Weekly Pupdate (10/20/20) -- Patch #46 (Fixes & Balance)
CAN'T STOP, WON'T STOP
What it do, my Puppers? We just had our largest update yet last week with the arrival of our 5th Major Update. If you're just catching up now, that update brought in tons new areas to explore, enemies to fight, bosses to slay, and gear to acquire! Additionally, if you (somehow) have been in the dark since our release and are taking a second look at the game, it's changed a lot since our initial release! Five new zones, a bunch of sidequests, new gear, hidden bosses, a skill tree, changes to the durability system, leveling system, gear system, and so forth. This has been an amazing learning experience for me, and I've loved working on the game for all of you.
Just because we had our update on Friday, however, doesn't mean that I'm free of the Weekly Patch cycle! It's patch day, so here we go!
[h2]Ephemeral Tale 1.29.2 Changelog[/h2]
- Arcane Bolt’s cost has been adjusted to better fit the current Mana Economy of the game
- Rarity tables have been adjusted across the base difficulty of the game
- Fixed a handful of visual glitches inside of the Forgotten Forest
- Fixed a bunch of various grammatical errors throughout the Forgotten Forest
- Bibbity’s now arrive initially on Turn 4 instead of Turn 3 for the Bobbity-Boo fight
- Bobbity-Boo’s Faerie Fire will now only fire off on certain turns, but is more dangerous
- Significantly lowered the amount of guaranteed Mimics inside of the Occluded Oasis
- Adjusted the costs of some nodes on the Skill Tree, this will not be reflected on existing saves at this time (as I see no need to reset the trees)
- Did another SFX sweep, certain sounds should be less grating now
- Fixed an issue where the area preview of the Corrupted Castle wouldn’t show the rain effect
- Fixed an issue where the title screen preview of the Corrupted Castle wouldn’t have proper color grading
- Fixed an issue where the glow behind “Begin” prompt on the title screen would fly in from out of nowhere
- Fixed an issue where Arcane Bolt’s impact on the battle camera wasn’t behaving as intended
- Fixed an issue where Gust’s impact on the battle camera wasn’t behaving as intended
- Fixed a couple of issues with collision in the Traveller’s Respite (thanks, Torafett!)
- Added a small snippet of text after using a fire to better inform the player that they have been restored to full HP and MP
So what's next for Ephemeral Tale? I plan on spending some time looking at the mana economy, general balance, and fine-tuning based on your feedback for this week's patch! Afterwards, I'll begin working on a new feature that I'm not quite ready to reveal yet that remains one of the last big "ooh, wouldn't it be nice?" items remaining for development, and finally I'll get the final bit of Sabrina's quest finished up (as I promised to eons ago)!
This is a shorter Pupdate, but I hope you guys enjoy the patch! Keep sending me all of your feedback, thoughts, and even gameplay videos! It's all incredibly motivating and helps a ton more than you'd think :)
Until next time, stay safe and have fun!
-- Ryan
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