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SneakBox: Religions, Naps, Divine Power, and GMO Fire Turtles?





The next update will introduce Religions🔥, another new meta-object that you can observe, influence and modify!



Much like Cultures and Languages, Religions🔥will spread through conversations, books, and a few... other unusual means 😴🌀



Most species can develop their own religion🔥- if they have the Advanced Hippocampus trait (a subspecies trait).



But faith isn’t just about belief - it grants real power. Religions🔥 provide followers with passive traits, spells, and mystical rites (as new plots) 🧙



Depending on the species and biome where a religion🔥 emerges, some can unlock devastating magic for their followers. Imagine a mighty king calling down meteor showers upon his enemies. All because he dared to read an ancient demon book and reading is power 🤓

But great power always comes at a cost 🤦

Some rituals can bring disaster to the world itself 🏜️



Usually, only those of divine blood - the rulers and chosen few - are allowed to use such magic.



And if you want to teach a king and his heirs a lesson⚡, you can always take back the power that was yours to begin with





Religions🔥 aren’t the only way magic manifests in the world. Some species are born magical by their very nature - and you can influence🧬 that too.



Ever wanted to create a GMO🧬 turtle species that can control wind, summon fire, multiply like rabbits, and live for thousands of years? 🦗🦗🦗 No? Well, you will be able to 🔥🐢



Bonus sneak peeks:






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Previous posts: https://steamcommunity.com/games/1206560/announcements/detail/4453592738017838143
https://steamcommunity.com/games/1206560/announcements/detail/4545912358019453883

believe, u ▶️