Patch Notes for Kristala Version 0.2.0.1
Patch Notes for Kristala Version 0.2.0.1
The following is a list of features, fixes, and updates added to Kristala Version 0.2.0.1
[h2]Features & Highlights[/h2]
[h3]Miscellaneous[/h3]
- A new Wall Jump mechanic has been added with more controlled movement, allowing the player to grasp onto the wall for a few seconds before leaping to the next ledge or cliff.
- An emergency button has been added to the bug reporter menu. If you become stuck and aren’t able to get out using a teleport item, you can use this button to teleport to your last-interacted Ellarial Font checkpoint. Please do still report the bug so we may document your location when the tool is used.
- A Tandaran starting Talisman has been added.
- The tutorial prompt for the Wall Jump mechanic has been updated.
- Your character will no longer perform random idle animations while engaged in dialogue with NPCs–a change made based on player feedback to increase the overall immersion of the game.
[h3]VFX[/h3]
- The Kotakayan Rot Helm now has a “stink trail” VFX attached to it.
- Ghost hands and fog areas have been added in places where a soft death may occur in the city of Myr.
[h3]Sound Design[/h3]
- The SFX for Hiratrola the Abandoned Son’s scream attack has been increased / intensified.
[h3]Menu / UI[/h3]
- The overall visual aesthetic of the Feline Skill Tree has been improved.
- The proper icons for Rings and Tail Charms have been added.
[h3]Spells[/h3]
- The damage for the Tandaran Crystal Pike spell has been adjusted so that it’s no longer too OP.

Bug Fixes for Kristala Version 0.2.0.1
The following is a list of bugs we've addressed in Kristala Version 0.2.0.1
[h3]Menu / UI[/h3]
- The Inventory Menu now scrolls and no longer shows compacted slots when the item threshold has been hit.
- An issue preventing the Inventory Menu from displaying Tail Charms has been fixed.
[h3]Spells[/h3]
- The Ice Armor spell now negates a small amount of incoming damage instead of negating
- all* damage.
- The decals for the Cone of Cold and Crystal Pike spells have been adjusted.
[h3]Traversal[/h3]
- You will no longer get stuck while performing Wall Runs when interacting with them too close to the wall.
- The scratch-mark decals will no longer show on your character when performing a Wall Run.
- The character will no longer attempt to mantle objects when simply attempting to drop down from them.
[h3]Miscellaneous[/h3]
- Longer lines of NPC dialogue will no longer overlap with player respondes.
- The item name for the Ring of Finesse now properly says Finesse instead of Strength.
- Rings now properly add the correct effect to your character stats.
- Your character will no longer become stuck when attempting to stand up, jump, or block when in small passageways.
- Bosses now immediately detect you when entering their arenas.
- Interacting with doors and gates that are “locked from the other side” now work as intended.
- Lophi the Lost’s red-warning Jump Attack can no longer be blocked.
- A bug that showed the weapon displaced during spell casts has been fixed.
- The character’s fur now shows properly when the Angler Armor Set is equipped.
- Many additional fixes through Nisargan and Myrtunan biomes have been made.
We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game.
We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.