Patch 1.17
Swordsman 1.17
- Language support for Japanese
- Loading times cut down to 0 seconds for retrying combat sessions
- Parry collision accuracy improved
- Color blind settings
- Nerfed enemy spawn count (lower enemy numbers on lower levels)
- Stormbringer sword weight reduced
- Bug fix: Shields deal damage too easily, now requires hit with edge
- Bug fix: Poisoned enemies (by Kodoku) become too wobbly
- Bug fix: Performance problems after spending a long time in a session
- Bug fix: Poisoned enemies (by Kodoku) disappear suddenly on death
- Bug fix: Stabbing and slashing sometimes won't work
- Bug fix: Ending a match with Chronokinesis causes time to stay slow on retry
- Bug fix: Various inconsistencies with weapon weights
- Bug fix (PC Only): Some HMDs don't activate Discord Activity properly
Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap
To chat with us, join us on Discord: https://discord.com/invite/sinnstudio
- Language support for Japanese
- Loading times cut down to 0 seconds for retrying combat sessions
- Parry collision accuracy improved
- Color blind settings
- Nerfed enemy spawn count (lower enemy numbers on lower levels)
- Stormbringer sword weight reduced
- Bug fix: Shields deal damage too easily, now requires hit with edge
- Bug fix: Poisoned enemies (by Kodoku) become too wobbly
- Bug fix: Performance problems after spending a long time in a session
- Bug fix: Poisoned enemies (by Kodoku) disappear suddenly on death
- Bug fix: Stabbing and slashing sometimes won't work
- Bug fix: Ending a match with Chronokinesis causes time to stay slow on retry
- Bug fix: Various inconsistencies with weapon weights
- Bug fix (PC Only): Some HMDs don't activate Discord Activity properly
Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap
To chat with us, join us on Discord: https://discord.com/invite/sinnstudio