✨ARPG Kristala’s Enemy AI Update Arrives April 1st!✨
[h2]Ailur’s chosen, prepare yourselves!⚔️ [/h2]
Our next impactful content update is dropping right here on Steam on April 1st, bringing you a ton of new features, enemy AI refinements, and highly requested improvements to combat, enemy behavior, and the game’s core combat and stealth systems—all based directly on your feedback!


[h2]Here’s a detailed breakdown of what’s coming in Kristala's April "Enemy AI" Update:[/h2]
[h3]🧠 Smarter, Deadlier Enemies[/h3]
This update signals another impactful step forward for Kristala’s Early Access journey, and we can’t wait for you to experience all the polishes and refinements firsthand!
[h2]Mark your calendars—April 1st is coming! 😼⚔️[/h2]
What are you most excited for? Let us know in the comments!
Our next impactful content update is dropping right here on Steam on April 1st, bringing you a ton of new features, enemy AI refinements, and highly requested improvements to combat, enemy behavior, and the game’s core combat and stealth systems—all based directly on your feedback!


[h2]Here’s a detailed breakdown of what’s coming in Kristala's April "Enemy AI" Update:[/h2]
[h3]🧠 Smarter, Deadlier Enemies[/h3]
- Improved stealth and enemy perception make sneaking even more satisfying.
- New detection bar: Enemies now have three states—Detect, Investigate, and Alert.
- If you stay out of sight long enough, enemies will “forget” about you and return to their idle state.
- Hidden enemies (Spiders, Zombies, Lizards, Fungal variants) now have an Ambush Mode, programmed to strike as soon as they spawn (bypassing the Detect and Investigate states).
- More ranged enemies are entering the game, with enemies shifting between melee and ranged combat depending on player distance.
- No more enemies leaping into the abyss! If foes can’t reach you, they’ll either attack at range or patrol, waiting for an opening to strike.
- Enemies will no longer attack all at once—they’ll surround and take turns attacking based on an "aggression meter."
- Tougher enemies (Ravager, Assassin) will be more aggressive, attacking more frequently than weaker enemies (Defenders, Gunners).
- Refined special attack VFX for a more polished feel.
- More powerful weapon abilities—but with increased mana costs.
- Rebalanced spells to make each choice more meaningful.
- Her royal majesty, Rhylotha, descends into Kristala! Face her terrifying, eight-legged challenge in the dark forests and caves of Dalamase.
- The Myrtunan Shard Guardian (wielding a crystal-encrusted Greatsword) awaits those brave enough to test their mastery of Ailur's necromantic spirit magic.
- All existing bosses have been rebalanced and polished, with improved animations and mechanics.
- Watch out! Enemies like the Masarusa, Undead, Spiders, and Gilsanka now emerge straight from the ground—ambushing unsuspecting players.
- Spell selection added to the Character Creation menu.
- Equipment Menu overhaul for a smoother experience.
- If time allows between now and Tuesday, we'll also launch the new Spell Tree and Inventory menus. Def stay tuned!

This update signals another impactful step forward for Kristala’s Early Access journey, and we can’t wait for you to experience all the polishes and refinements firsthand!
[h2]Mark your calendars—April 1st is coming! 😼⚔️[/h2]
What are you most excited for? Let us know in the comments!