Patch Notes for Kristala Version 0.1.3.0
Patch Notes for Kristala Version 0.1.3.0
[h3]IMPORTANT - PLEASE READ[/h3]
A bug related to pre-existing game saves (dating from mid-July and prior), causing the player character to load-in without armor and other key items, has been pinpointed in Kristala Version 0.1.3.0. We are actively working on a fix to be pushed ASAP.
The issue relates to an implementation for backwards compatibility that was pushed in our mid-July update. To prevent any loss of data or inventory items, any existing saves made within the affected date range should be backed up before opening. We recommend starting a new game to avoid this issue and enjoy all the new content added to Kristala since its initial launch.
-The Kristala Dev Team
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[h3]Features & Highlights[/h3]
- Miscellaneous
- MASSIVE IMPORVEMENTS TO OVERALL OPTIMIZATION, significantly improving performance within the Main Menu and in the general Dalamase levels.
- Standing in/near Corruption Spores will no longer kill you; instead, the spores will deal an amount of damage before respawning you.
- Support for backward compatibility of Save Games is in the process of being implemented.
- The overall momentum for the Wall Jump mechanic has been adjusted.
- The chance for Blocking enemies has been increased; they’re no longer likely to Block all attacks anymore.
- The Keepers of the Hedge now feature another combo attack.
- Many improvements–and a few new additions–have been made to the characters’ animations.
- The Difficulty menu now includes related images for each difficulty mode/selection.
- When using a Gamepad, the Right Face Button (B/Circle) was added as an acceptable key to close the Photo Mode.
- The game’s Credits have been re-added to the end of the level, upon defeat of the Shard Guardian.
- After Teleporting to an Ellarial Font checkpoint, you will now return to this same Font upon death or when using a warp consumable.
- MASSIVE IMPORVEMENTS TO OVERALL OPTIMIZATION, significantly improving performance within the Main Menu and in the general Dalamase levels.
- VFX
- Improvements for Claw attack trails have been made to attacks for the Player and Shard Guardian boss.
- New additions and improvements have been made to the Shard Guardian boss’s overall effects.
- Effects for the portal that transports you to the Shard Guardian realm have been tweaked.
- Enchantment effects for the Greatsword weapon type have been improved.
- Improvements for Claw attack trails have been made to attacks for the Player and Shard Guardian boss.
- Sound
- Ambient sounds for Dalamase have been altered and improved.
- The sound effects for Exploding Rock assets have been significantly improved.
- The sound effects that trigger when swinging the Greatsword weapon have been improved.
- Dialogue for Brutus the Blacksmith has been added to the game.
- Ambient sounds for Dalamase have been altered and improved.
[h3]Bug Fixes[/h3]
- UI
- The Quest UI now appropriately indicates the required number of items needed for a given task, without counting above the exact number needed (for example, if you need 3 of a certain item and already have 5 in your inventory, the Quest UI will show 3/3 instead of 5/3).
- Visibility related to Quest UI has been improved.
- Many Focus issues within the menu systems have been addressed.
- At times, the Checkpoint menu opened with nothing showing on the screen; this has been addressed.
- The Quest UI now appropriately indicates the required number of items needed for a given task, without counting above the exact number needed (for example, if you need 3 of a certain item and already have 5 in your inventory, the Quest UI will show 3/3 instead of 5/3).
- Features
- Taking damage over time no longer causes your Poise to break.
- The Player Character no longer enters T-Pose when transitioning between two animations.
- Landing from a high jump and performing a dash was causing a weird pose during the dash.
- Dashing after landing from a high jump no longer results in the character performing a strange pose.
- All weapon trail effects now return to normal once the effects that trigger for Special Attacks have concluded.
- The issue causing players to remain stuck on the "Defeat Hira" Quest, even after defeating Hiratrola, has been fixed.
- Destroying Corruption Bulbs or Exploding Rocks now updates the navigation, preventing enemies from getting stuck in obstacles.
- Taking damage over time no longer causes your Poise to break.
Known Bugs for Kristala Version 0.1.3.0
The following is a brief list of known bugs and issues we're actively working on addressing in Kristala Version 0.1.3.0. Updates on these issues will be detailed in future patch notes.
- Lophi’s boss-fight musical track often restarts right after it begins; we’re looking into this.
- Interactions with NPC Zazagrul sometimes fail to show properly, but if you move away from Zaza and then return to her, they should work again.
- Holding keys to both Finish Dialogue and Open Items within the Inventory currently isn't working; this will be addressed soon.
- The Cancel button isn’t currently working in the Bug Reporter tool, but you can still navigate to the top panel to exit the tool.
- Some Spider enemies may not move in the Fungalwood Forest area of Dalamase; we’re working on addressing this.
- At times, the game may crash when you attempt to take a picture using the Photo Mode tool; this is a top priority fix for us.
We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game.
We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.