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Patch Notes for Kristala Version 0.2.0.1

Patch Notes for Kristala Version 0.2.0.1


The following is a list of features, fixes, and updates added to Kristala Version 0.2.0.1

[h2]Features & Highlights[/h2]

[h3]Miscellaneous[/h3]
  • A new Wall Jump mechanic has been added with more controlled movement, allowing the player to grasp onto the wall for a few seconds before leaping to the next ledge or cliff.
  • An emergency button has been added to the bug reporter menu. If you become stuck and aren’t able to get out using a teleport item, you can use this button to teleport to your last-interacted Ellarial Font checkpoint. Please do still report the bug so we may document your location when the tool is used.
  • A Tandaran starting Talisman has been added.
  • The tutorial prompt for the Wall Jump mechanic has been updated.
  • Your character will no longer perform random idle animations while engaged in dialogue with NPCs–a change made based on player feedback to increase the overall immersion of the game.

[h3]VFX[/h3]
  • The Kotakayan Rot Helm now has a “stink trail” VFX attached to it.
  • Ghost hands and fog areas have been added in places where a soft death may occur in the city of Myr.

[h3]Sound Design[/h3]
  • The SFX for Hiratrola the Abandoned Son’s scream attack has been increased / intensified.

[h3]Menu / UI[/h3]
  • The overall visual aesthetic of the Feline Skill Tree has been improved.
  • The proper icons for Rings and Tail Charms have been added.

[h3]Spells[/h3]
  • The damage for the Tandaran Crystal Pike spell has been adjusted so that it’s no longer too OP.




Bug Fixes for Kristala Version 0.2.0.1


The following is a list of bugs we've addressed in Kristala Version 0.2.0.1

[h3]Menu / UI[/h3]
  • The Inventory Menu now scrolls and no longer shows compacted slots when the item threshold has been hit.
  • An issue preventing the Inventory Menu from displaying Tail Charms has been fixed.

[h3]Spells[/h3]
  • The Ice Armor spell now negates a small amount of incoming damage instead of negating
  • all* damage.
  • The decals for the Cone of Cold and Crystal Pike spells have been adjusted.

[h3]Traversal[/h3]
  • You will no longer get stuck while performing Wall Runs when interacting with them too close to the wall.
  • The scratch-mark decals will no longer show on your character when performing a Wall Run.
  • The character will no longer attempt to mantle objects when simply attempting to drop down from them.

[h3]Miscellaneous[/h3]
  • Longer lines of NPC dialogue will no longer overlap with player respondes.
  • The item name for the Ring of Finesse now properly says Finesse instead of Strength.
  • Rings now properly add the correct effect to your character stats.
  • Your character will no longer become stuck when attempting to stand up, jump, or block when in small passageways.
  • Bosses now immediately detect you when entering their arenas.
  • Interacting with doors and gates that are “locked from the other side” now work as intended.
  • Lophi the Lost’s red-warning Jump Attack can no longer be blocked.
  • A bug that showed the weapon displaced during spell casts has been fixed.
  • The character’s fur now shows properly when the Angler Armor Set is equipped.
  • Many additional fixes through Nisargan and Myrtunan biomes have been made.


We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game.

We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.