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Swordsman VR News

Patch 1.66

Swordsman 1.49

[Improvements / Content Update]
- New contest (see Modes > Event tab)
- Performance optimizations
- Horde map changes (large building converted to 1-story)

[Bug Fixes]
- Zombies in Horde didn't walk through some doors
- Punching made no sound if "Invincible Enemies" modifier was on
- Bosses could still taunt during Finisher state
- Baltok clipped with his sword during walk / idle animations
- Enemies could still attack and look at you when phasing with Reaper

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

Patch 1.62

Swordsman 1.62

[Improvements / Content Update]
- Hand-to-hand (AI) returns to Swordsman! See the trailer for more
- Reduced how far you get kicked by enemies
- Replaced fight start horn

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

Patch 1.52

Swordsman 1.52

[Improvements / Content Update]
- AI now more responsive and aggressive (we underestimated you!)
- Improved hit detection
- Increased opponent shield bash range
- The Jian sword is 25% larger
- It's now easier to grab and choke enemies
- Misc. AI + UI clean-up

[Bug Fixes]
- You could see inside of your own body for a moment after dying
- Some player armors could prevent damage entirely
- Giant in Hel fight stopped trying to kill you after the first crystal
- Ragdoll enemies could still kick you
- Gripped (ragdoll) enemies were not colliding with the floor
- Some player stats were not incrementing or saving
- Hel was not properly holding her daggers (visual bug)
- Enemies with invincible modifier could still be hurt by snowballs
- Game complete % sometimes showed incorrect value (visual bug)

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

Patch 1.49

Swordsman 1.49

[Improvements / Content Update]
- Advanced Combat: a complete overhaul of our AI and combat systems, introducing intelligent opponents that can anticipate your actions, parry, riposte, step, dodge, combo, shield bash, kick, and lots more.
- Back Holster to let you temporarily store weapons in combat
- Perfect and reliable collisions / hit detection (physics sub-stepping)
- Swordswoman (playable character)
- Two new swords (Jian and Sabre)
- Grip flipping for daggers (with special attack input)
- Improved player damage (now depends on where you got hit)
- Improved AI damage (more balanced based on where they got hit)
- Added finger tracking for Index, Rift and Quest controllers
- Modifier to make enemies invincible for never-ending combat
- Localization for German, French, Spanish, Spanish (Latam)
- Cloud saves to help you restore corrupted save files
- Improved player HP display on wrist (if show player HP is enabled)
- Misc. UI changes and improvements
- Lots of optimization across the board

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

Patch 1.46 + 1.47 Hotfix

The included 1.47 hotfix addressed an issue where the game thought it was in media / influencer mode and failed to load a user's normal save files. This is no longer an issue!

Swordsman 1.46

[Improvements / Content Update]
- Event Analytics (anonymous, lets us track total kills world-wide etc.)

[Bug Fixes]
- Bug fix: You need to re-buy the Candy Axe every time you play
- Bug fix: If the Kraken sinks the ship, retrying the level causes problems
- Bug fix: Sometimes a cannon doesn't affect the Kraken

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio