Patch 1.0.3.0
Swordsman 1.0.3.0
Apologies for the few rapid hotfixes that went out alongside this recently, for those of you who encountered those downloads. With these recent weapon additions, our new "content update" system involving "new items" that aren't part of the base-game had some issues we needed to iron out with the help of Discord members via Steam. Hope you enjoy the new content!
- New Weapon Type (Experimental): Axes (see Blacksmith)
- New Halloween unlockable: Cursed Axe (see Blacksmith)
- Daggers replaced with new ones
- Two new swords (Falchion [2] and Royal Sword)
- Particle effects added to weapons held by the player preview in hub, if applicable
- Dropped weapons are now moved to the end of the delete queue to avoid unwanted loss
- Shop layout improved to accommodate new, upcoming content updates
- Reduced enemy spawn count (1-3) to fewer on lower difficulty levels
- Misc. UI improvements
- Bug fix (PS4 Only): Crashes and false "save file corrupt" warnings (not real!)
- Bug fix: (PC Only): Laser end-point can remain visible even if laser itself disappears in hub
- Bug fix: Enemies can stop spawning in Arena mode on the Gnipahellir map
- Bug fix: If you stab someone with a boss sword and use its ability, the enemy and the sword both vanish
- Bug fix: Arena image previews are stretched horizontally
- Bug fix: Weapons can sometimes stay in hand on player death
- Bug fix: Modifiers sometimes bug out and cannot be disabled
- Bug fix: Players can escape playable area on some maps (Viking and Mongol maps)
- Bug fix: Solis nerf from last patch did not apply correctly (now only gives you +35 hp)
Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap
To chat with us, join us on Discord: https://discord.com/invite/sinnstudio
Apologies for the few rapid hotfixes that went out alongside this recently, for those of you who encountered those downloads. With these recent weapon additions, our new "content update" system involving "new items" that aren't part of the base-game had some issues we needed to iron out with the help of Discord members via Steam. Hope you enjoy the new content!
- New Weapon Type (Experimental): Axes (see Blacksmith)
- New Halloween unlockable: Cursed Axe (see Blacksmith)
- Daggers replaced with new ones
- Two new swords (Falchion [2] and Royal Sword)
- Particle effects added to weapons held by the player preview in hub, if applicable
- Dropped weapons are now moved to the end of the delete queue to avoid unwanted loss
- Shop layout improved to accommodate new, upcoming content updates
- Reduced enemy spawn count (1-3) to fewer on lower difficulty levels
- Misc. UI improvements
- Bug fix (PS4 Only): Crashes and false "save file corrupt" warnings (not real!)
- Bug fix: (PC Only): Laser end-point can remain visible even if laser itself disappears in hub
- Bug fix: Enemies can stop spawning in Arena mode on the Gnipahellir map
- Bug fix: If you stab someone with a boss sword and use its ability, the enemy and the sword both vanish
- Bug fix: Arena image previews are stretched horizontally
- Bug fix: Weapons can sometimes stay in hand on player death
- Bug fix: Modifiers sometimes bug out and cannot be disabled
- Bug fix: Players can escape playable area on some maps (Viking and Mongol maps)
- Bug fix: Solis nerf from last patch did not apply correctly (now only gives you +35 hp)
Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap
To chat with us, join us on Discord: https://discord.com/invite/sinnstudio