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SneakBox: Royal Clans and their bloody business!



Heyo! New sneak peeks! Related to clans and their increased importance🕯️ in the next update!

[h3]New Royal Clans UI[/h3]


[h3]Clan trait editor![/h3]
The new clan trait editor will affect all members of the clan, allowing you to create unique bloodlines that set them apart from the rest of ordinary folk their species, for better or worse.

Some traits will naturally depend on their species, while others will depend on the biome where they are born.



[h3]Clans and Cultures[/h3]
Royal Clans are now more intertwined with cultures.

Culture traits will affect succession rules, replacing the old only-primogeniture system where the eldest child automatically became the next ruler.
Now, succession laws can vary and even be combined, depending on the culture’s specific traits.

Some examples:


[h3]Clans and ???[/h3]
Clans will also be closely tied to another upcoming, yet-to-be-revealed mechanic ✨


[h3]More Stuff[/h3]


- Team WorldBox



See previous posts about upcoming update:

- SneakBox: Cultures and Subspecies traits, genes, new ui, and some gifs

- Families, Genealogy, Graphs

- Species, Subspecies, Biomes and you!

Check out dev x-twitter for more smaller sneak peeks:
- https://x.com/mixamko

Our Reddit Community:
- https://www.reddit.com/r/worldbox

And discord:
- https://discord.com/invite/worldbox




SneakBox: Cultures and Subspecies traits, genes, new ui, and some gifs



Heyo! Here are some sneak peeks at the new stuff. Without giving too much away:

Subspecies trait editor:


Cultures are now represented by differently colored rugs. Plus, here's the new trait editor for reworked cultures:


New Unit Window:


Population pyramids for stat nerds:


More Graphs(for same stat nerds):


Gene editor for subspecies. Kinda WIP. More about it later:


Kings and Leaders now participate in claiming new lands:


One of the new powers - clone rain:


RIP PC:


Skilled workers:


Update: about 80% complete Release Date: to be Announced

- Team WorldBox

Bonus walled off Greg:

WorldBox's next update will add families, graphs, and another major new feature

While other god games might have been recently consigned to the scrapheap, the cute, toy-like WorldBox continues to improve. The early access god sim is going to start simulating family trees in its next update.


Read more

Families, Genealogy, Graphs



Happy holidays, everyone! We hope you're all enjoying and will continue to enjoy great times with your families.



Speaking of families, in our next update, we are adding a family system.
Family ties will affect relationships between characters.

To give you a brief overview, here are some screenshots(work in progress):


To represent families and their banners, we ended up using picture frames, which you can also customize and change colors. As usual you can also change family name


From the family screen, you can see which family members are currently alive.


You can explore family history and see the ancestral lines associated with it.


And in unit window you will be able to to view generation and the genealogy of your people and animals.


In the subspecies menu, you'll be able to see which families exist in the world that are related to them. Similarly, this applies to the kingdom/city view.


We're also adding an "Interesting Units" tab, where you can discover cool characters. This is especially handy when you're trying to find that last character from a forgotten culture or dead kingdom.


You'll also be able to view stat graphs showing how your people lived with the new Graphs tab. This feature works for every meta object: wars, alliances, kingdoms, cities, cultures, families, clans, subspecies and more!



We also have much more to show, including the main biggest feature!

Next year will be huge for WorldBox! And we finally will have most of the big mechanics that tie all simulation parts together!

Thank you, everyone, for playing WorldBox and your continued support(and patience!) !



Merry Xmas and happy coming New Year!

- Team WorldBox

Species, Subspecies, Biomes and you!




Rocklands Biome



In this update, we're introducing species and subspecies as one of the new mechanics.

Whenever a new creature is created, it will be assigned to a subspecies.

Like other meta objects (such as cultures, kingdoms, wars), these can be viewed on the minimap. And you will be able to access their information and customize them.





Subspecies will level up as more units of that subspecies are born. With each level-up, they will acquire genetic-body-related traits based on their population. These traits will have a high chance of being passed on to new offspring.

Additionally, the likelihood of traits being influenced by biome-specific food will increase.

As a result, biomes could play a significant role in the simulation of evolution of your species in the world.

The general UI design has also been refined, though it's still a work in progress.

New subspecies window:




Most windows will now feature newly added tabs. One of the major additions is graphs!
More details on these will be shared later.

More big news is on the way!



Illustrations that created for coming update:


[Download a higher resolution version here]


[Download a higher resolution version here]