h2]Ephemeral Tale 1.36.4 Changelog[/h2]
- Added additional feedback to the Anetill fight
- Remade numerous item icons to be more cohesive to the overall style
- Scepter of Worlds’ base starting stats have been lowered overall by ~23% (from 22 -> 17)
- NOTE: The above does not impact scaling, but rather just the initial power of the item itself
- Increased the base sell price of Legendary (orange) items by ~16% (150 -> 175)
- NOTE: The above will scale, as value scales with the level of the item itself
- Removed bilinear filtering from animations, resulting in crispier pixel presentation for some abilities
- Adjusted placement of damage/healing numbers on the players HUD in combat
- Fixed an issue where autosave settings weren’t being followed properly
- Added retroactive activation for a few achievements where possible
[h2]HAPPY BIRTHDAY![/h2]
Two days from now marks one year of weekly updates for Ephemeral Tale! The game has grown, evolved, and changed remarkably in that span of time, and it's thanks to your continuous feedback and support that I've been able to accomplish this herculean task.
So now, we begin the process of transitioning to our full release. This will be a gradual adjustment that will take place over the course of the next month or so, as I plan for our full release to hit all major targeted platforms at relatively the same time. This will impact the update schedule for Ephemeral Tale, as I'll be focusing a lot more heavily on getting the game in the best shape possible across all targeted platforms, rather than one (as I've been doing over the course of the past year).
The last update that was released, Major Update #6, is currently the final planned content update before our full release. Plenty of balance adjustments, bug fixes, and quality of life changes left to fit in, however! I suspect that you can expect an update every other week as we transition towards full release. Additionally, I'm not entirely convinced that just because we're out of Early Access that I'll be able to stop myself from adding more stuff to the game! I have a problem, you see-- I'm addicted to you!
As far as Pupdates go, this is a shorter one, but an important one! I hope that you guys are as excited as I am to see what's next, and what the future holds for both Ephemeral Tale and Dawdling Dog, ltd! Like I said before, I've only been able to push the game as far as I have because of your amazing support, feedback, and love along the way. Without giving too much away, there's still one larger surprise that I have left in store for you guys, but... Well, we'll get there when we get there!
Until next time, stay safe and have fun!
-- Ryan
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