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Monolith fix 1 - 0.50.1 - when when



hey liths! First patch is live. Thanks for testing!

added:
- when you rain biome seeds on units - their subspecies will get the adaptation trait for that biome automatically, so they can settle there
- meta tooltip now shows when hovering over nameplates!
- can open meta window by clicking on nameplates
- new map zones button toggle. Now you can turn on/off meta names and zones separately
- new world law to toggle magic rites

changes:
- death from old age won't happen for all at the start of a year. Instead, it's more organically spread out
- bowling boulder refactored to work the same way at any game speed
- comma in minefield achievement description
- angle, demon, etc. towers will now spawn adult units
- plague from rats won't start if natural disasters are off
- changed plague start requirement from 10 rats nearby to 20
- traits locked under achievements can now be removed from creatures even if not unlocked
- adjusted plot editor buttons' look
- some plot order in plot menu
- plots that are not possible to start will be greyed out
- adjusted when you can force some of the plots
- metas of characters will stay after evolution event
- king won't be removed after evolution event, when he evolves
- when a unit transforms into zombie, skeleton, evolves, etc. — they will keep genealogy, parents, lovers, best friends, loot, money, level, etc. now
- adjusted rating values used for equipment switching after kills
- fewer small celestial trees will spawn
- increased amount of progress needed for plots to finish
- removed sand adaptation trait

fixes:
- typo "when when"
- antimatter bomb damages tiles with Gaia's Covenant world law
- clone wars signal checks not-alive units
- equipment unlocking by drag and drop
- loading background game load resize glitch
- earthquake event damages tiles with Gaia's Covenant world law enabled
- "storm of a hundred twisters" achievement unable to be received
- scroll to trait group not scrolled fully
- minefield achievement checked for 100 years instead of 1000
- GMO subspecies trait added to all subspecies on spawn
- favorite icon bugged when unit is on a boat/inside house
- incorrect amount of traits to unlock achievement
- unlocking any fire elemental except humanoid doesn't unlock their spawn button
- just-unlocked genes aren't able to be drag and dropped
- trait and equipment rain shows non-unlocked items
- stats from traits sometimes didn't activate after loading the game due to cache issue
- connections in gene pool having different colors after loading saves
- ascension plot didn't work usually for civ units
- fixed ascension plot not evolving other clan members, only the plotter
- crash when baby tries to write a book but doesn't know a language?
- glitches with "talking" sounds on higher speeds
- cities built over monoliths
- cities built over big celestial trees
- some species like insects having lifespan more than defined in genes
- trait rain editor scroll to section not working
- tornado damages tiles with Gaia's covenant law

Awakening the Monolith - Open Beta 0.50 is live!

After 2 years of waiting... the MONOLITH has awakened!

Its powers have been unleashed! YET UNKOWN



To access the BETA do the following:

  • Open Steam
  • Right-click on WorldBox in your library
  • Select Properties
  • Go to the BETAS tab
  • Enter the password: forbiddenKnowledge
  • Choose "betalith" from the "Beta participation" drop-down list
  • Wait for the game to update the files (if nothing happens, restart the Steam client)
  • Launch the game


🚫REMOVE ANY MODS YOU HAVE INSTALLED!
They could cause issues with your game! 💔





  • 💬 New content is currently in English only
  • 🌐 Translations will be added during the open beta
  • 🎨🎹💻 Some art, sounds, and features are still a work in progress
  • ⚖️Balancing is ongoing and will be adjusted during beta
  • 🐞Please report bugs in our discord server - https://discord.com/invite/worldbox






Share your screenshots, videos, GIFs, or clips with us and the community on Reddit, Discord, or Twitter — we’ll be watching everything that happens in your worlds! 👀

Thanks for testing—go explore and find all the new stuff yourself! 🧬🧬🧬



Enjoy!
– Team WorldBox

Open Steam Beta Starts April 1. 2 days left!

In case everyone forgot - Open Steam Beta of NEW UPDATE Starts April 1!



Ready for some bug hunting?

WorldBox Update — 0.50: Monolith Awakens. Open Steam Beta Starts April 1



We are excited to announce that the open beta starts Monolith April First! 🎉
Yes, this is really happening!

Weeee!


On this day, the Monoliths will awaken with their first power — rewriting the very fabric of life around them.

They can alter genes and species traits, sometimes granting consciousness where there was none, allowing new civilizations to emerge.


In some cases, the Monoliths' power may trigger unexpected mutations. 🌀🧬


Each sapient species has their own unique set of clan🩸, culture🍵, language💬, and religion🔥 traits, which you can adjust and combine.

Some species don’t mind sharing a city with others. Some, however, are fiercely territorial.



Many new civilizations have been added - without spoiling too much, here’s a sneak peek:

🐸 Ribbits ribbitting


🐧 Coolbeaks chilling in the permafrost biome


🍀 Druids think they’re being clover


And remember, you can modify any subspecies with traits like hovering in the air, budding reproduction, or even create elves that eat wood for breakfast. 🌿🍽️

So… what horrible beautiful creatures will you create? ✨




All features from past announcements are tied to an improved AI system that works closely with meta-objects, making units feel a bit more alive than before! 🧠✨

How does it work?

Unit traits🤳, statuses⁉️, subspecies🧬, clans🩸, cultures🍵, languages💬, and religions🔥 — even items (technically, for now... we still need to add content for that later) - all influence behavior by adding neurons to a unit’s decision-making process.

🔬 This Brain Screen lets you observe the minds of your creatures and also lets you be a horrible person silence specific neurons 😈

(Like preventing a king from eating so he slowly starves... not that you’d ever do that, right?)


The new Brain AI also integrates with the happiness system.

Units now react to what happens to them. If things don't go their way, they might get sad 😢 or angry 😡 or even throw tantrums.

And when their family dies... well, they might just break down in tears. 💔



📜 World Ages can now be arranged like seasons, letting you control the flow of time and chaos in your world!


🔍 Items got an upgrade! You can favorite them and track who's holding onto them.


🌧️ Loot rain! You can now shower your creatures with more of your beloved sticks.




The Art of Naming

With so many new species, we needed a lot of name generators.
So, we made a game out of it!

Cultures now have a new tab called "Onomastics", which controls naming templates for units, families (last names), clans, and cities.

It might look a little scary at first, but don’t worry — it should all make sense (we hope) as you play around with it during beta! 👀🔠




⚡ Paradox Biome: Where two years fly by faster than you can blink!

There’s still more to show - including one big, double-fun feature that will be revealed when the Monolith awakens!



[h2]Mobile Version Update[/h2]
📱 We'll also be testing the mobile version in a closed beta alongside the PC open beta. Due to platform restrictions, we can't offer an open beta for mobile. And we need to thoroughly test everything before the official release.

Stay tuned for more information on the mobile version in April. We appreciate your patience as we work to ensure the best possible experience across all platforms. 🚀



We now have a newsletter for big announcements like this—delivered straight to your inbox! 📨

Sign up here:

🔗 https://www.superworldbox.com/newsletter




SneakBox: Religions, Naps, Divine Power, and GMO Fire Turtles?





The next update will introduce Religions🔥, another new meta-object that you can observe, influence and modify!



Much like Cultures and Languages, Religions🔥will spread through conversations, books, and a few... other unusual means 😴🌀



Most species can develop their own religion🔥- if they have the Advanced Hippocampus trait (a subspecies trait).



But faith isn’t just about belief - it grants real power. Religions🔥 provide followers with passive traits, spells, and mystical rites (as new plots) 🧙



Depending on the species and biome where a religion🔥 emerges, some can unlock devastating magic for their followers. Imagine a mighty king calling down meteor showers upon his enemies. All because he dared to read an ancient demon book and reading is power 🤓

But great power always comes at a cost 🤦

Some rituals can bring disaster to the world itself 🏜️



Usually, only those of divine blood - the rulers and chosen few - are allowed to use such magic.



And if you want to teach a king and his heirs a lesson⚡, you can always take back the power that was yours to begin with





Religions🔥 aren’t the only way magic manifests in the world. Some species are born magical by their very nature - and you can influence🧬 that too.



Ever wanted to create a GMO🧬 turtle species that can control wind, summon fire, multiply like rabbits, and live for thousands of years? 🦗🦗🦗 No? Well, you will be able to 🔥🐢



Bonus sneak peeks:






We now have a newsletter for important announcements just like this one delivered straight to your inbox! 📨

You can Sign up here: https://www.superworldbox.com/newsletter


Previous posts: https://steamcommunity.com/games/1206560/announcements/detail/4453592738017838143
https://steamcommunity.com/games/1206560/announcements/detail/4545912358019453883

believe, u ▶️