0.50.6 - Stone Polishing
Hey!
New update for Monolith is live! Enjoy and thanks you all for reports
New update for Monolith is live! Enjoy and thanks you all for reports
ongoing work:
- translations for most of the languages are in the process!
- [mobile] we are investigating premium and crash issues on mobiles
- low memory warning would now show early
added:
- 4 new options for other settings. To preload some in-game assets for smoother gameplay, in a cost of more RAM usage. If you experience crashes - you can try to turn it off. On mobile and devices with less than 3GB of ram it's disabled by default now
- autosaves setting. If you experience crashes on low end device - try to turn it off
- graphs setting. If you experience crashes on low end device - try to turn it off
- background for genes
- [mobile] new window after you press "restore purchases" with info about premium from evil computer
- new buildings and boats for fairies
- zombie sprites for all new units
- world language tab shows % of completed translation
fixed:
- (!) monolith is not affecting humanoid mobs
- mark of becoming can appear randomly
- subspecies ascension/mutation could result in empty genes and soft crash
- acid blobs spawns without fission
- baby turtles always bright green
- twitter text showing wrong text at first
- bottom left tile not rendered
- most of new animals can't turn to mush
- repeated text for onomastics group tooltips
- [mobile] onomastics glyphs added right away, before showing tooltip
- ufos spawn units when die outside of map
- default subspecies traits wasn't randomized for some species
- zombie sprites for new zombie units being too dark
- added limit of showing icons for unit tooltip. To prevent showing thousands of icons when unit is a hodling
- soft crash related to golden brain
- clicking on ui elements with ".," could sometimes bring errors
- soft crash related to plot to end war
- some debug options bring errors
- tumor monsters could get pyromaniac trait when they grow up
- clan chief didn't clear when unit "forgot" his clan
- items not added to city storage when unit dies in city borders
- boats can't swim diagonally through canals
- unit can't move in diagonal tiles sometimes
- fix bubble shield only gave 5%. Now gives 90% damage reduction
- crashes for random android 15+ devices based on 16kb paging
- thorns defense doesn't work
- minerals not restore nutrition for Lithotroph
- arcane and battle reflexes not obtainable
- dragons have lifespan of 0
- buildings from old saves sometimes have health more than max
- clan names generate with random letters in the end(pre onomastics logic)
changes:
- sounds polishing for dog, cat, penguin, blobs
- added extremely long gestation to crystal people
- removed butterfly metamorphosis from rhinos
- counters won't show in plots window
- dunglords would use same phenotypes beetles by default
- lowered trait mutation rate
- strong minded and iron will won't block possession anymore. They still would let you know they don't like it
- world history filter buttons
- removed super from title in rate us windows
- dunglord buildings polish
- dunglord icon polish
- dunglords now spawns with exoskeleton
- if you already got cursed world achievement, void entity would be waiting for you right away
- pyromaniac trait could be given only to sapient species on spawn
- adjusted past rulers tooltip to show years they ruled, and total years
- some default civ diet traits
- more fire avoidance logic adjustments
- mutant box world law would also filter out some unit traits
- adjust magnet throw logic to be less strong
- civ bees has matriarchy by default
- more conditions/balancing for meta split plots making them rarer
- item mod eternal won't be cloned in new cloned-items when using clone rain(makes item stay forever in the world, and new units spawn with eternal them)