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Patch Notes for Kristala Version 0.1.3.0

Patch Notes for Kristala Version 0.1.3.0


[h3]IMPORTANT - PLEASE READ[/h3]
A bug related to pre-existing game saves (dating from mid-July and prior), causing the player character to load-in without armor and other key items, has been pinpointed in Kristala Version 0.1.3.0. We are actively working on a fix to be pushed ASAP.

The issue relates to an implementation for backwards compatibility that was pushed in our mid-July update. To prevent any loss of data or inventory items, any existing saves made within the affected date range should be backed up before opening. We recommend starting a new game to avoid this issue and enjoy all the new content added to Kristala since its initial launch.

-The Kristala Dev Team

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[h3]Features & Highlights[/h3]
  • Miscellaneous
    1. MASSIVE IMPORVEMENTS TO OVERALL OPTIMIZATION, significantly improving performance within the Main Menu and in the general Dalamase levels.
    2. Standing in/near Corruption Spores will no longer kill you; instead, the spores will deal an amount of damage before respawning you.
    3. Support for backward compatibility of Save Games is in the process of being implemented.
    4. The overall momentum for the Wall Jump mechanic has been adjusted.
    5. The chance for Blocking enemies has been increased; they’re no longer likely to Block all attacks anymore.
    6. The Keepers of the Hedge now feature another combo attack.
    7. Many improvements–and a few new additions–have been made to the characters’ animations.
    8. The Difficulty menu now includes related images for each difficulty mode/selection.
    9. When using a Gamepad, the Right Face Button (B/Circle) was added as an acceptable key to close the Photo Mode.
    10. The game’s Credits have been re-added to the end of the level, upon defeat of the Shard Guardian.
    11. After Teleporting to an Ellarial Font checkpoint, you will now return to this same Font upon death or when using a warp consumable.
  • VFX
    1. Improvements for Claw attack trails have been made to attacks for the Player and Shard Guardian boss.
    2. New additions and improvements have been made to the Shard Guardian boss’s overall effects.
    3. Effects for the portal that transports you to the Shard Guardian realm have been tweaked.
    4. Enchantment effects for the Greatsword weapon type have been improved.
  • Sound
    1. Ambient sounds for Dalamase have been altered and improved.
    2. The sound effects for Exploding Rock assets have been significantly improved.
    3. The sound effects that trigger when swinging the Greatsword weapon have been improved.
    4. Dialogue for Brutus the Blacksmith has been added to the game.

[h3]Bug Fixes[/h3]
  • UI
    1. The Quest UI now appropriately indicates the required number of items needed for a given task, without counting above the exact number needed (for example, if you need 3 of a certain item and already have 5 in your inventory, the Quest UI will show 3/3 instead of 5/3).
    2. Visibility related to Quest UI has been improved.
    3. Many Focus issues within the menu systems have been addressed.
    4. At times, the Checkpoint menu opened with nothing showing on the screen; this has been addressed.
  • Features
    1. Taking damage over time no longer causes your Poise to break.
    2. The Player Character no longer enters T-Pose when transitioning between two animations.
    3. Landing from a high jump and performing a dash was causing a weird pose during the dash.
    4. Dashing after landing from a high jump no longer results in the character performing a strange pose.
    5. All weapon trail effects now return to normal once the effects that trigger for Special Attacks have concluded.
    6. The issue causing players to remain stuck on the "Defeat Hira" Quest, even after defeating Hiratrola, has been fixed.
    7. Destroying Corruption Bulbs or Exploding Rocks now updates the navigation, preventing enemies from getting stuck in obstacles.
Known Bugs for Kristala Version 0.1.3.0


The following is a brief list of known bugs and issues we're actively working on addressing in Kristala Version 0.1.3.0. Updates on these issues will be detailed in future patch notes.

  • Lophi’s boss-fight musical track often restarts right after it begins; we’re looking into this.
  • Interactions with NPC Zazagrul sometimes fail to show properly, but if you move away from Zaza and then return to her, they should work again.
  • Holding keys to both Finish Dialogue and Open Items within the Inventory currently isn't working; this will be addressed soon.
  • The Cancel button isn’t currently working in the Bug Reporter tool, but you can still navigate to the top panel to exit the tool.
  • Some Spider enemies may not move in the Fungalwood Forest area of Dalamase; we’re working on addressing this.
  • At times, the game may crash when you attempt to take a picture using the Photo Mode tool; this is a top priority fix for us.

We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game.

We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.