(Bi-)Weekly Pupdate (03/06/21) -- Patch #55 (Quality of Life changes!)
QUICKIE PUPDATE
Hey all,
Here we are again, with another update to Ephemeral Tale! This time around, it's a bunch of changes focused on improving the player experience in some form or another. Thanks to your feedback, I've started moving towards making the importance of the skill tree more evident. Additionally, I may be making further changes to its presentation in the future (only time will tell!).
I also addressed a number of issues regarding bloom effects blowing out, bugs where players could lock themselves out of content, and added save prompts for an added layer of save safety! Finally, I felt that Fragile Recall Runes were a bit too precious a commodity, and have added them to Dabby's store (as well as making that quest easier for players to start).
[h2]Ephemeral Tale 1.39.4 Changelog[/h2]
- Added additional prompts to better guide players towards the skill tree
- Added Crystallized Essence to the drop table of all non-mimic rare enemies if Dabby’s quest hasn’t been completed yet
- Addressed an issue where “tile corruption” occurred on a particular map in the Corrupted Castle
- Addressed an issue where bloom effects could permeate into the Forgotten Forest, causing the screen to “blow out” in brightness
- Addressed an issue where bloom effects from the Corrupted Castle would not be properly reset
- Addressed an issue where Jelly portals were not properly resetting under certain conditions
- Did an optimization pass on the WebGL effects inside of the Forgotten Forest, Bayou Bog, and Royal Rosegarden
- When saving the game, or erasing an existing save, a prompt will now ask the player if they wish to do so as an added safety measure
- Dabby will sell Fragile Recall Runes to the player (for the right price, of course)
[h2]A SLOW, BUT STEADY RACE[/h2]
I'd like to end this Pupdate by thanking everyone who has played Ephemeral Tale over the course of the last year. Your continued support and feedback helps immeasurably-- and a special thanks to all of you who have recommended the game to friends!
My hope when creating Ephemeral Tale was for you to have an experience that was overall similar to your buddy, but when you discussed it you would find that the differences in how you approached the game would be huge! Maybe you went to the Oasis first, and they went towards the Forgotten Forest-- maybe they went for a magic build, revolving around being a glass cannon! But you decided to be a Damage over Turns, physical based brawler!
Those differences in approach would not only represent, but serve as your ability to have an experience in the game that was unique to you-- your story to craft and to tell. Soon, Ephemeral Tale will be leaving Early Access and we'll have our full release, but there's still work to be done before that time comes.
As we march towards our release, I hope you will join me on that road! Until next time, stay safe and have fun!
-- Ryan
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