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  3. Patch 1.13

Patch 1.13

Swordsman 1.13 We've changed the internal versioning format to "1.00"

- Katana and Cursed Axe are now two-handed weapons
- "Weight Simulation" setting has greater impact (new default: Medium)
- Weapon weights adjusted
- Improved enemy physics
- Improved weapon handling
- Samurai attack speed reduced (excluding Boss)
- Zombie HP nerfed up to level 10
- A smart weapon memory system was added to prevent your 2 most recently dropped weapons from de-spawning. Each time you drop a weapon, the oldest weapon in your safe weapons list is replaced with the newly dropped one.
- Kicking is now a skill (see Skill Master) called "Taekwondo". It has a 100% chance to stagger any enemy, even if they're attacking, but with a cooldown cost. Upgrade the skill to reduce the cooldown.
- Chest stabs (near and around the heart) are instant kills for normal enemies, and deal greater than normal damage to bosses
- The "Graphics" settings tab now shows a more accurate framerate and a more accurate stability label.

- Bug fix: Sometimes slashes don't do damage
- Bug fix: Edge-case loss of Telekinesis via two-handed weapons
- Bug fix: Edge-case of both hands primary gripping a weapon
- Bug fix: Problems with axes dealing damage
- Bug fix: A hand can desync from weapon handle
- Bug fix: New combat music can start during Victory / Death screens
- Bug fix: Shield bashing (with edge) doesn't register as a hit
- Bug fix: Unreliable haptics and sound effects from shields
- Bug fix: Misc. Telekinesis-related (edge-case) bugs
- Bug fix: Sometimes weapons stay in-hand on Victory/Death
- Bug fix: Player can still kick even after death
- Bug fix: Player can pick up hidden weapons upon Victory

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

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